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Author Topic: Hephaestus OOC  (Read 164227 times)

Parisbre56

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Re: Hephaestus OOC
« Reply #465 on: February 06, 2015, 10:37:42 am »

@RC: Like I said, you can sell it as a battlesuit and give it a different model name. It's not like we don't already have battlesuit models with significant differences. For example mobility has half the armour and can fly. And if we need to differentiate them from old battlesuits, since all our battlesuits will be new, we can just call the others old battlesuits.

And I disagree with "cut down on all the variants that exist and which nobody will ever use". Nobody is using those because nobody is using battlesuits. There is only a single battlesuit in use. I assume our army is going to be using more.

Variants can be extremely useful, especially if you optimise them a bit. A melee variant which is a single plate of standard battlesuit armour and then hexsand would be especially good, since it would be more lightweight, more cheap and better armoured than the old variant, which was already a deadly close quarters anti-tank unit and infantry support, perfect for urban engagements. Could even give it a shield out of the same material to give it a third chance against gauss cannons. Or maybe switch the battlesuit plate for sharkplate if they have similar performance, since it's easier to repair.

A variant with an integrated PSL or one of Sean's lasers combined with the new powersource could do wonders as a long-range anti-tank weapon, since integrated weapons have an even greater power and efficiency.

Long range variants are mobile artillery that can defend itself. Cut down on armour, give it something a bit heavier than the melee variant proposed above and some rockets and you're set.

The extreme environment type is perfect for exploring anomalies, alien worlds and other places where you are likely to encounter space magic. If you can make it even more insulated against outside influences and give it an anti-mindfuck/anti-mind control system like the one the Doctor was working on it will be a perfect exploration tool. Ensure it can better protect its driver from effects like magically generated heat, cold or radiation, give it some extra mobility and then you have a perfect suit for non-combat HMRC missions and anti-amper combat. Perhaps then, if we get another mission like the Sharkmist one or the Eater of Cold one or even the Cultist one and somebody has one of those suits, they'll be able to deal with the effects of space magic better, while also having a decent chance in combat against small threats. Could even give it some utility, like medical systems or power outlets or sensors.
« Last Edit: February 06, 2015, 10:42:57 am by Parisbre56 »
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syvarris

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Re: Hephaestus OOC
« Reply #466 on: February 06, 2015, 01:14:19 pm »

Okay, as far as name suggestions, "Assault Suit" is my favorite (Although my brain is telling me it should start with c rather than a, 'assault' sounds better than any c synonyms that my phone gave me.) 

Still, if people prefer something aside from that, they can name it whatever, or anything else they like.

Quote from: Radio
I think we shouldn't focus too much on making the battlesuit small. As small as reasonably possible, of course (only advantagesthere) but from my analysis earlier, if it's not small enough to comfortably fit indoors, in a way that it can still fight and such, it's not much help. That's where your mini robobody comes in (in fact, after that analysis, I've come to realize these might be all that more important than a regular battlesuit, provided we can somehow get the soft ban on vehicles lifted so they can take over in other areas).

I wasn't focusing on making the BS2 small, I was just having it be made slightly more capable of being small without impacting performance.  Sorta "We could make this slightly more efficient, so why not".

Otherwise, I agree completely.  The HRB will probably be way more capable indoors than before, since it was decent before and now it's armor is about eight inches thinner.

Quote from: Radio
- remove the jump pack, but allow room for a jump pack or a flight pack, bought separately.

I get removing the jump pack, but a flight pack on a non-mobility suit wouldn't work- too heavy.

Quote from: Radio
  - cut down on all the variants that exist and which nobody will ever use. Next to the regular suit, a melee version with those small maneuvering rockets. This one can also then get either a flight or jump pack, but they don't come standard.

:\

If you mean "just don't design them", then sure.  That was basically my plan.

Quote from: Radio
- be sure to mention to pw we're using one of the new exoskeletons. That way, we might be able to get another bonus to rolls out of it, preferably a dex or end bonus, for the same price, once we cut the jump pack. Perhaps a +1 end for the regular, and a +1 dex for the melee version?

Piecwise has refused using that tech with battlesuits every time I've tried.  "Exoskeletons are worn things, that go around other things.  Putting one on a BS would just have a useless exoskeleton on top of the armor.  Building one inside the armor would just have a useless exoskeleton inside it."

Quote
And I disagree with "cut down on all the variants that exist and which nobody will ever use". Nobody is using those because nobody is using battlesuits. There is only a single battlesuit in use. I assume our army is going to be using more.

Personally, I'm not designing any of the other variants because I don't think there's any interest or purpose.  Honestly, melee battlesuits are an idiotic idea, and those that include a weapon are just being inefficient; They have to cut down on something else to afford the weapon, and anyone able to afford it is likely to already have an assortment of weapons.  They don't make sense for NPc armies, either, because then the "things are cheaper when lumped" rule doesn't apply.  Aside from those, we don't even know what the current variants include, so I'm not really able to make an updated variant regardless of whether I want to.

