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Author Topic: Hephaestus OOC  (Read 168157 times)

Radio Controlled

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Re: Hephaestus OOC
« Reply #2175 on: January 30, 2016, 05:48:39 pm »

Patience padawan.
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NAV

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Re: Hephaestus OOC
« Reply #2176 on: January 31, 2016, 03:44:14 pm »

Designs that need council approval
Spoiler: Brain Saver (click to show/hide)
Spoiler: Brain Saver Helmet (click to show/hide)

Completely finished designs
Spoiler: Dragoncoat (click to show/hide)
Spoiler: Heavy exoskeleton (click to show/hide)
« Last Edit: February 01, 2016, 02:56:56 pm by NAV »
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Maegil

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Re: Hephaestus OOC
« Reply #2177 on: January 31, 2016, 04:01:36 pm »

Does the brain saver really need its own helmet? It should be an add-on, so people could still benefit from their milno-plate or battlesuit helmets.
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Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

NAV

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Re: Hephaestus OOC
« Reply #2178 on: January 31, 2016, 04:18:40 pm »

Milnoplate is an extra layer that goes on top of your space helmet. So whether the brain saver is a helmet or an upgrade, it makes no difference since it still makes it more bulky. You could get a milnoplate helmet modified to fit over it though, probably for free.

Also for the record I left out sy's one token discount if your suit already has medical systems, simply because I don't want to deal with pesky half tokens under the current system. If we can change it to "0.5 tokens" rather than "1 whatever that doesn't earn tokens yet" I'm putting that discount back in.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

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Re: Hephaestus OOC
« Reply #2179 on: January 31, 2016, 05:02:28 pm »

Dragoncoat, Heavy exoskeleton, Heavily Armored Exoskeleton, Gungnir Electrolaser MK2 are approved for Armory inclusion. The Civic Defender's Longcoat and old Gungnir Electrolaser are decreed obsolete and are to be removed from Armory.


@NAV You mean, Tinkerer's payments? 1-token items already net the inventor a 0.5 token per purchase (but only full tokens are collectable). Or what are you asking about?

Technically, supposedly they net 1 token every two purchases, but that's just the same stuff. Just hide the fractional tokens from those who can't stand their sight, and it's fine.
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NAV

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Re: Hephaestus OOC
« Reply #2180 on: January 31, 2016, 06:06:38 pm »

@NAV You mean, Tinkerer's payments? 1-token items already net the inventor a 0.5 token per purchase (but only full tokens are collectable). Or what are you asking about?

Technically, supposedly they net 1 token every two purchases, but that's just the same stuff. Just hide the fractional tokens from those who can't stand their sight, and it's fine.
I find it strange and annoying how you have to write entire sentences when adding a single digit would work just as well and be easier to keep track of, and I find it strange and annoying how you can sell multiple different 1-token items, and then have 2 or more half tokens which don't add up to a full token.

After some consideration I'll include the discount, but that aspect of the payment system still annoys me.
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The face on the toaster does not look like one of mercy.

syvarris

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Re: Hephaestus OOC
« Reply #2181 on: February 01, 2016, 09:56:04 pm »

@NAV
I also find the current system stupid, and somewhat annoying.  Just getting .25 token for each token in your design's cost would be more fair, easier to keep track of, harder impossible to exploit... But PW vetoed that system back when it was first suggested.

I don't get it.  Right now, a 4t item pays 1t in royalties, so 25%.  A 5t item pays 2t in royalties, for 40%.  Tinkerers are essentially encouraged to get their things priced at breakpoints, rather than at what they think is fair.  Also, it's easier to exploit, especially with 1t items, which always grant 50% royalties, and 100% resale.  If the Team Fund were smart and underhanded, it could buy a milnoplate helmet for every single person on every single mission, and resell them immediately after each mission, thus losing no money and actually donating money to Milno.  Fractional royalties wouldn't solve that entirely, but they would make it less exploitable--and they'd kill less obvious exploits.

*sigh*

Council!  I have designs.  First one is somewhat of a priority, because I know IronyOwl was interested in it, and would need it before the missions start.  The others can be ignored at your leisure, though.

Egan_BW

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Re: Hephaestus OOC
« Reply #2182 on: February 01, 2016, 10:19:05 pm »

Patience padawan.
Nah.
WHERE IS MY ELECTROBLASTER, MIYA?!
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Radio Controlled

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Re: Hephaestus OOC
« Reply #2183 on: February 02, 2016, 08:17:48 am »

Patience padawan.
Nah.
WHERE IS MY ELECTROBLASTER, MIYA?!
Oiling the nerf machine with its entrails.

Quote
I don't get it.  Right now, a 4t item pays 1t in royalties, so 25%.  A 5t item pays 2t in royalties, for 40%.  Tinkerers are essentially encouraged to get their things priced at breakpoints, rather than at what they think is fair.  Also, it's easier to exploit, especially with 1t items, which always grant 50% royalties, and 100% resale.  If the Team Fund were smart and underhanded, it could buy a milnoplate helmet for every single person on every single mission, and resell them immediately after each mission, thus losing no money and actually donating money to Milno.  Fractional royalties wouldn't solve that entirely, but they would make it less exploitable--and they'd kill less obvious exploits.

