19:29:17 <Radio_Controlled> So, while thinking about vehicles, I made a short part list.
19:30:00 "darkmyst:renegade" (!renegade@520.0.488.320.in-addr.arpa) joined.
19:30:18 <Radio_Controlled> body, propulsion, sensors, armor, energy/gas, communications, command/control, weapons, countermeasures.
19:30:23 <Radio_Controlled> What am I forgetting?
19:30:34 <Shaporia> Hmm..
19:30:36 <Radio_Controlled> Oh, and 'role'.
19:30:41 <Shaporia> Programs?
19:30:51 <Radio_Controlled> Under command/control.
19:31:07 <Shaporia> Pros and cons.
19:31:19 <Illgeo> Hey
19:31:26 <Radio_Controlled> Was kinda put under role, but good idea.
19:31:41 <Illgeo> WriterDwarf is adwarf?
19:31:48 <Radio_Controlled> And I'll make software a separate category maybe.
19:31:53 <Shaporia> Yeah.
19:31:57 <WriterDwarf> Yeah, I'm working on a ruleset
19:32:09 <syv> Hmm. Maybe change 'Weapons' to 'Mounts'?
19:32:42 <syv> Firstly because we'll likely have different weapons mounted on similar tanks, and secondly because I've considered making a tank with arms.
19:33:05 <Radio_Controlled> Weapons included placement and such as subcatgories.
19:33:12 <Shaporia> mechmechmechmechmech
19:33:14 <Radio_Controlled> But good idea, it'll be more broad.
19:33:29 <Radio_Controlled> Maybe we should make a short list on the wiki to help tinkerers?
19:33:42 <Shaporia> Yeah.
19:33:43 <syv> &Shap Arm idea came out a discussion over whether we should use mechs or tanks.
19:34:05 <Radio_Controlled> That was a nice discussion, if a bit exhausting.
19:34:44 <Shaporia> I can't help but imagine a modern tank only with really big beafy arms holding an assault rifle.
19:35:24 <Radio_Controlled> One idea was, should I make the threads in 1 big part, of divide them into smaller sets?
19:35:34 <Radio_Controlled> so that a hit doesn't take away mobility fully.
19:35:54 <syv> Treads? I think we should have multiple.
19:35:54 <renegade> Smaller sets
19:36:06 <Radio_Controlled> Yes, typo.
19:36:21 <syv> IIRC, I suggested three per side.
19:36:55 <Radio_Controlled>
https://www.google.be/search?q=mammoth+tank&es_sm=93&source=lnms&tbm=isch&sa=X&ei=E7IyVdLRL--P7AaF7oDoBA&ved=0CAcQ_AUoAQ&biw=1517&bih=714&dpr=0.9#imgrc=mo8WlQ1ywsZCrM%253A%3BvgJfIbfDVAsD6M%3Bhttp%253A%252F%252Fvignette4.wikia.nocookie.net%252Fdeadliestfiction%252Fimages%252Fd%252Fde%252FMammoth_tank.jpg%252Frevision%252Flatest%253Fcb%253D20130628152902%3Bhttp19:37:09 <Radio_Controlled> For general idea of split treads.
19:37:23 <Radio_Controlled> Though again, more difficult maintenance maybe.
19:38:20 <Radio_Controlled> And maybe treads more on inside, like a land raider.
19:38:38 <Radio_Controlled> But again, if one does get shot up, good luck with field repairs.
19:38:51 <syv> Easy; Sharkplate treads.
19:39:12 <renegade> Multiple, sharkplate treads
19:39:20 <Radio_Controlled> If those are good material for treads, then yes.
19:39:29 <syv> I was thinking treads next to each other inside the armor. No armor between them.
19:39:34 <Radio_Controlled> Can they take the weight though?
19:40:05 <syv> They're freaking perfect. Stronger than steel, rubbery for traction, regenerative, cheap...
19:40:16 <Radio_Controlled> Probably can, seeing how ridiculous they are.
19:40:36 <Radio_Controlled> ninja'd. Yes, they do seem handy.