That said, the "Civilian Engagement" variant is probably pretty important for us.  I'll look into it.

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Re: Hephaestus OOC
« Reply #467 on: February 06, 2015, 01:52:06 pm »

Let's see... Personally, I've had much interest in the melee variant, and I think that it keeps the usefulness even now - especially now, when they are to be pitted against other battlesuits (which they can, I'll remind you, literally cleave in half with that specialised blade of theirs) - and they supposedly do have the speed to get in the thick of fighting very very, very fast.
On other variants -
mobility-type is a given, mostly because of Miyamoto's charismatic product promotion ( :P );
hazard-type is also needed, though might remain the old type - or would possibly require more extensive redesign since it's armor is mostly against anomalies rather than weapons - we have the new specialised materials, but we'll have to figure things out;
urban warfare might necessitate looking into, might or might not be the 'fat sharkarmored' one (for cases where we expect lots of minor damage) - with HRBs support it doesn't have to be able to enter buildings (unless it was the major feature from before);
and others I don't know nearly enough to say, but are probably also worth looking into.

Also, I've been search through the Hephaestus thread for MCP data, and noticed one glaring issue that was voiced but never resolved: what happens to the suit when the tear is bigger than mere small puncture? Because with Mk-II, even a half-lower body tear can be kept in bay by the mid-chest iris (I recall one being there). So, would a MCP protect against depressurisation in case of even a moderately big tear - fist-sized, for example?
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syvarris

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Re: Hephaestus OOC
« Reply #468 on: February 06, 2015, 02:16:34 pm »

I imagine the local area would get fairly damaged by depressurization, but I doubt it really matters.  After all, if a fist sized hole is torn in your suit, then that area is probably dead anyway.  For it to matter enough for the depressurization to cause extra damage, it would probably need to open into a cavity, at which point you're probably dead anyway.

Bloodloss would probably be worse though.  The MCP is squeezing, and I'm not sure if blood would clot well in a hard vacuum.  Maybe it'd freeze?


Otherwise, I'd suggest you keep all the non-MK.II functions out of the MCP.II.  Stuff that has a function besides medicine might not be wanted by a buyer, so it'll just drive up the price.  I'd also recommend against the regenerative cancer gel, if only because it's so expensive.  Does it really have any benefit over medifoam?  I thought it couldn't actually repair organs to functionality, so it's only really useful for closing wounds.

Nikitian

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Re: Hephaestus OOC
« Reply #469 on: February 06, 2015, 02:31:55 pm »

Well, it's the only way to get around its ridiculous price at the moment and maybe... maybe it'd actually be able to close gaping wounds like that.
The problem with medifoam is that it needs to be applied over the wound to close it off, which limits its usability. If, however, fleshknitter could somewhat seal-off a gaping perforating wound - something medifoam can do only if applied from outside - it might actually make it worthwile. And, well, as you said, the user is paying premium for medical protection here.
And it should be able to repair muscles as well, IIRC - the problem is with 'complex' organs.
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Radio Controlled

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Re: Hephaestus OOC
« Reply #470 on: February 06, 2015, 03:52:09 pm »

Quote
@RC: Like I said, you can sell it as a battlesuit and give it a different model name. It's not like we don't already have battlesuit models with significant differences. For example mobility has half the armour and can fly. And if we need to differentiate them from old battlesuits, since all our battlesuits will be new, we can just call the others old battlesuits.

Pw almost always just referred to mine as 'battlesuit', and depending on how many variants we need, I think it might either get confusing or annoying to type the whole name each time ('mobility battlesuit' is kinda long to type very often).

Quote
And I disagree with "cut down on all the variants that exist and which nobody will ever use". Nobody is using those because nobody is using battlesuits. There is only a single battlesuit in use. I assume our army is going to be using more.

I'm saying we should not just copy all the existing ones, and instead only look at what we really need and design those.

Quote
Variants can be extremely useful, especially if you optimise them a bit. A melee variant which is a single plate of standard battlesuit armour and then hexsand would be especially good, since it would be more lightweight, more cheap and better armoured than the old variant, which was already a deadly close quarters anti-tank unit and infantry support, perfect for urban engagements. Could even give it a shield out of the same material to give it a third chance against gauss cannons. Or maybe switch the battlesuit plate for sharkplate if they have similar performance, since it's easier to repair.

A melee variant is the first one I mentioned we might need though :v

Quote
A variant with an integrated PSL or one of Sean's lasers combined with the new powersource could do wonders as a long-range anti-tank weapon, since integrated weapons have an even greater power and efficiency. Long range variants are mobile artillery that can defend itself. Cut down on armour, give it something a bit heavier than the melee variant proposed above and some rockets and you're set.

