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Author Topic: Hephaestus OOC  (Read 167343 times)

syvarris

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Re: Hephaestus OOC
« Reply #2280 on: March 29, 2016, 01:02:54 pm »

@Kedly

Don't worry, while restricting myself from opening relations with other aliens is kinda negative, I don't really mind.  I'd rather not continue my particular brand of diplomacy if it hinders other people's gameplay.

And definitely don't worry about how Vincent treated Saint--that roleplaying was more fun than any of the orgyverse experiments.  Thinking about how Saint would react to getting yelled at for being a sociopath was very interesting.

@Ozark
Sorry for my... deliberately cruel manner of discourse.  When I read your PM (which I had thought came after my more apologetic post was made--I must have missed it the night before last), it had given off a sense of you talking down to me.  I don't have thick any skin, so that set me off.  I've got a really bad habit where, when someone pisses me off, I tend to launch into full-flame mode, where my goal becomes fighting and nothing more.  I say a lot of stupid things, meant more to manipulate the opponent's emotional state than be factual or helpful.  I... really have to apologize for letting myself do that to you.  Being such a complete jerk is never justified, especially not when I do it to people I generally like.

Parisbre56

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Re: Hephaestus OOC
« Reply #2281 on: March 29, 2016, 05:59:34 pm »

Oh dear, just finished catching up with Hephaestus and:
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Metallic, smooth and unnatural looking. You get the urge to comment about moons and how this probably isn't one. Whatever it is, it's broadcasting something at sub-visible wavelengths towards the inhabited planet.
It's the gangster computer God! It holds your brain, your moon brain!

Ozarck

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Re: Hephaestus OOC
« Reply #2282 on: March 30, 2016, 07:37:25 am »

I think all of my ooc concerns regarding the autocolony project have been answered satisfactorily, and more so.

Rather than attempt to explain what I was thinking and why - though some might actually be interested, who knows? - I will just say that Dester, after having himself a good night's rest and a nice breakfast, has been able to look more intelligently at the information presented regarding the autocolonies, and asks the questions I posted IC before this most recent turn.

It is true that the details of the colonies would be of little interest to Dester, but some of the main points - like the AI control, the functional uselessness of the humans within, and the prevalence of the Haebi flesh, as well as any other exotic materials - would interest Dester greatly, due to the various risks associated. After all, as much as Ozarck would like to spend the tokens he has on avariety of exotic items (including asharksuit) Dester has refrained due to the potential for complication in new universes. Keep it simple and all that. If we enter a universe wherein the sharkmist goes nuts and reverts to it's aggressive form - bad news for Dester if he's wearing one.

The multiple EUEs would also greatly interest Dester.

Oh dear, just finished catching up with Hephaestus and:
Quote
Metallic, smooth and unnatural looking. You get the urge to comment about moons and how this probably isn't one. Whatever it is, it's broadcasting something at sub-visible wavelengths towards the inhabited planet.
It's the gangster computer God! It holds your brain, your moon brain!
Yeah, if noone else makes an effort to study that this round, I might devote my next round or two to it. it's the single greatest known threat in that universe at the moment, and that universe is the single greatest potential universe for colonization  - very close to our own in so many ways.