19:41:05 <Radio_Controlled> And if you can use sharkmist as ammor for a gause weapon, your tank can suck up ammo through the ground, heh.
19:41:30 <syv> I think it's non-magnetic, sadly.
19:41:46 <Radio_Controlled> Sort of railgun design with a pusher?
19:42:48 <syv> Maybe a kin.amp cannon, like what Comrade wanted to make. It's more practical now that they don't need ammo.
19:44:02 <Radio_Controlled> Sounds overly complicated, I'd think a pusher sounds easier.
19:44:07 <Radio_Controlled> Also, ammo for the kinamp.
19:44:45 <Radio_Controlled> Though a pusher, when it stops, will put lots of stress of the barrel.
19:44:50 <syv> How could you make a simpler, better pusher? Also, I thought K.As didn't need ammo in the new system.
19:45:04 <Radio_Controlled> They don't?
19:45:05 <Swordsmith04> They don't, last I checked.
19:45:13 <syv> Wiki doesn't mention ammo, at least.
19:45:21 <Radio_Controlled> Cool.
19:45:28 <Radio_Controlled> That changes things.
19:46:06 <Radio_Controlled> I meant that a pusher like that might damage your projectile or give an unstable flight path, but sharkmist can probably overcome these.
19:46:34 <syv> Although, exactly how effective a sharkmist round is against anything considered armor is... debatable.
19:46:55 <Radio_Controlled> Anti infantry, maybe.
19:47:17 <Radio_Controlled> But in a tank, you can have a big generator, so probably better to use that as infinite ammo weapon.
19:47:45 <Shaporia> Bigger generator == Bigger fun.
19:47:47 <Radio_Controlled> Lasers, I mean.
19:48:00 <Shaporia> Constant cutting laser?
19:48:06 <Radio_Controlled> Not the generator. Shooting generators, while unconventional, isn't the best idea.
19:48:15 <syv> Yeah. Since it has infinite ammo, we could try making it an automatic weapon. GAU-8 is a terrifying thing, we could do something like that.
19:48:35 <Radio_Controlled> @shap: probably constant big FEL thing.
19:48:54 <Radio_Controlled> The one with the weird name.
19:49:03 <Radio_Controlled> Oh wait, they both have that :p
19:49:27 <syv> Raduga? Or Grazer?
19:49:39 <Radio_Controlled> Raduga, that's it.
19:50:01 <Radio_Controlled> ((I knew the name, just pulling Sean's leg))
19:50:13 <renegade> Sabot rounds? Or coat them in some high density, highly magnetic material
19:50:30 <syv> Raduga's no good against decent armor though. Ballistics might be bad against BSPlate. But lasers are worse.
19:50:30 <Radio_Controlled> I'm wondering also if a laser could be used to defeat missiles and other kinetic weapons.
19:50:57 <Radio_Controlled> I was thinking, a laser on top of the main turret as support weapon.
19:51:26 <syv> &Radio Ahh. Yes, that's smart.
19:51:32 <Radio_Controlled> Cut down infantry, wide angle when needed, maybe shoot down kinetics or broaden their impact area.
19:52:16 <syv> &Renegade complex ammo drives up the cost, and in the case of sharkmist removes the 'infinite regenerating ammo' bonus.
19:52:19 <Radio_Controlled> Main gun probably a sort of LESHO on the base model.
19:52:42 <syv> Why LESHO? I don't see the allure.
19:52:46 <Radio_Controlled> FOr range and indirect fire capability.
19:52:59 <syv> We have spaceships for that.
19:53:09 <Radio_Controlled> And accuracy.
19:53:24 <Radio_Controlled> If you have those.
19:53:59 <SeanMirrsen> ACTION is back (gone 00:25:17)
19:54:00 <syv> Mmh. I think larger ammo supplies win over accuracy, for tanks.
19:54:20 <Radio_Controlled> Anyways, next to that one where that thing is replaced with something with shorter range and faster rate of fire.
19:54:26 <syv> Spaceships are pretty accurate; The sword melted a particular building with great accuracy.