As I mentioned before in that big-ass wall of text, vehicles can do this much, much better. Secondly, I'm not sure if it'd have greater power or efficiency. Why would it? You could say the power source can be hidden away inside the armor instead of sitting vulnerably on the weapon itself, but that'd mean it's safer and more robust. Unless we make the standard suit generator way too big.

Quote
The extreme environment type is perfect for exploring anomalies, alien worlds and other places where you are likely to encounter space magic. If you can make it even more insulated against outside influences and give it an anti-mindfuck/anti-mind control system like the one the Doctor was working on it will be a perfect exploration tool. Ensure it can better protect its driver from effects like magically generated heat, cold or radiation, give it some extra mobility and then you have a perfect suit for non-combat HMRC missions and anti-amper combat. Perhaps then, if we get another mission like the Sharkmist one or the Eater of Cold one or even the Cultist one and somebody has one of those suits, they'll be able to deal with the effects of space magic better, while also having a decent chance in combat against small threats. Could even give it some utility, like medical systems or power outlets or sensors.

And again, we are mixing army usage with needs for us spess mercs.

Has anyone ever really taken a closer look at that thing? When would having something like that have given any sort of advantage for that kind of work, compared to a regular battlesuit? If you're exploring something like the soundworm dimension, I can imagine it would, but then we'd probably be handed something like that as mission equipment.

A suit specially designed for anti-spess magick tampering sounds interesting, but I'd be more interested in making that an equipable item instead of a wholly different suit.

Quote
Okay, as far as name suggestions, "Assault Suit" is my favorite (Although my brain is telling me it should start with c rather than a, 'assault' sounds better than any c synonyms that my phone gave me.) 

Still, if people prefer something aside from that, they can name it whatever, or anything else they like.

How about I make a poll with the different options, so people can vote? I'll do it tomorrow or something, so people have the chance to add suggestions for the poll. Right now I have: beetlesuit, combat hardsuit, assault suit, battlesuit. Any I've missed?

Quote
I wasn't focusing on making the BS2 small, I was just having it be made slightly more capable of being small without impacting performance.  Sorta "We could make this slightly more efficient, so why not". Otherwise, I agree completely.  The HRB will probably be way more capable indoors than before, since it was decent before and now it's armor is about eight inches thinner.

I know, just wanted to voice that idea, just in case.

Quote
I get removing the jump pack, but a flight pack on a non-mobility suit wouldn't work- too heavy.

I think it would, based on two pieces of 'evidence':
- a flight pack exists for the AoW, which is much heavier than a battlesuit
- I remember looking at a battlesuit manual from the AM, and it mentioned flight packs that could be installed as optional equipment. Don't remember if he mentioned those were specifically for lighter variants, but I don't think so. Either way, it's easy to ask.

Quote
If you mean "just don't design them", then sure.  That was basically my plan.

Well, I'm not saying you can't design them or something, but that we shouldn't copy over all the old variants into new forms, and basically only have those variants that we think we really need.


Quote
Piecwise has refused using that tech with battlesuits every time I've tried.  "Exoskeletons are worn things, that go around other things.  Putting one on a BS would just have a useless exoskeleton on top of the armor.  Building one inside the armor would just have a useless exoskeleton inside it."

Don't you remember from before, where we had the same misunderstanding? When I say 'exoskeleton' while referring to a battlesuit, I mean the suit's 'endoskeleton', the one it has to have. Sorry for being confusing again. So I meant replacing the current endoskeleton (around which the suit is build) with a better one to try and get an additional bonus.


Quote
Personally, I'm not designing any of the other variants because I don't think there's any interest or purpose.  Honestly, melee battlesuits are an idiotic idea, and those that include a weapon are just being inefficient; They have to cut down on something else to afford the weapon, and anyone able to afford it is likely to already have an assortment of weapons.  They don't make sense for NPc armies, either, because then the "things are cheaper when lumped" rule doesn't apply.  Aside from those, we don't even know what the current variants include, so I'm not really able to make an updated variant regardless of whether I want to.

That said, the "Civilian Engagement" variant is probably pretty important for us.  I'll look into it.

I agree that one for "Civilian Engagement" could be good, but I suspect that is more a faculty of equipment/weapons it carries, rather than suit design. So I'm not sure what kind of stuff you'd integrate into one of these that can't more easily be goiven as a regular weapon (eg you could build a goop thrower into an arm, but you can also just give one to a pilot, or add it as a hardpoint or somethjing, meaning all types of suites an carry it).

As for a melee variant... I don't know if they'll be very important, but it might have uses in select cases. I'd say we ask pw what he thinks before we completely dismiss it. But yeah, a synthbody with a tesla sabre or kin amps is probably the only melee we'll ever 'really' need (melee in the open isn't needed, you just shoot them dead, and in urban settings you again run into the 'a battlesuit that can't follow the infantry is useless' so we'd need a smaller design anyway).