None of that science has been done yet, and it's probably not going to happen until ER's conclusion.  I wonder how much we can actually incentivize the job; I believe we were aiming for semi-utopian societies where all the real work is done by the AI and robots, while sharkmist and haebi automatically manufacture anything which is desired.  That doesn't leave much room for rewarding people without harming others.
An autocolony could do a couple things that would promote action and independence in the humans within.
1) it could provide a very meager subsistence level amount of resources for all, and allow people to earn better for various tasks. To prevent a class system for mforming around material possesions, it could limit the reward over the long term, especially for anyone who has accumulated enough to sit around and enjoy an overabundance of whatever.
2) It could provide instead the tools necessary for buildings, systems, and production, and leave the actual work of designing, making, and governing (at least for day to day stuff) to the humans within. it could act as a behind the scenes balancing mechanism, keeping people from veering too far off course, but leaving them to themselves for the most part.
3) social conditioning to prevent certain actions and attitudes, and promote others, is a lot easier than you might expect. Stories carry cultural truths and social norms. the AI could be the repository and primary dispenser of the cultural stories, songs, and ideals necessary for a cooperative, functional, and possibly innovative colony.
4) self duplication, expansion, and offshoot colonies could provide incentives for people to work toward. we don't want our colonies to stagnate - we want humans to "conquer the verse." the human population of any given autocolony could expand into a vast network within whatever universe they are in, and that carries it's own incentives.
5) no autocolony is going to address every option, every concern, and every possibility. having some flexibility in the AI to allow humans to address unexpected situations, or situations simply outside of the AI's thought processes puts the fate of the humans with in their own hands, at least to an extent. And nothing is better for motivation than having a real stake in the outcome of your own choices.

Radio Controlled

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Re: Hephaestus OOC
« Reply #2283 on: April 02, 2016, 08:21:04 am »

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1) it could provide a very meager subsistence level amount of resources for all, and allow people to earn better for various tasks. To prevent a class system for mforming around material possesions, it could limit the reward over the long term, especially for anyone who has accumulated enough to sit around and enjoy an overabundance of whatever.

You mean it pays people for doing various jobs to incentivize them into doing useful work? While still providing a 'basic income' and controlling wages to prevent excess?

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2) It could provide instead the tools necessary for buildings, systems, and production, and leave the actual work of designing, making, and governing (at least for day to day stuff) to the humans within. it could act as a behind the scenes balancing mechanism, keeping people from veering too far off course, but leaving them to themselves for the most part.

This should already be the case to a certain extent. The AI is a 'benevolent dictator' that grants as much freedom and liberty to its people as possible, as long as it doesn't jeopardize the long term colony survival or demands too many resources or some such nonsense.

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3) social conditioning to prevent certain actions and attitudes, and promote others, is a lot easier than you might expect. Stories carry cultural truths and social norms. the AI could be the repository and primary dispenser of the cultural stories, songs, and ideals necessary for a cooperative, functional, and possibly innovative colony.

Should be accounted for, up to a point. In keeping with the 'liberty wherever possible' idea, the plan was for communities to be allowed to organize and shape themselves, again as long as it doesn't threaten long term survival or is obviously bad (eg. death cults). So if it sees society would be helped by going in a certain direction, it would gently push for that, but if it thinks it's very important to go for certain ideals or mentalities then it will promote them harder. Also, we have experience with social engineering and upbringing of children into functional adults from the secret agent and wunderkinder projects.

I thought it was better to try and not force the human cultures into 1 mold all the time. People rightly pointed out that that might lead to eg. silent world scenarios or people altering themselves very extensively, but I didn't think that forcing 1 'solution' to every scenario was the right thing to do. Like with natural evolution, you get more robustness/species fitness through variation. But yes, at the very least the governing AI should always try to maintain a functional society, but I thought that how exactly that society looks should be left to the people themselves.

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4) self duplication, expansion, and offshoot colonies could provide incentives for people to work toward. we don't want our colonies to stagnate - we want humans to "conquer the verse." the human population of any given autocolony could expand into a vast network within whatever universe they are in, and that carries it's own incentives.

Already the case as well. Once a colony is well established, it should expand to new sites, first within its current universe, then branching off into further new dimensions if EUE's can be built/use din that universe.

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5) no autocolony is going to address every option, every concern, and every possibility. having some flexibility in the AI to allow humans to address unexpected situations, or situations simply outside of the AI's thought processes puts the fate of the humans with in their own hands, at least to an extent. And nothing is better for motivation than having a real stake in the outcome of your own choices.

True, but unless we programmed the ai wrong (which should've become obvious during testing), it should always be willing to listen and take in outside input. It's willingness to go through with those suggestions would then depend on the severity of the situation, the risks and costs involved in the plan, and its estimation of the success chances.

After all, that’s the rational thing to do, so why wouldn’t it? I think the primary design philosophy behind the project could be summed up as 'be reasonable'.

