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Author Topic: Hephaestus OOC  (Read 163638 times)

Nikitian

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Re: Hephaestus OOC
« Reply #15 on: November 20, 2014, 09:26:18 am »

Oh, I know, I brought it up again only because that particular proposed unit configuration didn't mention the robosod-free squads.


Sure, but dealing with guerilla is easier when you are willing to genoci... oh, yeah, you're right.  ;D
Then again, if there are 25% dedicated pro-UWM civilians, there is little we can do to stop them with good publicity only. You know, "... with a kind word and a gun..."
And I am not proposing to threaten civilian population. I am proposing to threaten militia, partisan and other supporters of the UWM- scratch that. I am proposing to terminate with extreme prejudice any UWM fanatic (as they are all but impossible to convert, as we have been shown), via any means most efficient and PR-friendly, and make it very clear to the civilian population that we are the good guys and we are not going to kill them for earlier collaborating with usurpers and tyrants, but those who remain in their service shall meet the same end.
Gentle, but hardline. Separate the flock and cull the sick, out of mercy for the healthy. All while treating to the flock, of course, to establish that we care and because we care.

And if the whole "good guys, bla bla bla, rise against oppressors" works, all we would need to do in order to 'take' a planet from the UWM is deal with the few and far between UWM military presence, as Q'Baja example shows us. Actually, I think it's a good example of how conquering should be done if our PR is successful and the civilians are at least neutral to us - bombard them a bit (e.g. laser the vulnerable spots), then send down troops to scorch the bunker (which we are unwilling to crater from orbit because of nearby cities or something).
The whole 'this war is too big for us' works for them just as well. Except for the homeworlds (and maybe a few key worlds like Hephaestus forge world), I don't expect their military presence to be huge and ubiquitous.
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Radio Controlled

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Re: Hephaestus OOC
« Reply #16 on: November 20, 2014, 09:54:28 am »

Quote
Then again, if there are 25% dedicated pro-UWM civilians, there is little we can do to stop them with good publicity only. You know, "... with a kind word and a gun..."

That's true. You don't primarily beat terrorist cells with a big military presence (though you still need to maintain key points of course, and ensure they can't grow too big that they can start to maintain bases and whatnot). You need secret police, propaganda and time for that. But those are things that the locals could perhaps deal with better (though we can still offer some material assistance and training and such, of course, but we can't use sods to occupy every square inch of every dirtball out there).

Quote
And I am not proposing to threaten civilian population. I am proposing to threaten militia, partisan and other supporters of the UWM- scratch that. I am proposing to terminate with extreme prejudice any UWM fanatic (as they are all but impossible to convert, as we have been shown), via any means most efficient and PR-friendly, and make it very clear to the civilian population that we are the good guys and we are not going to kill them for earlier collaborating with usurpers and tyrants, but those who remain in their service shall meet the same end.

How does this factor into the earlier 'bombard them from orbit' thing? Cause that only works if the whole population is very pro-UWM, in which case you're probably looking at a core world, so different measures than that for regular worlds are needed. Oh, and if the fanatics are hiding among the general populace, well, good luck rooting them out specifically. It can be done, of course, but needs a very thoughtful approach, and is quite different from fighting an actual military. And I'm afraid orbital bombardment will help little with that.

Quote
And if the whole "good guys, bla bla bla, rise against oppressors" works, all we would need to do in order to 'take' a planet from the UWM is deal with the few and far between UWM military presence, as Q'Baja example shows us. Actually, I think it's a good example of how conquering should be done if our PR is successful and the civilians are at least neutral to us - bombard them a bit (e.g. laser the vulnerable spots), then send down troops to scorch the bunker (which we are unwilling to crater from orbit because of nearby cities or something).

As long as it's not a core world or a vital one, yep, that's pretty much an important part of the strategy for the background 'larger war'.

Quote
The whole 'this war is too big for us' works for them just as well. Except for the homeworlds (and maybe a few key worlds like Hephaestus forge world), I don't expect their military presence to be huge and ubiquitous.