We'll probably want one that can carry a flight pack though, if the regular one can't use one of those, if only for sword people (our missions often do have need of those, I can personally attest).

Quote
urban warfare might necessitate looking into, might or might not be the 'fat sharkarmored' one (for cases where we expect lots of minor damage) - with HRBs support it doesn't have to be able to enter buildings (unless it was the major feature from before);

Again, a vehicle optimized for close range quick firepower might work better.
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tryrar

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Re: Hephaestus OOC
« Reply #471 on: February 06, 2015, 04:15:21 pm »

Alright, I've finalized a preliminary weapon system using that MAHEM warhead(which is a little different than Anton's plasma jet for those that might be confused)-The Archer rocket launcher. At its most basic, it is just a tube with a trigger and some low-power gauss coils to provide the initial acceleration, a camera and LCD screen as the crosshairs, and a targeting laser. The rocket itself is about 50% larger than a D-cell flashlight, uses a MPD thruster as propulsion powered by a blueradite battery-which also along with explosives power the flux capacitor that forms the penetrator/metal jets, and has a basic guidance package that uses the targeting laser to acquire a target then fly to it under its own acquisition. This whole package should be around the same as a gauss cannon at most, or I'll have to rethink.

Well, thoughts?
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Parisbre56

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Re: Hephaestus OOC
« Reply #472 on: February 06, 2015, 05:27:49 pm »

Quote
Pw almost always just referred to mine as 'battlesuit', and depending on how many variants we need, I think it might either get confusing or annoying to type the whole name each time ('mobility battlesuit' is kinda long to type very often).
Doesn't change the fact that it's the current system. Keeping things the same is always easier than adding new things.

Besides, the type of battlesuit will be clearly known in a mission and combat we do not participate in is going to be abstracted, so either way having different names doesn't have any effect. Having more names just adds unnecessary complexity and makes everyone's job harder, including piecewise.

Quote
As I mentioned before in that big-ass wall of text, vehicles can do this much, much better.
I disagree. Battlesuits are easy to use, harder to hit and have better mobility. I do not disagree with the fact that vehicles have their merits, but they are different than battlesuits. They are used in different circumstances.

Quote
Secondly, I'm not sure if it'd have greater power or efficiency. Why would it?
Because it's a game. Because the heavy laser battlesuit has a better laser then the cutting laser. Things don't have to make perfect sense.

Quote
And again, we are mixing army usage with needs for us spess mercs.
They are not different. Or, if they are, then they shouldn't be. I at least would feel that my effort was wasted if I created something just to have it written on some list where it will be abstracted and probably never mentioned again, except perhaps for some cutscene. I'd like to at least have the option of me and other people buying it.

Besides, as long as you're making a battlesuit, you might as well add all the variants you could need. One of the good things about avatars of war and battlesuits is that they're configurable before purchase. Each buyer can select the one that best caters their needs and play style. Of course, I'm not saying Syvarris should do that if he doesn't want to, I'm just saying we should not dismiss the idea.

Quote
When would having something like that have given any sort of advantage for that kind of work, compared to a regular battlesuit?
Like I already said, every time we go on a non-combat, non-diplomacy mission. Perhaps on some combat missions too, since it provides some armour and protection from ampers.

But, to give you a direct example, the Sharkmist mission. We never explored the bottom of the base because none of us had a scout eye or similar. Even if we did, the radiation could had caused it to fail before it got to what sharkmist was creating. And even if it got there, it would have no way to retrieve samples. The best way to finish that objective would had been a suit that made the best possible effort to shield the user from all outside influences while providing useful information (int check required, probably) about what's going on. Not to mention how useful it would have been in the AP.

You could argue a QEC drone could achieve something similar, but they are less useful, less durable and harder to use for a similar cost. Plus, the user always has the opportunity to step out if he thinks he suddenly has to get influenced by space magic (for example, a species may talk using magic or have will operated control panels) something you can't do with a drone.

Having it be a suit makes more sense than a piece of equipment because it has armour that can help block outside influences, it can carry any advanced machinery, sensors and one time use automanipulators needed and makes more sense from a balance perspective.

Radio Controlled

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Re: Hephaestus OOC
« Reply #473 on: February 06, 2015, 07:35:19 pm »

Quote
Alright, I've finalized a preliminary weapon system using that MAHEM warhead(which is a little different than Anton's plasma jet for those that might be confused)-The Archer rocket launcher. At its most basic, it is just a tube with a trigger and some low-power gauss coils to provide the initial acceleration, a camera and LCD screen as the crosshairs, and a targeting laser. The rocket itself is about 50% larger than a D-cell flashlight, uses a MPD thruster as propulsion powered by a blueradite battery-which also along with explosives power the flux capacitor that forms the penetrator/metal jets, and has a basic guidance package that uses the targeting laser to acquire a target then fly to it under its own acquisition. This whole package should be around the same as a gauss cannon at most, or I'll have to rethink.
Well, thoughts?