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the functional uselessness of the humans within,

I don't think the humans would necessarily be useless. The fact that construction crews and science crews could significantly impact infrastructure development and research on Hep should prove that. But it's probably true that there would be little need for simple unskilled labor when you have highly advanced machines and tech.

Quote
and the prevalence of the Haebi flesh, as well as any other exotic materials - would interest Dester greatly, due to the various risks associated. After all, as much as Ozarck would like to spend the tokens he has on avariety of exotic items (including asharksuit) Dester has refrained due to the potential for complication in new universes. Keep it simple and all that. If we enter a universe wherein the sharkmist goes nuts and reverts to it's aggressive form - bad news for Dester if he's wearing one.

We could try to test for that by sending small samples of certain things over and checking how they respond before committing. Also remember that the system was made so modular to enable easy mixing and matching, so if you don't trust sending eg Heabi over to a certain verse, you can just pick and choose from what you do like/trust and use that (don't even necessarily need to use the central governing AI all the time, you can use the system to set up old fashioned colonies as well. And you can always create more kinds of modules should you feel there's need for them).

It is true that there will always be some risk that remains, both from the AI going loopy in the head or Heabi or sharkmist becoming uncontrolled. Thing is, while we tried to account for that and test for it, in the end whatever we do pw will always leave the option open for things to go wrong in interesting ways, to keep more plot options open. He literally said so. So, while it is impossible to be perfectly certain it will always work perfectly, it ought to work reliably most of the time.
« Last Edit: April 02, 2016, 08:42:35 am by Radio Controlled »
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Radio Controlled

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Re: Hephaestus OOC
« Reply #2284 on: May 07, 2016, 04:01:00 am »

Quote
we've got colonies in recursive beastverse. We have a colony in GravCave verse, but that place is inhospitable, really. orgyverse is highly colonizable and I recommend focusing an asston of effort to dumping as much as we can into that universe, including origin tech, as that apparently works like a dream over there with no sign of Lurkerfestation. those are teh only ones I know of that are reliably colonizable, thouhg factoryverse could be done - it is a very old universe though, and machines are making stellar sized ... things. So we don't know how long term viable it is. The glass sphere verse could potentially be colonized, if we found reasonable spheres and could get through the glass or whatever it is.

I don't remember any others that are viable, though I think there are one or two, like maybe hiveverse.

Hmm. I might recommend sending in a colony to the gravcave anyways, but add the instructions to the colony that it should hold off on building colony infrastructure until it has found enough sources that could sustain life (eg possible water sources) and instead focus on building 'factories' and extracting resources from nearby. Even if the universe isn't very habitable, it might still serve as a nice source of production. This has low priority though, with the current crisis on Hep, but something to keep in mind.

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Really though, we don't have the capability to seriously relocate to orgyverse.  EUE inaccuracy means that pretty much every transfer will send its payload to a very different location, unless we only send stuff relatively near the origin point--which is in the center of an alien empire.  While we could probably win a war with them due to our advanced tech, that's with the backing of a forge world and the tactical benefits of EUEs.  I doubt we could win a war only with what we can send before Heph gets destroyed.

Just FYI for hoever is sending around colonies right now, don't forget that the autocolony system can accommodate large distances, just mention that the colony unit comes with the appropriate ship to transport it around. Might take a while, but better than risking it being stranded.

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We'll survive, even if it means a hasty relocate to Orgyverse and a new war. We'll bring all our origin tech and do stuff there.
While I'd prefer not to have to go to war with the natives if we can help it (there's an entire universe, they presumably aren't everywhere, room enough it seems), if we do I'll come over and hop in, seeing as how the avatar (and universal manip!) could so far only still work in that place.

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1.The sons of Hephaestus NPCs--are they skilled with amps, and are they available to us?  If no to either, do we have any non-player infiltration specialists who can use amps?

Yes to first (some of them, at least). Second is more iffy, normally you wouldn't even know about them, though that could be handwaved as M23 talking about it. But using them would need greenlighting from Milno and Miya, who are both on mission right now (though that's nothing some flexible timey-wimey can't fix, if pw is ok with it).