19:55:08 <Radio_Controlled> Problem is that a lot of weapons in ER have medium as max, and medium is really short.
19:55:35 <Radio_Controlled> a kilometer in ER is 'long' as far as I know.
19:55:39 <syv> PSL is extreme max, with only -1 to hit. And extreme is farther than we need anyway.
19:56:01 <Radio_Controlled> Also, syv, did you see the proposal about the gunships? Those tie into what you said.
19:56:02 <syv> Or maybe it was -3, actually. Hmm
19:56:18 <Radio_Controlled> How is a PSL extreme? It's crystals.
19:56:18 <Shaporia> Why extreme long range is so hard:
19:56:29 <Shaporia> You start to have to take into account the curvature of the earth.
19:56:36 <Shaporia> Or, planet.
19:56:43 <Radio_Controlled> Computers to the rescue!
19:56:48 <syv> &Radio *Exploding* crystals
19:56:55 <Radio_Controlled> Yeah yeah.
19:56:56 <Shaporia> Wooo!
19:56:59 <syv> And yes, I saw the gunship proposal.
19:57:08 <Radio_Controlled> Not sure if exploding helps their range syv.
19:57:25 <Comrade_P> Gunship is most definitely a good thing to have.
19:57:36 <Radio_Controlled> Unless they explode in shorts bursts back to front.
19:57:46 <Shaporia> Also, would it be rude to just make the hover board myself before waiting for the prototype?
19:57:56 <syv> Oh, thought you were mocking my use of words. I dunno why they're extreme range, that's just the range PW gave them.
19:58:00 <Radio_Controlled> With your own tokens?
19:58:16 <syv> I always assumed they were exceptionally high velocity.
19:58:19 <Shaporia> YEah.
19:58:20 "darkmyst:abbradar`" (!user@43-882-824-315.broadband.corbina.ru) joined.
19:58:25 <Radio_Controlled> Hey abb
19:58:34 <abbradar`> Radio_Controlled: hi!
19:58:35 <Shaporia> Heya abb.
19:58:39 <abbradar`> Hi all
19:58:48 <syv> Go ahead. It's not like you'd get to keep a prototype.
19:58:49 <Radio_Controlled> Could you disable the thing the bot does when you type '@'?
19:59:09 <Radio_Controlled> If that's possible, it's a little annoying.
19:59:16 <Shaporia> Alright.
19:59:18 <Radio_Controlled> The autologs work great though!
19:59:36 <abbradar`> Radio_Controlled: someone already asked. I'll patch this out of her when I have time (maybe now, if my body won't disable itself from exhaustion)
19:59:46 <Radio_Controlled> Thanks.
19:59:51 <abbradar`> np
19:59:57 "darkmyst:Piecewise" (!Piecewise@hq-42-54-91-263.dhcp.embarqhsd.net) joined.
20:00:00 <Radio_Controlled> And no hurries, didn't know they'd asked already.
20:00:11 <Shaporia> Heta Piecewise
20:00:11 <abbradar`> Also, you have a great discussion here! ^_^ I'm too exhausted to take part, though
20:00:14 <Shaporia> *Heya
20:00:15 <syv> I just use &. It's close enough, and I don't think anyone was confused by it...
20:00:35 <Radio_Controlled> Anyways, this tank would probably need a grenade launcher.
20:00:45 <abbradar`> I have auto-completion by Emacs, and it half-forces me to just write somebody:
20:01:02 <Radio_Controlled> Smoke nades, flashbangs, and frags might be useful.
20:01:17 <Radio_Controlled> Frags for discouraging flanking infantry.
20:01:39 <syv> &PW I figured out what armor packages I want for the production model Milnoplate. Four of them.
20:01:43 <Radio_Controlled> Flashbang+smoke for concealment and quick getaway.
20:01:54 <syv> Full:23
20:01:54 <syv> Helmet:1
20:01:54 <syv> Torso:6
20:01:55 <syv> Flight(Torso,neck,shoulders,head):17
20:02:10 <Radio_Controlled> And maybe... nades with the corrosive gas.