Sounds reasonable, but I'd lay it in front of pw first and see what he has to say.
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« Last Edit: February 07, 2015, 09:21:01 am by Radio Controlled »
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Nikitian

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Re: Hephaestus OOC
« Reply #474 on: February 06, 2015, 08:51:09 pm »

Quote
melee-variant battlesuit
I would like to point out that, due of it's weight and mobility, nothing short of the Avatar can be this brutally efficient with kinetic amplifiers. I suspect that even the Avatar might be harmed by a ramming punch. Now, how to connect the punch to the dodgy Avatar is entirely different question, but you get the idea.
Quote
urban warfare battlesuit
In urban warfare a battlesuit would actually shine as opposed to conventional non-legged vehicle. Even if it cannot enter buildings, it has much, much better chances of clearing barricades, rubble, ruins, and it'll simply laugh at czech hedgehogs. In confined street fights the legged hardsuit's inherent ability to dodge, which you partially dismissed earlier, might prove very useful, given the amount of large cover city provides - while mobility and lower profile of conventional vehicles might be of lesser use, due to the aforementioned somewhat confined space and related sharp decrease of average firefight range.
The problem, however, might be that in urban warfare, particularly in the course of a protracted city fight, the armor attrition might be quit high - which our new battleplate can sustain somewhat little. This would necessitate a different type of a battlesuit, probably covered in sharkmist armor.


But yeah, I agree that now that we decide how to outfit the military, we should probably use vehicles alongside battlesuits and/or small battlesuits. Each has its own merits.
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syvarris

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Re: Hephaestus OOC
« Reply #475 on: February 07, 2015, 12:48:26 am »

Spoiler: Spoiler'd for size (click to show/hide)

Quote from: Tryrar
Alright, I've finalized a preliminary weapon system using that MAHEM warhead(which is a little different than Anton's plasma jet for those that might be confused)-The Archer rocket launcher. At its most basic, it is just a tube with a trigger and some low-power gauss coils to provide the initial acceleration, a camera and LCD screen as the crosshairs, and a targeting laser. The rocket itself is about 50% larger than a D-cell flashlight, uses a MPD thruster as propulsion powered by a blueradite battery-which also along with explosives power the flux capacitor that forms the penetrator/metal jets, and has a basic guidance package that uses the targeting laser to acquire a target then fly to it under its own acquisition. This whole package should be around the same as a gauss cannon at most, or I'll have to rethink.

Well, thoughts?

Sounds good, and I bet you'll get well under your price constraint; tube launchers are cheap, so the ammo is the only real cost.  That rocket won't cost ten tokens.

Though, I forget what this is for- are you just designing a general-purpose rocket launcher?  If so, you might want to go a bit larger, so you can have a wider variety of rocket types.

tryrar

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Re: Hephaestus OOC
« Reply #476 on: February 07, 2015, 03:19:46 am »

General purpose, it's the rockets themselves that are specialized(oh, and it's reloadable). So you're thinking I can go bigger? I'm trying to keep it man-portable as well as not have the rockets too bulky, so that will be a balancing act. I'm not opposed to biger though....
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

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Re: Hephaestus OOC
« Reply #477 on: February 07, 2015, 09:58:46 am »

Imaginary future combat suits, part two: alpha nerd edition:
Spoiler (click to show/hide)


Quote
General purpose, it's the rockets themselves that are specialized(oh, and it's reloadable). So you're thinking I can go bigger? I'm trying to keep it man-portable as well as not have the rockets too bulky, so that will be a balancing act. I'm not opposed to biger though....

Are you going for man-portable while wearing an exoskeleton, or also for regular non-assisted humans?


I made the poll for naming our new suit series:
http://strawpoll.me/3583221

Happy voting!
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Re: Hephaestus OOC
« Reply #478 on: February 07, 2015, 10:54:07 am »

Non-assisted, though some strength requirement might be appropriate(maybe 10? I'm having it be an alternative to the gauss cannon after all)
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Re: Hephaestus OOC
« Reply #479 on: February 07, 2015, 01:16:58 pm »

Quote
You sure piloting a humanoid suit is easier than driving a tank, provided that tank has computer support to deal with the nitty gritty (like how the suit's computer also handles a lot in the background)? And even if that's so, we're designing these mostly for use by either trained sods, or ourselves, so easier isn't all that important (though admittedly it might matter a little when supplying rebels. Even then, I doubt that issue will be very important with VR training and such).
I don't think anyone is likely to use tanks in a mission. Could be used in an assault mission, I guess, but then we'd be more likely to get some APC that can get us to the target and then provide support. I actually have a configurable chassis idea about an APC like that I'd like to try in tinker sometime.

