Doubleposting. Blame Harry.
Hm. If you're not tired and annoyed by this yet, perhaps the more technical OOC thread would be better to discuss it.
Hmm. Here are three scenarios I though up while typing the post where they might be useful:
-All sods are basically genetically identical. Meaning they are rather vulnerable to a specifically engineered bioweapon to selectively kill them (doesn't even have to be a living organism, a peptide that can be taken up through the lungs might be enough) while leavng others alone (if this isn't needed, chemical weapons or neutron bombs would work). This means we can carpet bomb an area with the agent without fear of harming civilians or regular people we want to keep alive for whatever reason, while killing a good portion of the enemy's footsoldiers. Sure, a cheap suit (Mk.I) can prevent that, but the UWM currently doesn't give those to their sods standard. And the time between us first using it, and the sods being adequately protected, gives us a nice window of opportunity. We'd then employ this in a situation important enough, to turn a hard battle into a much more manageable one.
-We engineer a disease that's rather contagious (but doesn't survive FTL travel, I have idea for getting this) and kills in a week or so, and has extremely unpleasant symptoms in between. Make sure you also make a difficult-to-produce medicine that halts the disease but doesn't cure it permanently. Then we seed this (perhaps using a sleeper 'typhoid Mary' on a civilian transport) to a planet that's important enough we'd need it, but whose population is rather pro-UWM.
"Yo dawg, we're ARM, come join us, we're much better than the UWM."
"Nah thanks, we're cool. Though we've been having an epidemic lately that makes people defecate their intestines explosively."
"Oh really? Well, we just so happen to have a cure against that."
"Oh for reals? Share?"
"Ah, sorry, but it's a real epidemic, and we kinda have to prioritize giving it to our allies, I'm sure you understand. But hey, we'll let you know when we have spares. Perhaps next fiscal year"
"Oh, well, in that case, would joining you mean we get it faster?"
"Naturally."
"Where do we sign?"
An overly dramatized account, but I think you see the point. And hey, even if we can't use it covertly, if you really need to keep a large population in check that doesn't appreciate your presence then a similar approach can be tried (feeling your skin feel off and your insides slowly liquefy might be a good disincentive for rebelling anytime soon, compared to just threatening to nuke them (especially if you really do need them alive for whatever reason)).
-Suppose we've been getting a large influx of regular humans recruited from allied worlds. Giving each of them cheap gene treatments to augment their abilities, in addition to a cheap suit and such, might raise their effectiveness. Why not just stuff them all into robobodies? Because aside from the cost, I suspect a lot of regular people
wouldn't appreciate being shoved into a cold metal body. Would you? As in, the real you, not your character. Remember, aside from the perks, you'd lose a whole lot of human interaction, something most regular humans find important.
-Seed (using typhoid mary principle from above, for example) population with a bacterial vector that closely resembles natural bacteria (eg in gut). Use 'molecular clock' system (like how shortening of telomeres works) so that, at a certain time (eg after a certain amount of divisions) an inhibition fails and a viral vector now leaves its lysogenic cycle and is transcribed from the bacteria to invade the host. Can have it kill the host, but also, perhaps, have it target and destroy certain parts of the brain/receptors responsible for impulse control and rage inhibition. Congratulations, you now have a rage virus giving you a population of mindlessly
violent people, softening up your foe (who is busy containing the disaster) and making him less ready to respond to you.