20:02:21 <syv> Numbers are original cost, in tokens. Not sure how much discount you're willing to give.
20:02:39 <Comrade_P> Hey piecewise, inb4 I found a pic:
http://cs543106.vk.me/v543106497/6f48/56nnxXbMzn8.jpg20:02:56 <Nikitian> Okay, I'm back and re-reading through the logs; for the moment, what's the question discussed?
20:03:01 <syv> &Radio I'm not sure about nades. Maybe, just for infantry...
20:03:05 <Radio_Controlled> Tanks nik.
20:03:12 <Radio_Controlled> Tanks as far the eye can see.
20:03:23 <Nikitian> Cool! What chassis?
20:03:29 <Radio_Controlled> syv, most modern tanks and AFV's have a nade launcher.
20:03:33 <syv> I kind of like how we've got 'infinite' options for the other weapon systems.
20:03:42 <syv> I know.
20:03:45 <Radio_Controlled> Mostly for support, not offense.
20:04:19 <Radio_Controlled> Nik, we're discussing new designs right now.
20:04:50 <Radio_Controlled> Syv, you have a better way of putting up a smokescreen quickly?
20:04:50 <Nikitian> Okay
20:05:07 <Nikitian> I can suggest one, if it works
20:05:25 <Nikitian> We've got those shade creatures from M6
20:05:47 <Piecewise> Into the avatar folder it goes
20:05:48 <syv> Sharkmist clouds? No, I got nothing...
20:05:49 <Piecewise> Hello all
20:06:04 <Nikitian> Hi, Pw!
20:06:06 <Swordsmith04> hi pw.
20:06:09 <abbradar> hi
20:06:10 <Radio_Controlled> Cause a good smokescreen can pay off good dividents.
20:06:10 <SeanMirrsen> Welcome back PW.
20:06:39 <syv> Maybe the living sand, if PW would just let us control it without exo.
20:06:56 <Radio_Controlled> How big a screen could that even make?
20:07:23 <Radio_Controlled> Not like a couple smoke nades are expensive ammo-wise.
20:07:48 <Radio_Controlled> Nik, I dunno if those things would prove very practical.
20:08:06 <syv> Probably pretty big, you just need a lot of sand. And if we can make 'infinite' ammo options for everything, we never need to resupply.
20:08:47 <Radio_Controlled> Your driver/braincase probably does.
20:08:59 <Comrade_P> Also, piecewise, what about that exploration game you suggested in ER OOC?
20:09:10 <Radio_Controlled> Unless it's fully AI (too unpredcitable) or full QEC (expensive).
20:09:14 <syv> Make it a sod brain. Hell, make it two.
20:09:17 <Nikitian> Well, I mostly meant that we *might* find something useful and hi-tech for that specific purpose when researching those creatures, like a weaker version of that blacksand covering of the black-ops ship; dunno
20:09:37 <Radio_Controlled> Was thinking wetware controller myself. Still needs resupply then.
20:10:07 "darkmyst:Caellath" (!chatzilla@179.118.kzq.nlg) joined.
20:10:09 <Radio_Controlled> Besides, infinite ammo isn't needed as long as you can carry enough for the average mission.
20:10:43 <Radio_Controlled> Though a 'long operational time' variant that only has infinite ammo weapons is a useful idea.
20:10:48 <syv> Nutrient packs are small and efficient. I remember individual packs being said to have months of nutrients, back on the anomalous planetoid. I could be wrong though.
20:11:01 <Radio_Controlled> I'll admit I don't know that myself.
20:11:04 <Shaporia> Heya Cael.
20:11:08 <Piecewise> Comrade I'm working on it right now actually
20:11:24 <Radio_Controlled> Still, we'd be limited to lasers and sharkbullets then.
20:11:25 <Comrade_P> So it is going to happen for real?
20:11:51 <SeanMirrsen> And maybe a PEW for a heavy weapon.
20:12:19 <Radio_Controlled> That reload is kind crippling.