Only problem with that plan is the whole 'conscience' part that flares up whenever thought of mechanics abuse flare up.

But yeah, it's not exactly a perfect system. Though adding a token to the cost in order to reap more reward, also might make it less likely to get bought (though if sales lost weights up against the extra token, I dunno).

Quote
Council!  I have designs.  First one is somewhat of a priority, because I know IronyOwl was interested in it, and would need it before the missions start.  The others can be ignored at your leisure, though.

We'll get on it, but there's a very large amount of council stuff right now, so it might take a while :/
I'll try to get it done before the mission though. Even though it might start at literally any moment now.
« Last Edit: February 02, 2016, 08:20:23 am by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Unholy_Pariah

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Re: Hephaestus OOC
« Reply #2184 on: February 02, 2016, 08:20:50 am »

Quote
I don't get it.  Right now, a 4t item pays 1t in royalties, so 25%.  A 5t item pays 2t in royalties, for 40%.  Tinkerers are essentially encouraged to get their things priced at breakpoints, rather than at what they think is fair.  Also, it's easier to exploit, especially with 1t items, which always grant 50% royalties, and 100% resale.  If the Team Fund were smart and underhanded, it could buy a milnoplate helmet for every single person on every single mission, and resell them immediately after each mission, thus losing no money and actually donating money to Milno.  Fractional royalties wouldn't solve that entirely, but they would make it less exploitable--and they'd kill less obvious exploits.

Only problem with that plan is the whole 'conscience' part that flares up whenever thought of mechanics abuse flare up.

But yeah, it's not exactly a perfect system. Though adding a token to the cost in order to reap more reward, also might make it less likely to get bought (though if sales lost weights up against the extra token, I dunno).
Ignore your conscience, it only gets in the way.
Force milno do donate all proceeds to the team fund for self replenishing newbie equipment and wiki payment fund.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

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Re: Hephaestus OOC
« Reply #2185 on: February 02, 2016, 08:44:40 am »

And then Steve replaces tokens with remote controlled nukes.

Unholy_Pariah

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Re: Hephaestus OOC
« Reply #2186 on: February 02, 2016, 08:48:40 am »

matter saver.

Converting tokens to nukes only benefits me.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Radio Controlled

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Re: Hephaestus OOC
« Reply #2187 on: February 04, 2016, 01:18:48 pm »

Designs that need council approval
Spoiler: Brain Saver (click to show/hide)
Spoiler: Brain Saver Helmet (click to show/hide)

After looking it over, the council thinks that the brain saver helmet should be a no as it is. Reasons are that the closest equivalent in the armory (Fibroblast Enhancement Therapy) is ten tokens, and that an item that perfectly prevents stat loss for just two tokens would all but invalidate the stat loss mechanic and make death even cheaper than it already is.

The brain saver backpack however we think is a better idea, though with a few stipulations:
4 tokens
+2 med needed to use reliably (too low skill lowers chance of it working, might even make things worse)
room for one brain (regular human or braincase based)
reusable
Always prevent permadeath from being dead for too long
Has a good chance to reduce or fully prevent stat loss, depending on a roll. Higher med skill means bigger chance to fully prevent or reduce stat loss (someone with +4 med would just about always prevent stat loss, for example, except maybe for special circumstances).


Reasoning is that a system like this wouldn't just invalidate the whole mechanic at low cost and that it gives more importance again to medics at a higher level (now anyone with Mk.II or above basically has no real need for any medic, the suit does most of the work).
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

syvarris

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Re: Hephaestus OOC
« Reply #2188 on: February 04, 2016, 01:24:52 pm »

Bump for the council.  I changed the Paladin design to account for recent PW statements.  It now has a single human-sized SLMG, and many human-sized SLPFs which overlap.  This probably doesn't matter, but I'm posting anyway.

Also, since the SLMG can in fact be automated, I'd like to know how many forms I can pre-load.  This seems like a balance concern, which is why I'm asking you, but I'll put another poke up just in case.


@Radio in On-ship, saying that I'm still changing things
The only thing I really changed is the SLMG, which is not beefed up like I originally intended.  From a balance perspective, everything else is essentially identical, albeit with the added question of "how many shapes can the automated version pre-load?", but that's not a time-sensitive question.  The difference between a single large SLPF and several small ones might matter from a resource perspective, but I was under the impression you guys didn't really care about that.

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Re: Hephaestus OOC
« Reply #2189 on: February 04, 2016, 02:25:11 pm »

1.Can you (or anybody else reading this) think of a way to electrify the solidlight javelins that doesn't require ammo?  I'd try an automated elemental infuser as someone else recommended, but that has a limited battery.

Crossposting this a bit, but what are you trying to do?  Fling Zeus-lightning bolts?  Even if they're a valid conductor (which word of PW seems to confirm) I doubt they have capacitance to hold the electricity until they can discharge into the target.  You'd have to have some way to hold them to charge them up without them discharging into yourself/your suit and then fling them at the target.  That said, would it be possible to have trailing light "wires" that just create a connection to a suit generator to shock a target?
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