Yes, exactly! Very good that you now see this as well. We need to force them to either spread themselves thin trying to hold on to everything, or force them to just abandon it, meaning we would then have a much larger industrial base and potential to recruit people if needed. Of course, all that will not work for when it's time to move for their true seats of power (they don't need a lot of outer colonies for holding those). But you'll see what happens when we get there.


So now, in light of this little discussion, do you see why, for example, I've been pestering people to help me create those training and propaganda videos?
« Last Edit: November 20, 2014, 09:59:39 am by Radio Controlled »
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Xantalos

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Re: Hephaestus OOC
« Reply #17 on: November 20, 2014, 02:52:08 pm »

If you want you totally could get Xan3 to do stuff. All he needs is a will decomp and I can do whatever.
Think that if a robotic head was stripped of everything except cameras, a Xanling might be able to form an emotive, user-controlled face on it? Because having something like that might be more beneficial to Charles than just an emoticon display.
Don't see why not.
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Nikitian

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Re: Hephaestus OOC
« Reply #18 on: November 20, 2014, 03:16:48 pm »

So now, in light of this little discussion, do you see why, for example, I've been pestering people to help me create those training and propaganda videos?
Well, actually, yes. Now in light of this discussion I even understand that the videos themselves were a good idea. Actually, the more and more I think of it, I am dissuaded from my earlier opinion that those videos were superfluous and of little use, and see that they exactly fit the purpose.
Maurice has a further sort of a side idea in that field, and I'll try to convey it if we survive the Q'Baja-9 in the next few turns current mission.
Edit: Huh, didn't know it wasn't on the table anymore. Good grief.
« Last Edit: November 20, 2014, 03:19:58 pm by Nikitian »
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syvarris

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Re: Hephaestus OOC
« Reply #19 on: November 21, 2014, 07:06:20 pm »

Spoiler: Sod divisions (click to show/hide)

Radio Controlled

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Re: Hephaestus OOC
« Reply #20 on: November 22, 2014, 05:11:21 am »

Stuff!
Spoiler (click to show/hide)

Yo piecewise, what do you think, should we add a stealth-oriented synthbody per platoon, or a combat oriented unit such as a stevebot?
((Does he even read this thread?))
« Last Edit: November 22, 2014, 05:13:56 am by Radio Controlled »
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Nikitian

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Re: Hephaestus OOC
« Reply #21 on: November 22, 2014, 07:34:08 am »

The more I think of it, the more I see that if in this bright future of hi-tech there is no need for command chain, there is actually no need for command chain!  :P
I mean, if we have but a single commander operating ever so many sods at once, via QEC I suppose, there is practically no need to reinstate various levels of command the way modern military do. It would actually be more efficient to have the organisational structure down to the point of platoons as basic deployment mostly self-sufficient units. Any bigger clumping of those would only result in commanders splitting and reforming their units on the spot, which is doable, but probably sub-optimal. (I am not talking about specialised units like pure heavy support or infiltration teams, which should likely be assigned to several units worth of taskforce, though might also benefit from lowest efficient operational size of their units.)
The question is, how many sods can a commander control at the same time? Because if not that many, there would still be need for certain chain of command and thus certain larger organisational structure (aside from logistics).
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Parisbre56

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Re: Hephaestus OOC
« Reply #22 on: November 22, 2014, 12:19:21 pm »

Haven't read the whole discussion yet, but I just wanted to mention:
A) Piecewise said it would be possible to copy existing characters for use as commanders of troops. There may be some drawbacks, might want to check on that.
B) Imagine any modern army occupation. You can't have one without angering the population. Even if you have no foreign troops on their soil. The best we can do when faced with an uncooperative planet is try to set up a puppet government and minimize our troop deployment. If we do it right, it won't feel like we're conquering them, it'll be like trading UWM for ARM. Or maybe even liberating them.