I could try and find an old project file that summarizes some things, should be buried somewhere in the ol' pm archive, might make it more clear what it does and doesn't have, if people are interested.

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9.Prepare to send a message to the leadership of M27, shown below.  Only send it if the anomaly does not respond positively to nuclear weapons (by dying).

Unforseen consequences have arisen during the course of M26's universe exploration efforts.  An entity similar to The Lurker in the Angles has appeared, and standard emergency containment protocols have failed to significantly impede it.  A full scale emergency evacuation of the Hephaestus system is currently being considered, and if it is enacted, it is very likely many of the refugees will be left to their fate on Hephaestus.
I recommend you temporarily pause all evacuation efforts, as the flow of refugees may soon reverse.

So, uh, when would this be sent exactly? Next turn? The one after that? Could you maybe give a notice when this thing is officially sent, to avoid confusion or mistakes?


Oh, and an extra security measure I thought of a while ago but forgot to post because I'm a big idiot: take pocket dimension generator, mod portals to be big and square, get a bunch of controllers. Now you can literally surround a test chamber in portals, effectively sealing it off from our dimension.
« Last Edit: May 07, 2016, 07:11:16 am by Radio Controlled »
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Ozarck

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Re: Hephaestus OOC
« Reply #2285 on: May 07, 2016, 07:36:42 am »

building custom factories would be probably the best use of Cavernverse. Humans have long term health problems from teh gravity gradients, so sending someone there for long would be a death sentence. autofactories could conceivably work, especially if placed in microgravity. the caverns have an abundance of tightly compacted minerals, but I find it highly unlikely that we will find usable water there anywhere. I suppose it is possible though.

Parisbre56

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Re: Hephaestus OOC
« Reply #2286 on: May 07, 2016, 11:19:07 am »

Quote
glass sphere verse could potentially be colonized, if we found reasonable spheres and could get through the glass or whatever it is.
They are actually giant marbles in an intergalactic marble game, MiB style.

building custom factories would be probably the best use of Cavernverse. Humans have long term health problems from teh gravity gradients, so sending someone there for long would be a death sentence. autofactories could conceivably work, especially if placed in microgravity. the caverns have an abundance of tightly compacted minerals, but I find it highly unlikely that we will find usable water there anywhere. I suppose it is possible though.
We are a sci-fi space empire. Screw land-based buildings. Make rotating space colonies, if that universe is worth the investment.

Edit: Oh, story opportunity: "The rich people living in their starships sending people to mine the surface and die in the gravity mines. Edit2: But affected by new alien physics and materials, a new race has evolved, better suited to this new environment. A threat to the survival of mankind or the final hope for their salvation? We don't know what they are, we don't know what they may be come. What we do know is that they are called... The G-men!
« Last Edit: May 07, 2016, 11:31:18 am by Parisbre56 »
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Ozarck

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Re: Hephaestus OOC
« Reply #2287 on: May 07, 2016, 12:07:41 pm »

all these good ideas. It's as if the second Outer God brought Creativity to the Heph System. These suggestions wold have been helpful oh .. .three turns ago.

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Re: Hephaestus OOC
« Reply #2288 on: May 07, 2016, 12:20:48 pm »

Oh, did something happen? I haven't read the heph thread yet. Let's go see which god Heph fucked this time.

syvarris

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Re: Hephaestus OOC
« Reply #2289 on: May 07, 2016, 03:58:23 pm »

Quote from: Radio
Just FYI for hoever is sending around colonies right now, don't forget that the autocolony system can accommodate large distances, just mention that the colony unit comes with the appropriate ship to transport it around. Might take a while, but better than risking it being stranded.

Note that I said relocating is impractical.  Yes, we can send autocolonies far off into the distance, and they have a fair chance of survival, but I highly doubt we can effectively relocate the main EUE, or the majority of our colonist reserves, or our massive industrial complex that is Heph.

