Yeah, btw, I'm all for making this thing into a gunship or stationary defense weapon, to say nothing of regular ship combat.
Also. Whenever a Council meeting happens again, can you bring up the option of having one (or two) integrated with a Battlesuit or Heavy Robot Body, as a sort of a "battlesuit killer" loadout? Since it works best as a battlesuit weapon so far, I think a lot of the logistical issues of it being a secondary weapon can be alleviated if it's built directly into the suit.
One way or the other, I think the PEW needs a field test, just to have it properly evaluated. Even if it's not going to see mass production in that particular form (given how long the next batch of missions could take), because Anton might be developing something newer in the same vein.
I mean, consider this. The HEP fires once a minute because that's how long it takes to accumulate enough energy to fire. The PEW has horrible heating issues because it tries to redirect too much energy at once with every shot. Obvious solution? See if the HEP can be made to fire continuously at whatever rate the power actually builds up. It'll be pitifully weak as a weapon by itself of course, at a sixtieth of its power, but then add the PEW's compression multiplier, and you're going to have... something's that's almost, but not quite, a cutting laser - more like an energy minigun, really - with a large, but manageable quantity of waste heat.
This way, you would not be screwed if you fire the weapon in combat, and would still have the option to charge a full minute for the devastating one-time blow.
Of course I've no idea if it's actually possible, but I'm going to try once PW opens the Heph thread once again. ^_^