Maybe it doesn't 'kill it' in one shot. But does it have to? If a good hit cripples the arms and legs, but leaves the pilot and central cockpit unscathed, that battlesuit is still out of the picture for the most part.
Good point. I hadn't been considering limb damage, because the vast majority of things take four shots to destroy all four limbs. Still, a grav shell could conceivably do that, and I honestly have no idea how a limbless battlesuit could pose a threat. At worst, the pilot could get out and flank with no armor, and a carbine or pistol.
Eh, I dunno. I do kinda make a difference in my head between 'IC resource cost' (important when equipping sods) and 'OOC token cost' (game balance being a major factor). If we make a billion gauss pistols for our sods, one is practically free, bur we'd still need to charge at least a token for one for player characters.
...Uh, I agree? As I said, it might be moot for this exact reason. The problem is that we don't know, because there's no system for how much stuff costs in RU. I'll ask PW how stuff correlates after ARESTEVE is done with me, just to be sure.
Also, if we designed a weapon that's much cheaper in tokens, then it would likely also be cheaper in RU. So it's not entirely pointless to try.
Even if that were true, we still need something for our sods. Also, I am not so sure if the PSL is the only decent option we have (how many shots does that need to kill one?). I'd investigate, but on mission and stuff.
Ehm, sorry if my wording was ambiguous. I may have gotten confused about that topic line myself:
Originally, I stated that this is more necessary for sods than for players, because players have SM, but sods don't. You refuted that by saying players wouldn't be able to kill BSs with amps in the new roll system. I refuted that by saying it would still be much more effective and easy to kill BSs with amps, rather than con weapons. And then you refuted that by... using my original point? I think we looped around.
As to whether or not a PSL is that effective:
My post, number seven. I interpreted that to mean "On a roll of CON:5, if I'm feeling nice." Even if the first shot fails to outright kill the pilot, a second shot will have much less armor to go through, takes only a fraction of a second to fire, and the pilot would undoubtably be quite stunned by the first shot. (Also, I found that post by going through the wiki's weapon statistics page, then the "verified" link in the PSL entry. This is why I made that page.)
On a related note, I was planning on making a two or three round volley modification to all our standard PSLs, since that's basically just programming, and I don't see why anything would ever need to be hit with a ten round volley.
Hmm. Another idea I had was to try and reproduce the brain melt powers of one of the artifacts we have into a short-lived short ranged version that's activated when the shell it sits in breaks (such as on impact on a suit after being fired). Idea would be to fry to pilot's brain while bypassing all the armor. But that depends on if such a thing can be made at all.
...What artifact had that power? The intelligent power source that killed Grate? I doubt we could reproduce that in a gauss rifle round, but it's worth a shot. If we ever figure out how that thing works.
By the way syv, good job on that list for Hep stuff.
...Thanks, but do you think you could actually make some bold actions in the Heph thread, enacting that stuff? I can't, because I'm not a general, and Pyro's already threatened me if I do it again.