And yes, using a suit is easier. Humans find moving like humans easier. Plus, a tank would require crew to use effectively. Even assuming all functions are automated, you need a driver and a gunner to use effectively (driving and shooting is harder than running and shooting) and a commander/spotter to direct them if you can spare him (assuming human drivers. If you make it fully automated, you could get a highly specialized sod brain or wetware/hardware AI combo to pilot it like some sort of giant robobody).

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Both these are largely untrue. We've has this discussion at length in the past. A vehicle should have better top speed and mobility for same weight, and it has a lower profile. It cannot dodge to the side, true, but doing so to avoid a hit is a very dubious prospect in its own right (and even then, small booster rockets on the underside could help to get that,if really wanted).
Quote
Perhaps, but for an actual military, almost every role they can fill, a vehicle can do better. Except maybe for us, Sword peeps with our missions (since we have such a wide variety of missions) a battlesuit will be more convenient more of the time, but not for an army whose job it is to fight and defeat enemies almost exclusively.
You did not have this discussion with me.

It's like comparing a motorcycle to a car. A battlesuit has greater acceleration and can thus change direction more quickly. It also presents a smaller target, which is a greater advantage in urban combat than a low profile. Urban combat is multilevel combat, it does not happen solely on ground level. Furthermore, a battlesuit is more versatile and can more easily adapt to changing situations or situations it was not designed for. I can think of many situations where a battlesuit outperforms a tank.

For example: A team is moving in towards the centre of an urban area. Say their goal is to capture a bunker so that they can send the shutdown command to automated defences or better yet turn them against the defenders (although the goal doesn't really matter, one could come up with many reasons for not just annihilating a city from orbit). One team is supported by a tank, while another is supported by two battlesuits. Now let's see various challenges they could face:

An enemy soldier equipped with an anti-armour weapon they have failed to spot is hiding in or on a building (say the building has large amount of metal in it or maybe he is simply cloaked). When the enemy soldier gets out of cover to fire on our armour, he gets spotted, and the driver of the armour is notified.

In the case of the tank, its (probably, judging from most tanks in history) under-armoured top is exposed. It is much slower to accelerate away (or at least as slow as a battlesuit in the best case scenario). It is a much bigger target than a battlesuit from this angle, so even if it starts moving out of the way, it will still get hit. Most tanks are not designed to fire upwards since that either reduces their armour and/or makes them much heavier, so it is probably unable to retaliate.

A battlesuit can just jump sideways, into the building and immediately attain cover. Even if the enemy fired through the building, their aim and penetration would be hampered. The only advantage a tank has over a battlesuit in this situation is that it is more likely to survive a hit. And if it doesn't survive the hit, if a sensitive piece of equipment is hit, like ammo or fuel storage, there is a chance the resulting explosion will cause more damage to nearby infantry and kills the (probably greater than 1) crew of the vehicle. On the other hand, being less expensive, if a battlesuit is hit, the second one can take its place and retaliate. And the fact that it has (almost) the same amount of armour everywhere means that a battlesuit is less likely to be flanked and hit in a weakspot.

Now, let's say that during the ambush, a squadmate was trapped under debris. Say it's someone important, like a tech they might need to finish the objective. A battlesuit can use its strength to just dig him out. A tank would not have the same advantage. It would be forced to either stay there while the infantry dig him out or leave without him. Both battlesuit and tank should be able to carry the injured teammate, as has been demonstrated in the past. The only advantage for vehicles is that an APC could carry medical equipment that could heal the teammate, but an APC is not a tank.

Continuing on, say that the team is ambushed by an enemy tank. All the enemy tank has to do is hit our tank's track as it rounds the corner and it is immediately put out of action or at least in a severe disadvantage, since spotting and shooting the enemy armour through the building would be harder. Even demolishing the offending building would not help since the debris are very likely to fall on our tank and team. Furthermore, as a stationary target, it is easily flanked or targeted by artillery. You could say that the tank has legs, but at that point what difference does it have from a battlesuit with wheels? It's simply a battlesuit by a different name. Even if the tank is able to move, the battle then becomes a contest of who has the thickest armour, the biggest gun and the best infantry support. No side has a distinct advantage, assuming roughly equal teams and tech-level. And since they are in their home turf, it's more likely that this will not be the case, that they will actually have more troops and better equipment.

On the other hand, the battlesuit, being a smaller target, will have completely left the obstruction of the building the moment it becomes a target. So the moment it is shot, if it survives, it can retaliate, especially if it's one of those battlesuits with integrated anti-armour weapons. Even if it is severely damaged or looses a limb, it can still move and potentially attack. For sufficiently sturdy buildings, the ambush might not even work or the tables could be turned easily, since one battlesuit could use the roofs to advance while remaining in cover and thus flank the tank from its less armoured side quickly. Furthermore, the two battlesuits should be able to defeat the tank easily, depending on what type they are. All a mobility or a melee one has to do is use buildings as cover to outflank or fly above it and go in for a melee strike. A pair of battlesuits with integrated anti-tank weapons could work as a team, one holding the tank off, forcing it to keep its frontal armour facing it, while the other flanks it to attack its weaker side. There are examples in history where much weaker tanks has been able to destroy a much stronger one simply by being able to outmanoeuvre it and work well in teams. Plus, navigating in a battlesuit is more intuitive, since humans are used to walking and dodging with legs, meaning it's easier to outmanoeuvre the tank. On the other hand, the driver of the tank has to get used to its size, its unresponsiveness and the fact that you have to turn the entire tank to change direction of movement and reposition your frontal armour, thus meaning you have to pay even greater attention to your surroundings and the position of enemies, making the role of the commander of the vehicle very important.