...Actually, relocating into the anal fleshverse would probably be best, as we have a self-sufficient colony there, and the origin point isn't next to a potentially hostile alien empire.  Then again, it is literally inside a giant alien's organs, but beggars can't be choosers.

Quote from: Radio
Yes to first (some of them, at least). Second is more iffy, normally you wouldn't even know about them, though that could be handwaved as M23 talking about it. But using them would need greenlighting from Milno and Miya, who are both on mission right now (though that's nothing some flexible timey-wimey can't fix, if pw is ok with it).

I could try and find an old project file that summarizes some things, should be buried somewhere in the ol' pm archive, might make it more clear what it does and doesn't have, if people are interested.

...The sons of Hephaestus were a project started by Miya and Milno?  I always assumed they were the result of Nik's wunderkinder project, which Saint had moderate involvement with.  I think Saint's even stated something to that effect before.

Yeah, if it's not too much trouble, I'd like to see the project file.

Quote from: Radio
So, uh, when would this be sent exactly? Next turn? The one after that? Could you maybe give a notice when this thing is officially sent, to avoid confusion or mistakes?

Yeaaah, sorey for the ambiguity.  I ended up writing that because I felt I should specify Saint's alerting refugee command, and I didn't want him to not do so if I just didn't post quickly enough after the next turn goes through.  It should only be sent next turn if nuclear weapons hit the anomaly, and have no notable effect.  Slowing down would be a notable effect.

...I'll specify if it's sent anyway, just to avoid confusion.  Apologies for my odd thoughts.

Quote from: Radio
Oh, and an extra security measure I thought of a while ago but forgot to post because I'm a big idiot: take pocket dimension generator, mod portals to be big and square, get a bunch of controllers. Now you can literally surround a test chamber in portals, effectively sealing it off from our dimension.

This is an amazing idea, and I hope portals work in cavernverse.  If not, well, I'd prefer to summon an alien god into another universe than into our own universe.

...It suddenly occurs to me, we didn't make a direct transfer from (-49,-49,-49).  I wonder if my old modification to initial probing was forgotten, and would have stopped this...
Spoiler: Said modification (click to show/hide)

If not, maybe we should adjust the safety so that the observation probe first observes from a long distance away, to check for AoE effects like the Lurker or this anomaly.

Quote from: Ozark
building custom factories would be probably the best use of Cavernverse. Humans have long term health problems from teh gravity gradients, so sending someone there for long would be a death sentence. autofactories could conceivably work, especially if placed in microgravity. the caverns have an abundance of tightly compacted minerals, but I find it highly unlikely that we will find usable water there anywhere. I suppose it is possible though.

We can just send only robiticized humans to cavernverse.  If their only organic parts are their brains, they'll probably suffer much less.

Another option would be to build facilities in the exact center of the caverns, where the gravity from all sides cancels out, leaving a station in zero-g.  Heck, maybe the weird gravity makes it zero-g even if you're not precisely in the center.  Zero-g life has effects on health, but we're more familiar with treating that.

Prepostedit: Apparently Radio suggested basically the same thing, except with spinning so that people don't even suffer the problems of zero-g life.  Smart!

Parisbre56

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Re: Hephaestus OOC
« Reply #2290 on: May 08, 2016, 05:34:10 am »

Quote
I wonder if my old modification to initial probing was forgotten, and would have stopped this..
Well, the Lurker in the Sketches did seem to like spreading, so maybe it spread to the observation probe while leaving it intact enough to be transferred back. Or maybe it merely didn't activate in the null universe because it didn't have the right conditions, like the seed of a plant that only grows in the presence of water and heat.

I wonder if all Alien Gods are merely "ultimate" life forms, wanting to do what all life wants: expand and multiply. Only instead of doing it at the expense of natural resources and other living beings, they do it at the expense of entire universes and laws of physics. Or maybe they wouldn't even fit our definition of life. Maybe they're more like a fire or an ice-9-like substance, a mere physics phenomena that has the tendency to spread in the right conditions.