20:12:23 "darkmyst:syv" (!syvarris@ulhbec-201-717-727-278.mycingular.net) joined.
20:12:32 <Radio_Controlled> Need 4 for 1 shot every 15 sec.
20:12:39 <syv> What'd I miss?
20:12:51 <Comrade_P> Don't get me wrong, I super hyped for ER as well, its just that I have a thing for games like the one that was suggested.
20:12:51 <Radio_Controlled> 22:11 *** syv quit (Remote host closed the connection) 22:11 <SeanMirrsen>: And maybe a PEW for a heavy weapon. 22:12 <Radio_Controlled>: That reload is kind crippling. 22:12 *** syv joined #einsteinianroulette
20:13:01 <SeanMirrsen> It'll overload a tank-sized heatsink at that rate of fire.
20:13:16 <Radio_Controlled> So yeah, not really ideal.
20:13:33 <Radio_Controlled> A modern MBT has what, 1 shot every 3-5 sec?
20:13:51 <syv> It might work decently enough for a main cannon. We were gonna have turrets and lasers, right?
20:13:56 <Radio_Controlled> You wanna load 20 on them?
20:14:00 <SeanMirrsen> A modern MBT has nothing on a constantly firing cutting laser.
20:14:30 <Radio_Controlled> For a main, cannon, I'd pick something that can reliably one-shot a battlesuit at the least.
20:14:43 <syv> As long as it only needs to kill one enemy armor unit per minute, it's fine. And we probably won't be so outnumbered that's an issue.
20:14:48 <syv> Can't the PEW do that?
20:15:03 <SeanMirrsen> The PEW and the blaster cannon are the only two energy weapons I know that can do that.
20:15:05 <Piecewise> Seems like it comrade
20:15:13 <Nikitian> On PEW reload: Remember, we can simply put a better generator. It's that the regular HEP had the cheapest one that would do the job, being the infantry weapon and all
20:15:23 <syv> Plasma projector can too.
20:15:34 <SeanMirrsen> Plasma Projector is still ammo-based.
20:15:38 <Comrade_P> That's great!
20:15:54 <syv> But it's an energy weapon.
20:16:00 <Radio_Controlled> Remember, I don't think we should restrict ourselves to purely lasers.
20:16:11 <SeanMirrsen> It uses a physical medium to deliver the energy.
20:16:23 <Radio_Controlled> And syv, 1 shot a minute sounds horrible to me.
20:16:26 <SeanMirrsen> It uses lots of energy yes, but it needs something to turn into plasma.
20:16:50 <Radio_Controlled> It uses automanips for that I think.
20:16:52 <SeanMirrsen> RC, there are really not many options to one-shot a Battlesuit that have infinite ammo.
20:16:56 <syv> But plasma, in ER, falls under the category of energy weapon.
20:17:20 <Radio_Controlled> Sean: that what I'm saying, I don't think it always needs the infinite ammo.
20:17:45 <syv> &Radio Pretty much, what Sean said. Unless you want to use a Sharkmist Gau-8 or PEW, we're not gonna get an infinite ammo anti-armor weapon.
20:18:24 <Radio_Controlled> And i think the sharkmist wouldn't have enough power, and the PEW fires too slowly.
20:18:37 <Radio_Controlled> So that's the conundrum here.
20:18:38 <SeanMirrsen> PEW is physically limited to a long reload by its operating principle (and we can't just make a better generator for it yet). The Blaster Cannon we'd need humongous capacitors for, and a very powerful generator. The Plasma Projector will also need that, plus it still uses up some sort of ammo.
20:18:58 <Shaporia> ohgodsomuchtechtalk
20:19:00 <SeanMirrsen> (and its shot can be evaded)
20:19:12 <Radio_Controlled> Shap, you are free to abandon ship.
20:19:29 <Radio_Controlled> Only real treadheads here.
20:19:42 <Radio_Controlled> (stole that word from pyro, by the way)
20:20:29 <Radio_Controlled> Hey piecewise, how big is a medium-long range guass/rail cannon that can always one-shot a battlesuit?