Reaching the bunker, the battlesuit might be able to make its way further inside it, to some sort of loading area, or even climb above boxes or similar in the storage area. It will be able to rearrange things, push them out of the way, hold them in front of infantry to create cover, etc. A tank would either be stuck at the entrance or after crashing into a sufficiently large number of metal boxes. Thus a battlesuit would be able to retain its usability for a while longer. It could even create holes with kinamp-punches, break doors or put its weapon-arms inside holes to help clear corridors and destroy doors.

Let's see another environment: A megacity, with tall, interconnected arcology-like buildings. A wheeled vehicle would be utterly useless in such an environment, since such environments are not built with vehicles in mind, while vehicles that are constantly flying would be easy targets. Therefore, a legged vehicle is the best option. It can navigate the buildings more easily, both their inside and their outside, bringing mobile heavy armour and weapons where it's needed. A great tactic would be using melee/mobility types to approach buildings at high speed then fly/climb up its wall until the roof is reached, thus remaining in cover the entire time. The suit can then sow chaos, draw enemy fire and engage enemy armour while the rest of the troops move in with rocket pods, with greater chance of reaching the designated position unmolested.

So, I just demonstrated a bunch of situations where a battlesuit is better in those aspects than a tank. Therefore, the statement that vehicles are always better in those aspects is invalid. Therefore, there is use for battlesuits alongside tanks in our military.

We can also do an analogy: Who would be more likely to win in a fight inside a building? An armoured drone with a gun attached controlled by 3 different people or two soldiers with similar but lesser level of weapons and armour?

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That's basically just saying things don't make sense, so we should keep them that way instead of going for a more internally consistent and more logical alternative now that the possibility presents itself. Besides, even if the integrated laser in a 'heavy laser battlesuit' is stronger than a cutting laser, that doesn't undermine the original point: that integrating a laser doesn't give benefits toward power or efficiency, only perhaps protection from damage to the gun. or generator
You are twisting my words. I said it doesn't have to make sense, not that it doesn't make sense. Big difference.

I said that it makes sense from a game-play perspective and considered that enough, because I thought that was enough and because I thought the reason for that making sense from an in-game perspective was obvious. But I'll explain.

The weapon can share the same power-source as the battlesuit, it has lesser cost, it can be better supported and maintained and can thus be larger and more powerful, it can be better protected, it does not create weakpoints in the armour (unlike attachments), it is easier to move, aim and store, it can't get lost and there is little reason for a military suit to change its main weapon in the middle of a fight (although its ability to swap secondary weapons is great).

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They totally are. We face missions with vastly different objectives and parameters than a regular army meant for war. Do you really think our sod forces are gonna have to start investigating an alien dimension in search of spess magick shinies? As compared to engaging and defeating enemies in a variety of circumstances?
No, but our combat needs are largely similar. The only thing we are unlikely to participate is large scale combat, where the lines are drawn and relatively stable. And now that I think about it, modern war tends to not include large scale combat. When was the last large scale combat in this universe? Altered wars? When was the last large scale combat in the modern world? World war 2, certainly, but after that, I'm not sure. Vietnam war, perhaps? What are the chances that we'll have two large armies on opposite sides of the field, charging against each other? Can't we just airdrop army units where they're needed instead of having them drive there? Aren't tanks moved around in trains or trucks most of the time anyway? Would the UWM had been better off dropping tanks at us during the defence of Hephaestus? What advantage would they have given them? They were dropping troops right next to us, so top speed is irrelevant. Any weapon that could harm a battlesuit could also harm a tank, so that's irrelevant. Battlesuits could destroy bunkers, so firepower is irrelevant. Tanks are larger, more expensive and are thus going to be fewer of them. So the only advantage they would have had is that sods can hide behind or inside them slightly better.

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I agree we should make the variants we need. So the question becomes, which ones do we really need? I think we don't need all of the ones that currently exist, not for our army, and probably not for us inmates.
Maybe not. But if you are fine with creating things you won't personally use, that are likely to only ever be used by other people then why not take that argument further and say you design battlesuits for civilian police use or civilian scientific use? After all, much of the miscellaneous equipment we have in the armoury that almost nobody uses is stuff used by civilians or other military/scientific/law enforcement agencies. Our allies would certainly appreciate the upgrade. It could even end up saving us from trouble or giving us support if we ever come upon a mission where we have to crush a rebellion.