Radio Controlled

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Re: Hephaestus OOC
« Reply #2291 on: May 08, 2016, 12:05:33 pm »

Quote
We are a sci-fi space empire. Screw land-based buildings. Make rotating space colonies, if that universe is worth the investment.
That could work, though it still leaves the problem of water (and certain other resources?) not being available. But if there's a decent source of energy and some way to get hydrogen and oxygen, we should be good.

Another possibility is some genemodding or a special suit to make the gravity differences easier to live with.

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all these good ideas. It's as if the second Outer God brought Creativity to the Heph System. These suggestions wold have been helpful oh .. .three turns ago.
We serve Hindsinthia, Goddess of Untimely Good Advice.

Quote
Prepostedit: Apparently Radio suggested basically the same thing, except with spinning so that people don't even suffer the problems of zero-g life.  Smart!
As much as I adore hogging undeserved credit, it was Paris who first mentioned that, kudos go to him. That said, you better hope the station stays in perfect balance, cause otherwise one side's gravity might take hold and pull it in (though I dunno how large the zero-g zone is or how fast gravity increases). Could maybe use anchors to prevent that.


Quote
...The sons of Hephaestus were a project started by Miya and Milno?  I always assumed they were the result of Nik's wunderkinder project, which Saint had moderate involvement with.  I think Saint's even stated something to that effect before.
Yeah, if it's not too much trouble, I'd like to see the project file.

Huh, thought that was public knowledge by now. Basically, some time ago I had the idea of creating a shadow branch for ARM consisting of npc's who could do various kinds of covert ops, assist with black ops missions, create mission opportunities and things like that. Brought it up with pw, he was ok with it. Cael was brought into it relatively soon since he was head of blops, so it'd make sense to have him involved. After that we worked on it for a while, with cael giving some input here and there. We hashed it out in quite some detail, from growing to selecting to what templates to use, the works. Then we had to wait a while to grow the first batches.

The first first time they were really used in-game was when the Doc had talked to Maurice about acquiring test subjects. Nik then came to me to ask for help/ideas, and I basically employed our first batch of agents to look into finding a way to 'acquire' the people he needed. This then became mission 23 (if you remember, there were some npc's there who had set up and made preparations for when the players arrived. Those were some of the first generation of said agents).

Now, of course they were also sent on various other missions after that. The results of those were supposed to start showing about during the previous mission batch. But then someone couldn't keep it in his pants, so after UWM collapsed by way of Lurker there suddenly wasn't a whole lot of use anymore for a secret organisation made for infiltration and shadowy operations, now that we're in full 'GTFO' mode. Normally the plan was to slowly introduce other people into the thing so they too could play around with it a bit (eg. getting Lars and Charles to work with the propaganda-specialized agents). Eventually the thing could have become public after it's existence had been slowly revealed IC-ly, though we hadn't planned that far yet. Have been thinking about maybe retooling the project to deal with the new reality of things, but honestly with the game so close to it's end I don't think I'll bother with it anymore. Mind, the project itself was fun to work on by itself, but still.

Now, I'd like to quote you the full project write-up, but since the pm search function doesn't include pm's you sent, this is the latest version I could easily find without manually digging through 100+ pages of pm's. Note that it's rather out of date (eg. Milno was replaced by Thomas at Cael's request because he didn't trust it or something) and is written in a weirdly mixed IC/OOC style. I know there's a better one out there (which, at the very least, isn't written so shitty and unstructured), but I can't be arsed anymore to go digging deeper, sorry. Also, 'sons of Hephaestus' is something pw came up with to discuss it without giving the thing away IIRC, since the acronym (was gonna try and think of a better sounding name at some point) kinda gives it away.

Quote
Spoiler (click to show/hide)

Oh, and if anyone's wondering how long this had been in the works, the first pm I sent to pw about it, the pitch that got the ball rolling, was sent on August 10, 2014.



