@RC: I can't think of anything to add. If you can do the formal writeup for the Medibox that would be nice.
Ok for me, but is it a problem if I wait with that until all the details are worked out with pw? No problem with doing it, but wouldn't wanna do the same thing twice (because lazy!)
Also nice to see such enthusiasm, seems the team fund won't even have to lift a finger this time (more lazy!)
It's a great option (although I'd still prefer mobility), but the council has basically vetoed it for (poorly thought out >.>) reasons. You can wait for it, but it might not ever exist, so that's probably not a good plan.
Ack! Syv, you wound me! But seriously, one might not agree with the decision, but that doesn't mean it was 'poorly thought out', you can be certain the matter was discussed with all the attention it deserves.
Actually, the Council has only vetoed mass production at the moment, since the only problem is pricing. They have no power over prototypes. Anton will still create a prototype and send it to the Sword, as trade for the Pyramid Artifact that he'll need in his research to improve on the PEW.
Hmm. Assuming, for a second, that pw will even allow items that aren't approved to still get a prototype somehow, there is still the matter that the team fund is what hands out the prototypes, and that prototypes are temporary, not owned. Finally, I wonder if it should be allowed for Hep people to trade with things they didn't buy with personal tokens. What's stopping one from trading a dozen battlesuits for the next interesting nyartifact?
Well, you're taking too long to decide on something worthwhile, and since I consider the design at least as balanced as existing gear, I see no problem with putting it through trials. Like I said earlier, either change all gear to this new balancing system of yours, or stop hammering down on new hardware.
Consider this a mutiny. (Or a vote of no confidence, or an impeachment, whichever works for you. )
Again, there was a counteroffer, but it was about in the same range as what was quoted before, and you shot that down. Also, people, never forget that if you disagree with the council, you disagree
with pw! He was
explicitly asked if he disagreed, and he didn't. As for why it shouldn't get a prototype: what is to stop one, if this gets through, from building a variant with ten gauss cannons and (after rightfully being told it's too expensive) just handing it out as a prototype for a mission? And after that, why, I can give one with a couple plasma launchers, why not! And then one with some of both! Free suits for all!
There should be no improvements based around making it cheaper. It's not a box of 2 PEWs bundled with an AS, it's literally all one weapon system. The current pricing system does not work the way you want it to, equipment that is "in effect" a combination of other equipment does not get priced around how expensive the equipment is individually, because by that logic a Mk3 would cost ~20 token, and a battlesuit would cost ~40. Neither is it priced by how expensive it is to make, even if it is, inherently, a factor. Token cost reflects one thing and one thing only - how powerful and/or dangerous the item is to have someone wield. It's nigh literally brownie points you have with the ARM/HMRC/Steve. As such, a lot of the costs are arbitrary.
Assuming we say all of that is true, we still come to the problem this idea wanted too much power for too little cost. Next to that, if tokens didn't represent resources a little, then why are harmless items not free (medkits, scout eyes, etc)? Hell, why is scrap metal, beyond the first few pounds, not free?
As I said before, either get PW to overhaul the entire armory for this linear cost progression of yours, or start grokking tailor-balancing. (And keep in mind I'll be designing mechsuits to fill the AS/-/Avatar firepower gap in the future )
And as I said before, do you really want to bother pw with retro-active balancing everything? I'd love to, but I'm pretty sure that would lead to a series of computer banks overloading and exploding somewhere in Alaska.
As for the token price - Sean is right, tokens don't add up. The real price of a battlesuit is somewhere in the hundred(s) of tokens, as I recall from before; both the mass-production discount and the nature of tokens go towards the semi-exponential nature of theirs - which can be literally considered as a measure of "Steve's trust", for it serves that purpose better than anything. Furthermore, in the recent pricing trend, prices have been lessened even more - partly because it's the trend, partly because the equipment skill requirements are more widespread now. In effect? Tokens value is increasing over time.
Finally, I have already demonstrated that real suit-integrated PEW resource-cost is (roughly) somewhere around 2-5 tokens per item; that alone adds up to 15-token assaultsuit variant.
All in all, it's a long-standing ER rule that a package is both greater and significantly cheaper than a sum of its parts; all the best Pw's designs are based on it.
Isn't your reasoning based on what parts/resources the PEW uses, and therefore doesn't rhyme with 'tokens represent power only'? Secondly even then, we still come to the conclusion that the council, and pw, thought it was too much power for too little cost. That would mean the core principle stands, but that it wasn't applied well enough in this case.