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Does it protect from ampers? I never heard that it did. Do you know how it does that? Because I know a few ways that could be achieved, but I'd be surprised if it used any of these.
You misunderstood. I'm talking about upgrading that suit so that it plays that role. I don't think it can protect from ampers, I'm saying it could be upgraded to protect from ampers and thus make it indispensable for non-combat missions and not-dead-weight in combat missions.

But the original point still stands. The current extreme environment battlesuit can protect from external effects better. If we had that suit in the sharkmist mission or the AP mission, it could had made some circumstances a lot easier. Anton would still have his arms, we could had investigated the source of the blueraditite, we could had investigated the magma sea, we could had found what was being built by sharkmist, etc.

And by upgrading the suit to have an anti-mindfuck and anti-space-magic role, we can make it even better. Because even if we do something extremely simple like put various one time use shield automanipulators on it, it will give the user a single chance to escape and an understanding of what is going on, what is attacking him. For example, did the gravity automanip just trigger? Then you take a step back and start checking for gravity anomalies, because you know they are there and because you know that next time you encounter one you won't have a second chance. Not to mention what you could do if you put more attention to the mater and made something better, with better sensors and equipment.

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Now, I suppose that, if it could have protected from those, it might have helped. Or it would have been one of those situations where "it can't block it anyways" making it useless. Either way, I suppose that, for some Sword missions, a suit purely and solely build around survival and insulation could work, but then the problem is that such a suit would be inferior to a regular suit for actual combat, or other situations (eg favoring mobility). And we have combat missions as well. So again, I suspect a suit such as this would be used sooner as mission specific equipment, rather than something people often actually buy. But if there is indeed a demand for something like this, sure, I could see why we'd want one.
Has there been any need for shooting things in the eater of cold mission? Soundworm mission? In many of our more "anomalous", less combat-based missions, the suit would still be useful in combat because it could either help find the source of trouble or give people an idea of what's going on or it could just provide the standard protection against small arms all battlesuits provide. Again, sharkmist mission, the worst thing we encountered that could harm a battlesuit were rocket launchers and mining lasers, and those were only encountered once each. So the armour of the battlesuit would only matter in those two cases. Assuming we keep getting those kinds of missions with limited or no combat, then a suit like that, a suit built for science and exploration would be very useful.

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And in the same vein, wouldn't there be a bigger demand for a rounded battlesuit, compared to an extremely specific one? I might be wrong here, of curse, I can't predict the markets with 100% accuracy.
Each player has their playstyle, the kind of equipment they like to use, the kind of missions they want to go on. I would not assume that every player just wants to do the same things or play the same way. And I know for a fact that each player has a very different set of skills and stats. If someone is more interested in exploration, they take the sci-ex-battlesuit. If they feel they need  to kill everything in their way, they take one with an integrated weapon. If they feel the need to make cinematic battles with them slashing things in half with their sword (or if they have *surprised gasp* not invested in con weapons but have instead invested in dexterity and uncon weapons) they get the melee suit. Much the same like selecting a car, really. Would you prefer to drive a Smart, a Prius, a Mustang, an F1 or an Abrams Tank? Depends on who you are and the circumstances you're in.

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See, blanket statements like 'less useful' are hard to counter. Less useful how? If we're talking a suit specifically designed to deal with exploring anomalies and whatnot, then a purpose-build drone would still be better, I suspect. Things like 'durable' and 'harder to use' also depend on how you actually design it, so I wouldn't say these are necessarily true.
Sorry. Busy and writing quickly so I don't have time to write everything. I've been writing this on and off since yesterday.

Anyway, I meant long term usability and versatility. QEC fluid runs out. You can't use a drone made for anomaly exploration for combat, not as easily as a battlesuit, even a sci-ex one. A drone does not provide you with armour if you need to attack or if stuff starts collapsing or attacking you. A drone can not lift heavy things. A drone can not shield teammates. A drone does not protect you in case of mobile or intermittent anomalies that could approach your location. The pilot of a drone can not get out of the drone because he is not in the drone. The system for piloting the drone would be more expensive, meaning you'd have to cut down on armour to get a similar price, hence less durable.

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All of these things a drone can have/do as well, if designed correctly. The last part though... that's a more difficult one. Balanced, as in, not being OP? Having more universal usability?
But it will be more expensive and less useful in circumstances other than the ones it was designed for.

And by balance I meant that from a gameplay perspective, you are giving up something (armour, firepower, perhaps even mobility) for something else (survivability and knowledge in anomalous or extreme conditions).

And that piecewise does not like remote control. Piecewise likes people being there so that they can die.
[joking]If people are not there to die when they are killed, then they do not die, and that makes piecewise sad.[/joking]
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