I agree, more research is needed to find an optimal solution here. Shelve issue until we can look into it?
Yeah. I forsee my next turns being filled with semi-random, partially unrelated, partially coherent questions for PW.
I know sods are trained in a wide variety of standard situations, which they can do perfectly. I'm just not sure how well they can do things like actively exploit opportunities. For example: pitched battle to take control of a city. Armchair commander says to two squads to secure a building, while he moves on to other stuff until they report back in. Sods arrive and see it's guarded, but that by taking a detour around a back alley while the other squad suppresses the enemy they could flank the building. Are they smart enough to seize that initiative? Would armchair commanders have the needed time/attention splitting capability to see and exploit it in time? I have to say though that these kind of questions are very nebulous, without a clear definitive answer.
Y'know, I had described almost this exact thing awhile ago, as a suggestion for a test of sod intelligence. Another thing to shelve?
I know sods are trained in a wide variety of standard situations, which they can do perfectly. I'm just not sure how well they can do things like actively exploit opportunities. For example: pitched battle to take control of a city. Armchair commander says to two squads to secure a building, while he moves on to other stuff until they report back in. Sods arrive and see it's guarded, but that by taking a detour around a back alley while the other squad suppresses the enemy they could flank the building. Are they smart enough to seize that initiative? Would armchair commanders have the needed time/attention splitting capability to see and exploit it in time? I have to say though that these kind of questions are very nebulous, without a clear definitive answer.
Well, we now know that the Sword's lasers are precise enough to take out a single building, which is pretty decent accuracy for arty. We could just make sure that the troopship's weapons are specialized for this role.
You do raise a decent point with the weather though. I doubt that would come into play often, but it would mean that sometimes our troops would be stuck without support. The UWM would love that, I'm sure, especially if they developed a weather control device like Paris'.
I suppose this needs to wait until we either settle on the ass pull platoon, or learn that ships can cheaply mount sensors capable of accurately striking through cloud cover.
One thing we could do is use LESHO-like weapons for a main turret, but use unguided (cheaper) projectiles for when not doing long-range bombardments. Hmm...
Good idea. I'll be sure to tinker with that.
Perhaps we should ask pw about his opinion on this, to see what we can afford to abstract, and at what point the chance of tactical gameplay evaporates.
A lot of these lines are ending with "ask PW" aren't they?
I dunno? Maybe they could be handy, maybe entirely redundant. Would have to ask (and sorry, I can't, promised pw not to while on mission).
Yet another of your excuses for foisting blame and annoyance onto others? :p
My thought would be that we handwave it for behind the scenes use, and when used personally from the sword we make sure that we always have a company or two on standby, and replacements for losses at end mission cycle, to ensure its not a problem. Because I'm unsure pw will ever let us play combat missions that aren't Sword based (eg. like taking a company and playing armchair commander for it on missions not having to do anything with the Sword).
Mmm. I don't really
like this, but I can accept it. It bugs me that our companies would each have a platoon whose description is basically "This platoon is nebulous, and basically consists of everything and anything we forgot to define."
For the standard infantry platoons, do you think it's a good idea to have one of the squads be MK.III troops, who are otherwise the same as the other squads?