20:20:37 <SeanMirrsen> Only solution I see is to wait until Anton picks the HEP apart and makes a better energy weapon out of it.
20:20:39 <syv> I'm wondering if the Sharkmist really would be too weak though. Gauss cannon destroys one BSplate per shot, and doesn't have a propulsion syste anywhere near as efficient as a kin.amp.
20:20:41 <Radio_Controlled> Is it LESHO sized, or could we go smaller.
20:20:42 <Nikitian> Sean: Not to sound critical, but are you 100% certain it cannot shoot more often with a better generator? Because I recall that possibility when I originally experimented with it years ago
20:21:11 <Radio_Controlled> Hah, he really did abandon ship.
20:21:28 <SeanMirrsen> Nik: Yes, I asked. No powering the HEP with our fancy new powersystems.
20:21:51 <Nikitian> Well, our new fancy powersystems might be at fault, though
20:22:08 <Nikitian> I mean, the generator hooked up to it is a bit different from usual
20:22:30 <SeanMirrsen> I think it has more to do with the battery having a limited charge rate.
20:22:50 <SeanMirrsen> And it's not a battery as we know it, it stores energy in a special way.
20:23:05 <SeanMirrsen> Unique to the HEP's purpose.
20:23:40 <Radio_Controlled> Looked it up: abrams has fire rate of about 6/minute for main gun.
20:23:40 <Nikitian> I clearly remember the description of how it fires: we keep pumping energy into it, and when it's enough, it fires; it just takes an awful lot of energy to fire - a huge backpack of capacitors for a single shot (I tried making one back then)
20:24:00 <SeanMirrsen> That was back then.
20:24:10 <Nikitian> Well, yeah, it might have changed
20:24:12 <Radio_Controlled> Nik, sometime pw changes his mind about things.
20:24:14 <SeanMirrsen> ER canon is sort of fluctuating at inconvenient times.
20:24:16 <Nikitian> ACTION eyes Piecewise
20:24:23 <Radio_Controlled> ninjas
20:24:59 <SeanMirrsen> Anton will be making research in that direction anyway, it's just too interesting a project.
20:25:23 <Nikitian> Well, I'll try to ask him nonetheless because why not
20:25:40 <Radio_Controlled> So, anyways: original design had a LESHO/rapid fire gauss cannon as main gun, a raduga on top in a highly mobile turret, and a nade launcher. Maybe a coaxial gun/small turret on front
20:26:32 <Radio_Controlled> Then, maybe optional gun turrets on the side of the main body/turret, mostly for in urban areas.
20:26:53 <Nikitian> Uh, what is the original design's shape/chassis? Because that might allow for additional main guns, for example
20:26:56 <Radio_Controlled> In total, that a max of 6 barrels.
20:27:07 <SeanMirrsen> No need for highly mobile Raduga turret. It can be just a reflector for a Raduga that fires upwards, or it can use a Raduga embedded into the main body, with apertures around it to provide firing ports in all directions.
20:27:12 <Radio_Controlled> NIk: like a regular tank, or maybe egg shaped.
20:27:45 <SeanMirrsen> I.e. like the FEL cruiser.
20:27:51 <syv> Ooh, I like Sean's point. Embed two radugas in the body, and replace the side turrets with reflectors,
20:28:05 <Radio_Controlled> Well yeah sean, the turret would have the output, but body weapon in the turret.
20:28:28 <Nikitian> Okaaay; does it move with treads?
20:28:35 <Radio_Controlled> Yes.
20:28:36 <syv> Yes.
20:28:41 <Nikitian> ... just why?
20:28:44 <Radio_Controlled> Does raduga have enough output to fire through all 3?
20:28:56 <Radio_Controlled> Because legs are silly.
20:28:58 <SeanMirrsen> No, it fires out of any one.
20:29:07 <SeanMirrsen> It doesn't split the beam.
20:29:12 <syv> That's why I suggested two.
20:29:15 <Radio_Controlled> Then you don't really need the extra turrets.
