I decided to let the Doctrine have full-auto by default. Now you can piss away your ammo at unprecedented rates!
@Nik
Well, here's my original writeup for the Doctrine, modified slightly to account for council changes.
10 | 'Doctrine' Shard Autocannon
Description: The midpoint between the Testament and the Piezoelectric Shard Launcher, this weapon is optimized for use against vehicles and other moderately armored targets. While less damaging than the full-size PSL, the Doctrine is much more efficient against targets softer than battlesuits.
Ammo: Tank. 18 shards worth of fluid. 1 token per tank. Can use a PSL tank, which contains 81 shards worth of fluid and costs 4 tokens.
Stat Restriction: exoskeleton, strength +1
Designed by syvarris
Fires a shard 10x the volume of a Testament shard, or 1/2.7x the volume of a PSL shard. Can fire in semiauto, 3-round volley, or automatic* modes.
Damage: Single shards should probably be lethal to milnoplate level armor and below. (Testament 9-volley is only lethal to milnoplate on a very good shot, and fires 90% of the mass in a stream. This fires more in one shard.)
3-Volley should probably be somewhat weaker than a PSL shard. It's firing more mass, but in a stream rather than one cohesive shard. PSLs can one-hit battlesuits on a good shot, so hopefully this can two shot them, if both shots are good.
Automatic, is, as always, stupid and should not be used unless this is vehicle mounted. There's nothing to stop someone from doing so, though.
My intention with this is mostly to just make the PSL more efficient. The PSL is only efficient (for a shard weapon) against battlesuit-tier enemies, and even then it could stand to be a little larger. Most of the enemies targeted by a PSL are far weaker than that, so you end up wasting ammo most of the time.
The Doctrine is intended to be more ammo efficient against moderately armored targets, and still be capable of killing battlesuits (although with less efficiency than a PSL).
As far as role... Well, it's intended to be a semi-replacement for the PSL. The PSL is overkill for the vast majority of targets that we fight, even bosses. Synthflesh warriors, arbiters, protectorates--all of them are much softer than a battlesuit, and their primary difficulty comes from being difficult to hit
at all. Thus, having more shots (which are still large enough to be lethal) seems like a good tradeoff. Plus, on the rare occasions where we do encounter heavy targets, the Doctrine is still capable of dealing with them, albeit less effectively.
The PSL
does have a use; it's better against
extremely tough targets, like an Avatar of War. I actually think it would be a good idea to replace the PSL with a 15 token variant, which easily one-shots battlesuits, and is more efficient against super heavy enemies. The only problem with that is that we can't actually remove the PSL from the armory, so there would be too much redundancy. Also, it would be very expensive for a weapon that's not very useful most of the time, much like the HGC.
Lastly, just to stave off the inevitable responses about how we can't predict the field effectiveness... Yes, this is all according to
probably maybes, rather than guaranteed truths. The Doctrine could very well end up being a worse weapon than the blifle. I just hope it won't.