The current council proposal on how to make the automated brainsaver helmet work is to basically grant the user an automatic reroll in case of braindamage, best roll counts, for 6 tokens. Works on regular humans and braincases. We know it's not exactly what you asked, but seeing as how the pw-made alternative is 10 tokens+genemod slot, we don't see a way to get anything near the price range you had without downgrading the effect somewhat. As it is, it would decently decrease the wearer's chances at sustaining braindamage without outright ignoring the mechanic at such a low price (and if people really do want perfect protection from brain damage, there is already the genemod available, which I think also works for braincase brains (eg. the enhanced capacity genemod also works on braincased brains).
For that solid light suit, here are some preliminary thoughts/ideas, but we'll need some feedback from you syv:
-normal slmg and 2 regular slpf are ok.
-no blackout mode.
-slmg doesn't have stat requirements.
-some council members feel the name might be a bit confusing (mostly for pw), since it is still called an assaultsuit/heavy robobody despite losing so many of their features. Not a sticking point, but something you might want to consider basically.
-extra exoskeleton strength: some feel that this would be a bit of a waste, since the suit already is stronger than the average exoskeleton and it seems a lot of extra strength wouldn't help all that much. It might still be possible to get some extra power though.
-However, those people also point out that instead actually letting it fly (in addition to the enhanced movement rockets) would seem like it'd make a lot of sense for the thing and give more utility.
-automated slmg: might be possible, but like pw said isn't compatible with the more freeform version. If you really want this as an option, it might be good to await pw's response in the poke thread so we have an idea of about how many options we should shoot for.
So basically, it becomes a balancing point between the extra exo strength, flight, automated slmg option and the number of slpf. I know you gave a rough idea on the importance of each in the initial write-up, but since there's quite a bit of possible arrangements here, we'd like you to elaborate on this point if you can. Then we can come up with a final version.