Wait, it costs for both deployment
and strikes? Somehow, I always assumed that it was deployed on 'when mission allows that' basis, and then it was all haggled from there.
Doesn't really matter, though. Because now I think it's time to consider deploying it for free, everywhere, and calling in for its strikes as you call in for the Sword's assistance - when the situation is grave enough. Why? Because back when the Sword's bombardment cannons were completely functional, it was a luxury. Now, however... it becomes a necessity.
This could really be paired down with steep increase in power of weapons available per strike. You don't just call an airstrike for a 'short sweep of cutting-laser strength' (how does anyone even achieve that strength/precision in the atmosphere? I'd assume it was scattered a lot even if it really had the power to force through all this gaseous distance), you call it for a nuke or a tactical laser bombardment (think M17). And I am fairly sure that with such things you don't call them on a whim, you do so in time of dire need.
So - the way nukes come as mission equipment. The way Steve's cannons have had come as implied back-up measures. This same way, I think, it's time to start deploying these shuttles not for tokens, but as part of mission preparation. (IF you feel stingy, we could make it a mission commander's choice to cut down on the mission paycheck for a few tokens (3-6) and to requisition such deployment, or not, but I think this is reflected well enough by the non-standard mission pay after Sword armaments' deployment.) So... let's take this one on the house, shall we? And, of course, it goes without saying that any destroyed HAG is less opportunity for future fire support, so that people would keep this in mind as they request their presence.
(Yes, I know that perhaps we still can occasionally use the Sword's cannons. I just believe that we need an 'official' alternative to that desperate measure, since the push has come to shove, and your high-altitude gunships fit the idea just perfectly. All in all...
you are the General of ARM here, and it's up to you whether we go on missions without the usual orbital fire support, or not.
So - sorry for hi-jacking your idea. But please consider the matter IC and see if we can really justify
not using HAGs as Sword cannons' stand-ins for the time being (perhaps until those are refitted, or situation changes, or whatnot). If you do so, I will humbly accept your rational decision on this matter, whatever the outcome; and I wish to think others will do as well.
It's not a matter of "nature of tokens" eternal discussion, or "power to everyone for free!" or anything like that. It's the matter of restoring proper mission security and reinstating the fall-back measures.)
Electronade is approved for Armory inclusion.
Trap kit is approved for Armory inclusion.
Blaster pistol upgrade is approved for Armory inclusion as option of the blaster pistol.And the rest, I believe, are not up for 'armory' purchase? Well, vouchers are, but those are still not finished, and the whole matter is being discussed.
Just a thought for more missile flavors: Grav-shot, kinamp, redshot, blackshot, and melter. Yup. Straight up copying gauss rifle rounds. Might as well give as many options as possible.
That is reasonable. I suggest either Tinkering it yourself, asking Tryrar to do it (as author of Kugelblitz), or ... waiting for Hephaestus to become operational once again, I guess.
(Though it bears mention that Anton/Sean already had developed kinetic missiles once upon a time. They were called... Hammer-something or other, I believe. But obviously, they are incompatible with Kugelblitz, and we're all about compatibility and stuff right now.)
...so, with all of the amps and manips now less reliable/more dangerous are space based fighter craft now a viable option? Could probably use modified sod brains with mundane weapons and blueradite based reaction drives with shark plate/hex sand armor
The big problem with 'fighters' is that they a)cannot deliver proper kinetic-damage with their weapons (because of extremely low mass); b)cannot deliver proper energy-damage with their weapons (because of extremely low-power energy sources).
Theoretically, they could be used with something that requires neither large energy input nor large mass to work. That leaves us with: Nukes (which are kind of expensive to be mass-deployed like that, but maybe not so much) and artifact/anomaly-based weapons. Of the latter, if glow-worm guns could be fitted for space combat, I think they would be the best since even a single hit can theoretically kill a warship in time; and then there also are HEP/PEW weapons, which provide enormously greater power output for meager power input.
There is, of course, the whole other discussion about fighters, but this part is the one that can potentially be solved soon, and that's why I'm looking forward to us revisiting this question.