@Radio
I've always been semi-customer oriented. It's just that now I'm taking into account customer psychology too.
Anyway, the AS can trade away armor, the arm kin.amps, overdrive mode, electrification system, wheels, riding handles, and maybe the emergency eject pod? It might also have jump rockets, but I'm not certain those weren't removed already. I have to check. Another thing that could be traded is exoskeleton strength. The mobility variant trades away one set of hex composite armor, which is cost-wise the same as on the original BS.
It lost the claymores to pay for the new things like wheels, so any BS variant that lost claymores can't be directly converted.
And yes, the AS is much smaller than the BS. It's at least twenty two inches thinner, plus the benefits from being a more compact/efficient design. PW said it could fit through slightly larger than average doors, which is why I said it could 'squeeze' through doors. Should I change it to specify 'slightly larger than average'?
It's not effective indoors, but it can crouch and crawl through them easily enough.
@Paris
You make good points, I haven't really considered space magic user much. I've always figured that a space magic user's best variant would just be the toughest one, which is pretty much just the standard variant.
As an aux user, I think any variant is great. Aux doesn't really have any particular area that it focuses on, and it can mimic most other specializations given the correct equipment. An aux person could buy a variant meant for a different specialization, and can then mimic their role.
The stealth idea is very interesting. Something that trades the armor and most of the special systems for cloaking. I'd have to talk with PW about it.
I'll ask for variant ideas in the OOC thread after I'm done with the forcefield material.