Toaster

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Re: Hephaestus OOC
« Reply #23 on: November 22, 2014, 12:30:40 pm »

I bet I know what that ship's for.
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Sean Mirrsen

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Re: Hephaestus OOC
« Reply #24 on: November 22, 2014, 12:33:24 pm »

The more I think of it, the more I see that if in this bright future of hi-tech there is no need for command chain, there is actually no need for command chain!  :P
I mean, if we have but a single commander operating ever so many sods at once, via QEC I suppose, there is practically no need to reinstate various levels of command the way modern military do. It would actually be more efficient to have the organisational structure down to the point of platoons as basic deployment mostly self-sufficient units. Any bigger clumping of those would only result in commanders splitting and reforming their units on the spot, which is doable, but probably sub-optimal. (I am not talking about specialised units like pure heavy support or infiltration teams, which should likely be assigned to several units worth of taskforce, though might also benefit from lowest efficient operational size of their units.)
The question is, how many sods can a commander control at the same time? Because if not that many, there would still be need for certain chain of command and thus certain larger organisational structure (aside from logistics).

Say, would a FTL-equipped, self-sufficient ship, filled with brain-sized stasis pods and the unholy mother of all QEC arrays, work as a mobile command center in this scenario? Why do I ask? Er, no reason...
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Radio Controlled

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Re: Hephaestus OOC
« Reply #25 on: November 22, 2014, 01:13:12 pm »

I bet I know what that ship's for.
Try me.

Haven't read the whole discussion yet, but I just wanted to mention:
A) Piecewise said it would be possible to copy existing characters for use as commanders of troops. There may be some drawbacks, might want to check on that.
B) Imagine any modern army occupation. You can't have one without angering the population. Even if you have no foreign troops on their soil. The best we can do when faced with an uncooperative planet is try to set up a puppet government and minimize our troop deployment. If we do it right, it won't feel like we're conquering them, it'll be like trading UWM for ARM. Or maybe even liberating them.

A) I looked into that, and it would be too much trouble for squad-level sod commanders. Really, we don't need ultimate tactical geniuses, just sods are competent enough to lead a 7 man squad.

B) Which is why, as we've been discussing, the propaganda war is so important, as well the fact that in a lot of cases, we'll just be supporting local rebellion rather than active occupation.
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syvarris

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Re: Hephaestus OOC
« Reply #26 on: November 22, 2014, 01:27:52 pm »

@Sean

I have had nearly that exact idea sitting in my notes for a while.  I even came up with a stupid name for it: Partially Integrated Expert Cerebellums Enhanced With Intelligence Strengthening Electronics.

It's not identical to what you described- my idea doesn't have any FTL capabilites.  It would just be launched into deep space in a random direction by another ship, hopefully fast enough that it will never be seen again.  Alternatively, bury it in some remote planetoid if it needs to be resupplied every few decades.

I never mentioned it because I wanted to research whether automanips could make it truly self sufficient, creating the QEC medium from nothing, along with food.

Wolfkit

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Re: Hephaestus OOC
« Reply #27 on: November 22, 2014, 01:34:44 pm »

My bet is ghost ship v2.0 and/or Steve's planning to move into it.
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Sean Mirrsen

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Re: Hephaestus OOC
« Reply #28 on: November 22, 2014, 01:36:00 pm »

@Sean

I have had nearly that exact idea sitting in my notes for a while.  I even came up with a stupid name for it: Partially Integrated Expert Cerebellums Enhanced With Intelligence Strengthening Electronics.

It's not identical to what you described- my idea doesn't have any FTL capabilites.  It would just be launched into deep space in a random direction by another ship, hopefully fast enough that it will never be seen again.  Alternatively, bury it in some remote planetoid if it needs to be resupplied every few decades.

I never mentioned it because I wanted to research whether automanips could make it truly self sufficient, creating the QEC medium from nothing, along with food.

It needs FTL to be able to tear ass from anything that finds it, and to receive occasional updates and maintenance. Otherwise it doesn't need to be a ship, a QEC command center embedded into some planetoid's crust will work just as well and have fewer problems staying self-sufficient.
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piecewise

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Re: Hephaestus OOC
« Reply #29 on: November 22, 2014, 02:41:40 pm »

Stuff!
Spoiler (click to show/hide)

Yo piecewise, what do you think, should we add a stealth-oriented synthbody per platoon, or a combat oriented unit such as a stevebot?
((Does he even read this thread?))
I skim.

Depends on what combat forces are going to be used for. I'd say more punch is better then more subtly in the case of the soldiers.
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