20:29:30 <Radio_Controlled> I'm talking about engaging multiple foes at once.
20:29:36 <Radio_Controlled> Even if only to suppress.
20:29:38 <SeanMirrsen> You need them if you want to cover all angles.
20:30:02 <Radio_Controlled> Not if your main turret is 'small' enough.
20:30:07 <SeanMirrsen> Also if you want two Radugas to fire on the same side of the tank.
20:30:32 <Radio_Controlled> Still, lasers for side turrets isn't a bad idea.
20:30:39 <Nikitian> (I'll return to treads later) Okay, now what with the weapon loadout? Why so diversified when I remember you wishing for a homogenous supply system (or something that would need no supplies at all)?
20:30:56 <Radio_Controlled> Nik, we are brainstorming here.
20:31:07 <Nikitian> Ah, sure
20:31:11 <Radio_Controlled> No a priori wishes, we see what comes up.
20:31:54 <SeanMirrsen> Give it a kinetic-amped bumper for ramming. ;P
20:31:59 <syv> Oh, and I still disagree with LESHO/gauss main gun. Shards outperform gauss weapons, both in armor penetration and ammo.
20:32:17 <SeanMirrsen> Even with nuclear-tipped rounds for Lesho?
20:32:18 <Radio_Controlled> Pretty sure a lesho packs more power.
20:32:26 <Nikitian> Funny thing, I'm going to agree with syv here
20:32:41 <syv> I specified gauss. Lesho is a railgun.
20:32:59 <Radio_Controlled> And again, I don't know what the range is.
20:33:11 <Radio_Controlled> Honestly, I count those in the same category.
20:33:14 <syv> My issue with LESHO is that it has
horrible ammo efficiency and fire rate.
20:33:36 <Radio_Controlled> But you kill everything you see.
20:33:44 <Comrade_P> And don't see
20:33:58 <syv> You do that with a PSL anyway, and have more ammo.
20:34:01 <Radio_Controlled> Also, solid non-guided ammo can help a bit with space.
20:34:08 <SeanMirrsen> You know, I remember another interesting energy weapon.
20:34:21 "darkmyst:Caellath" (!chatzilla@179.118.kzq.nlg) joined.
20:34:27 <Radio_Controlled> syv, we know it can kill a battlesuit (maybe) but that's it.
20:34:32 <SeanMirrsen> Anybody have any info on Lucas's chest blaster?
20:34:36 <Nikitian> Why not put LESHOs on a SPG variant of the tank?
20:34:38 <syv> You're never fitting thirty LESHO rounds in a propane tank.
20:34:47 <Radio_Controlled> What does it do to, say, an avatar?
20:35:03 <syv> Call in an airstrike.
20:35:12 <Radio_Controlled> Cause that's (partly) what a modern MBT does, defeat heavy armor.
20:35:13 <Nikitian> We could always upscale a PSL if we feel we need more firepower
20:35:16 <AoshimaMichio> Lukas's chest particle cannon is old technology
20:35:19 <syv> It's a tank. It's supposed to kill tanks. Not avatars.
20:35:28 <Radio_Controlled> And again, that's IF you have airpower available.
20:35:35 <SeanMirrsen> I am still curious as to what a PEW 'final shot' does to an Avatar.
20:35:40 <Radio_Controlled> Why not avatars?
20:35:50 <syv> Are we going to be foolish enough to not have airpower?
20:36:04 <Radio_Controlled> Will we always have the luxury of it?
20:36:24 <Radio_Controlled> Does the Us army always have airpower available everywhere?
20:36:28 <SeanMirrsen> The particle cannon was old technology, but it was neat technology. Anton wouldn't mind getting his hands on it.
20:37:15 "darkmyst:lambdabot" (!lambdabot@43-882-824-315.broadband.corbina.ru) joined.
20:37:18 <SeanMirrsen> Airpower alone does not capture cities.
20:37:21 <abbradar> @list
20:37:22 <SeanMirrsen> Nor hold them.