« Last Edit: May 08, 2016, 12:10:52 pm by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

ZBridges

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Re: Hephaestus OOC
« Reply #2292 on: May 08, 2016, 12:14:23 pm »

Wow!  Do we still have those brain templates available?  Also, interested in the hypnotic commands.  Did those work as expected?
« Last Edit: May 08, 2016, 12:18:15 pm by ZBridges »
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syvarris

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Re: Hephaestus OOC
« Reply #2293 on: May 08, 2016, 04:27:31 pm »

Quote from: Paris
Well, the Lurker in the Sketches did seem to like spreading, so maybe it spread to the observation probe while leaving it intact enough to be transferred back. Or maybe it merely didn't activate in the null universe because it didn't have the right conditions, like the seed of a plant that only grows in the presence of water and heat.

Yeah, I was figuring it probably spread to the obs probe, which is why I considered having the obs probe initially observe from a long distance away.  That way, if the infection has a large AoE (like the last one) it could be seen without infecting the obs probe.  But if it's a seed, well...  Hmm.  I have no idea how we could deal with an infectious alien god thing that is unobservable and doesn't activate in nulls.  Maybe using an uninhabitable universe as the intermediary would work?  If the activation requirement is an origin, then even that would fail.

Quote from: Paris
I wonder if all Alien Gods are merely "ultimate" life forms, wanting to do what all life wants: expand and multiply. Only instead of doing it at the expense of natural resources and other living beings, they do it at the expense of entire universes and laws of physics. Or maybe they wouldn't even fit our definition of life. Maybe they're more like a fire or an ice-9-like substance, a mere physics phenomena that has the tendency to spread in the right conditions.

I think this is the explanation, yeah.  IIRC, when Anton summoned his little demon, the Doctor called it a Thermophage, and said something about it being a common adaption in other universes.  Oddly, I don't think we've encountered another thermophage despite their supposed commonality--though perhaps that's what nulls are?

Quote from: Radio
As much as I adore hogging undeserved credit, it was Paris who first mentioned that, kudos go to him. That said, you better hope the station stays in perfect balance, cause otherwise one side's gravity might take hold and pull it in (though I dunno how large the zero-g zone is or how fast gravity increases). Could maybe use anchors to prevent that.

Gah, that was a stupid typo.  I was thinking Paris when I wrote that, I swear. >.<

Anyway, yeah, anchors would probably be the most effective solution.  Thrusters or something would be much cheaper though, and if we completely throw away the concept of it being a real "colony", we could just roboticize everyone and stick them in static constructions.  That would make the balancing act much easier, I imagine.

Quote from: Radio
-Sons of Hephaestus-

...Y'know, I've always thought something like this, where we clone the most effective people, would be a really good idea.  I just didn't think PW would go for it because it could easily supplant the players (Why send players on BLOPs missions if you can send ten Milnos?).  I'm not sure whether I'm happy about this smart thing being done, or unhappy about it not being exploited to its full potential.  :\

In any case, thanks, this is really cool and useful.  How should Saint go about asking for authorization to use them, assuming the current disaster blows over?  As you said before, he should have knowledge of them, if only due to the BLOPs team talking about their mission.

Quote from: ZBridges
Wow!  Do we still have those brain templates available?

Almost certainly.  Sadly, if the Hephaestus administration didn't know about it, that probably means nobody besides Miya and Milno has the knowledge or authority to use them.

Parisbre56

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Re: Hephaestus OOC
« Reply #2294 on: May 08, 2016, 05:59:27 pm »

@syvarris: Here's a slightly crazy idea: You could find something that is horribly powerful in its own universe, but not that good at spreading. Then send probes to that universe. If they are carrying something dangerous, then the ultra dangerous universe will destroy them the  moment they try to spread. It will act like an immune system, hijacked to do your bidding. It won't solve the seed problem but it might help with the observation probe hijacking problem (assuming the observing probe is small and harmless enough to be ignored). Maybe something like the angel universe will be good for that.

Quote
There are a series of standard hypnotic mental failsafes. Each agent (or at least, each new batch) has unique trigger phrases/conditions for these, to prevent UWM sabotage. The agents don’t know about these, and their effect is hardwired.
Laputan machine
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