A planet that's nearly 100% automated. We have, what, 304 known people on planet, plus one abomination and one AI (which takes care of the aforementioned near 100% automation)? 300 of them are going around doing their assigned work without need for interference until their assigned work is finished and they need more work. 3 of them go about their own business within their fields unless assigned a task, and when done, go back to minding their own business in their field. The abomination is frozen. Any people beyond that count don't even need any direction. And that leaves Simus with actually not much to do - the planet basically manages itself.
Sure, a good point, but then I do have a small question: does Simus have a vague idea on what is being produced and where stuff is being expanded and such on the whole of Hep? For example, do you think she has a broad idea how many sods/laser rifles/teddy bears are being made, and where the end up? And would she have a vague idea what and where ARESTEVE does things for expanding production and such?
If yes, doesn't she get that info from progress reports by ARESTEVE or one of the crew? Or does she inspect every sod to make sure said sod isn't secretly something else? This is what I meant with progress reports: even if everything is automated, Simus would need these to keep a modicum of track of things, unless she'd have no idea what's happening. Of course, it is entirely possible that for other matters (such as what comes in from the Sword) she does indeed take a more direct approach, but then I do think it'd be good if you took the time sometime to spell out what those things would be. If only so people know what they can expect (eg if someone wanted to sneak something to Hep on board a shuttle from the Sword) in certain situations.
@Mk III troops
I kinda agree that a squad-attached MkIII trooper would be highly situational (and even then, probably only marginally useful as opposed to scouting drones, or something). I tend to think that Mk III-equipped troopers would be most useful (and reliably, regularly so) when organised into specialised units, with weapons backing their intended use. Mk III comes with an exoskeleton, after all (or, at least, so far - but I really hope that would not change), so it would be a waste not to make use of it - that way, they could even double as 'heavy support squads' when needed.
RC, could you elaborate on them being situational? Because nearly the only way I can see it is maybe with heavy in-doors combat, and even then the EMM mode and rocket-boosted movement speed could help with assault, not to mention the exoskeleton and other nifty things that come with it (or may come in future with Mk+ III).
Gotta leave for class now, will try to elaborate later. But spoiler alert: shit is expensive, so if we can't afford to give one to every one that could potentially use it and have that be an optimally cost-benefit solution, then we need to restrict it to cases and uses where we can get the most out of it.
EDIT: to expand upon this a bit, I think we can consider two situations: A) where mobility isn't really a boon, and B) where it would potentially be good to have, but isn't used enough to warrant its cost.
As an example of A, when defending a base mobility is of less importance compare to other situations. Could it help? Perhaps yes, but when you have either good cover to choose from or the flight ability of a Mk.III, then ducking might be the better option. Especially if you are fighting other perfect-aim sods. But if you are, for example, fighting over a city and are employing defense in depth, then giving them would surely make sense.
For B, there's a chance we'll sometimes have to leave sods to guard some place or provide an ARM presence for extended periods of time. Giving them all Mk.III suits means a whole lot of resources sitting there being wasted.