20:37:23 <abbradar> #list
20:37:24 <abbradar> enjoy
20:37:36 <Radio_Controlled> We haven't really seen UWM close airstrikes.
20:37:41 <syv> The UWM doesn't have tanks. They have battlesuits for urban engagements, because you can't airstrike through a window.
20:37:51 <Radio_Controlled> Yes you can.
20:38:12 <SeanMirrsen> ACTION makes a note: "Create window-portable airstrikes".
20:38:18 <Radio_Controlled> We have weapons right now that can kill everything on a certain floor of a building, and not destroy the building.
20:38:26 <syv> Not easily, effectively, and accurately, without severe collateral damage.
20:38:36 <Radio_Controlled> Yes, we do it now.
20:38:39 <syv> A particular person?
20:38:40 <SeanMirrsen> We call those weapons "teammates".
20:38:43 <Caellath> With future tech, I think they can do that with nearly 100% efficiency.
20:38:48 <Caellath> FUTURE
20:39:04 <syv> Then why are we landing at all?
20:39:13 <Nikitian> Well, let's try again; what do we need our tanks for? Urban combat against battlesuits &infantry, footslogging advance a-la fake-Hexbarax, or what?
20:39:24 <Radio_Controlled> Because you don't own a place until you have boots on the ground.
20:39:53 <Radio_Controlled> Also, realistically speaking, it won't always be just shooting 1 base and calling it a day.
20:40:05 <syv> Why? You can kill any rebels from space, even if they're inside buildings in a crowd of civilians, apparently.
20:40:10 <Radio_Controlled> Imagine taking over planet like earth.
20:40:21 <Comrade_P> Exterminatus
20:40:32 <Comrade_P> The only right solution to Earth
20:40:38 <Nikitian> Actually, I think we have again reached the "need more data" point
20:40:58 <Radio_Controlled> It'd be a slog of months, years maybe, to root out the final opposition.
20:41:22 <Nikitian> So - guerilla warfare?
20:41:23 <Radio_Controlled> Unless you go full holocaust.
20:41:35 <Nikitian> (which we totally can)
20:41:36 <syv> And I'd juat airstrike any tanks they have left. Any tanks I use are only there to resist infantry fire.
20:41:38 <Comrade_P> The latter.
20:41:56 <Radio_Controlled> Not only that, also regular troops hiding in cities.
20:41:57 "darkmyst:SeanMirrsen" (!SeanMirrse@81.177.wmq.pt) joined.
20:42:04 <Comrade_P> What are our current exterminatus options by the way?
20:42:19 <Comrade_P> Orbital bombardment?
20:42:23 <Radio_Controlled> Syv, and what if they have ways to deny you air superiority?
20:42:26 <syv> Not many. We're kinda low on supplies.
20:42:36 <syv> Then I'm leaving the planet. I will lose.
20:42:48 <Radio_Controlled> Then you'll lose the war.
20:43:04 <syv> ...I suddenly realize that I should be saying 'space' rather than 'air'.
20:43:09 <Radio_Controlled> That's... not an option.
20:43:37 <Radio_Controlled> Again, I'm not sure how accurate space/outside of atmosphere artillery can be at all times.
20:43:38 <syv> Then we're not gonna lose space superiority, because PW has said we havr a chance at winning the war.
20:43:41 "darkmyst:abbradar`" (!user@43-882-824-315.broadband.corbina.ru) joined.
20:44:13 <syv> PW has said we can make them desl effectively with weather, and we already know they're good enough to target a building.
20:44:14 <Radio_Controlled> Or, maybe we do lose it, and have to footslog through.
20:44:19 <Nikitian> So why not make artillery tank variants with LESHOs in some amount and use them to support our main battle tanks from behind?
20:44:44 <syv> Because we have spaceships, Nik.
20:45:19 <Nikitian> The way Long-range battlesuits work, for example
20:45:22 <Radio_Controlled> And syv is convinced those are perfect in both aiming and unable to be dealth with.
20:45:32 <Comrade_P> That's self-propelled artillery. I think we have that.