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Author Topic: Hephaestus OOC  (Read 164197 times)

Nikitian

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Re: Hephaestus OOC
« Reply #1050 on: April 24, 2015, 06:42:22 pm »

Ah, so we can make live sacrifices to the bluerad gods to make the batteries 50% more efficient! Go for it, I say!
 :P
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

spazyak

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Re: Hephaestus OOC
« Reply #1051 on: April 24, 2015, 07:16:12 pm »

woops clicked wrong ooc
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syvarris

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Re: Hephaestus OOC
« Reply #1052 on: April 24, 2015, 11:13:13 pm »

I am tired.  Sorry for any incoherence.

Quote from: syvarris
Will do
So I actually wrote that thing up, but ended up feeling bad about it.  Partially, I was wrong about how much stuff was redundant--mostly only con weapons are outright redundant, due to their similar design goal.  There's stuff I think is overall a poor idea, like most melee weapons, but not so much that's actually redundant.

The rest of why I feel guilty is it just shows how terrifically opinionated I am.

I can post it if people really want my opinions on what stuff has no real purpose.


(Some stuff is obselete because I wrote it as I read through the posts.  Radio's tinker questions answered some things.

@spazyak

Aww, I was really looking forward to seeing what you posted here.  I expected it to be interesting, considering your history of creative tinkering.

Nikitian

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Re: Hephaestus OOC
« Reply #1053 on: April 25, 2015, 01:31:28 am »

Wall-texting continues!

Quote from: syvarris
While suppression was the original purpose of the testament (Hence the Light Shard Weapon pun), I swapped my stance after Sean developed the spektr.  The spektr has infinite ammo, and can suppress quite well since it can fire visible lasers.  Also, it can spray high diffusion lasers, which would effectively blind anyone you aim it at.
Here we come to a polite disagreement again. As even Sean mentioned, it's not enough for the weapon to be visible to provide suppressive fire; it has to shoot and miss a lot (and hopefully be also loud). Plentiful of ammunition, full-auto capable, each shot crackling with electricity as it hits, Testament fits the "suppression weapon" bill much better than Spektr - if anything, Testament is more flashy and thus more capable of providing the "show of power". But we agreed to disagree here.

Quote
Hand Cannon vs. Brisant
I still think that one being hand-held and direct-fire, while the other being stationary (placed on the ground for firing) and indirect-fire, these two weapons are quite different. It is impossible to check the ranges now, but I think Brisant has quite greater upper range limit (Long in older range categories, I guess). Yet, it probably has less accuracy and cannot be fired on the hip.
All in all, I think Hand Cannon, with its diverse range of ammo and more "accurate and specialised weapon" outlook is better suited for our missions. Whereas for regular army use, where fancy gadget ammo is not really needed (compared to pure firepower and cheap if a little inaccurate destruction), Brisant is better of the two.

Quote from: syvarris
Why do you believe the cutting torch has superior power to a lasrifle?  I was under the impression that people typically used up whole minutes of 'ammo' when they cut with it, but rarely used more than one mag when cutting with a baseline lasrifle.  How often does cutting speed matter, anyway?
To be honest, I think it's the matter of our GM striving to be reasonable and not delve too much into energy spent calculations (see: melting on a steel cast with a single 30s laser battery on M1); CT can spare those minutes, so in all actuality it does use them up - while all a lasrifle can offer is a single magazine's worth, so it's gets spent while doing the job.
As for the power - my impression comes chiefly from the description ( you know, "powerful chemical laser") and the fact it's very specialised (short-ranged, practically no focusing, special ammo, etc.) and still more expensive than the laser rifle. Might be misguided, but at least it made some sense.
Conversely, I think about half the time laser rifle probably would not have been able to do the cutting job nearly as well, so... yeah.

Quote from: syvarris
-snip-
Did that make sense?
Yeah, it did. Actually, I must have gone overboard there, defending the right to buff things, so I'm sorry. It's a bit of a pet peeve for me lately that there is only the nerf bat for retro-balancing purposes - that instead of confirming that new, upgraded thing is even better than the old one, the old one gets slanted and now the new one is "reasonably good". Once again, sorry.

Quote from: syvarris
Well, I think cutting things is actually a really valuable part of the lasrifle.  It gets used quite a lot.  That's a matter of opinion though.
See the above about laser rifle cutting capability on topic of utility lasering; as for combat cutting, I think it is overrated in the sense that we're accustomed to it. Take it away (while promising a better damage output) and an average former convict wouldn't notice. A matter of opinion, though, I agree.
Maybe we could make and give out 0-token knives as part of every trooper's gear? That would help with quite a few cases where cutting is needed.

Quote from: syvarris
Do you think Lars would have chosen a long range BS over a long range AS, if such a thing had been available? :(
Actually, I must be missing your point on this one. Yes, I'd think that if a long range AS was developed and prototyped, Lars could just as well pick it instead of long range BS; my original point was that we didn't consider any AS with in-built weapons efficient and worth of manufacturing, so our troopers had to prove us wrong on that decision. (If long range AS was planned to be built, but was postponed/scheduled for later, I withdraw this argument.)

Quote from: syvarris
Anyway, 'inferior but different' is sort of the worst option in my opinion.  If it's inferior, but looks different enough that one might not realize it's inferior, that's bad.  It'll lead to people buying the thing when they have no good reason to.  This is my primary objection to armory clutter- there's lots of people who don't even understand what old standard weapons are capable of, since they aren't obsessive interested in the subject like me.
Aaand I think we've just stumbled upon yet another milestone on the road between "waste of resources" and "efficient weapon design" ;) Let's change the initial postulate again: there are "useless" weapons, there are "different but inferior" weapons (like the ones which you just mentioned) and then there are "slightly inferior but different" weapons (the latter being, say, mobility battlesuit compared to default battlesuit (for army use, with purpose of shrugging off damage in mind)).

Quote from: syvarris
I'm not sure how good of an idea this is.  I doubt we can get 1-token gauss rifles, and if we're allowed to increase the value of a magazine, it would make more sense to add ammo capacity.  Also, it would mean overcharged shots won't work.

I've been wanting to make an automatic with a much lower caliber for awhile.  I was hoping to make it cheap enough to serve as a better standard weapon than the GR.

Well, it was somewhere in Tinker limbo ever since my first character died without finishing his project, so yeah, I can understand you here :P

I don't know about the overcharge shot, but maybe it can be worked in somehow; and if it cannot, with the abundance of cheaper high-power weapons (Testament, blifle, Spektr), it might even not be that important. But I feel that if the lasrifle does end up replaced with blaspistol (which I hope to happen), we should work on the kinetic weapon equivalent also being of the same 1-token price.

Quote from: syvarris
I'd first ask how much power I can get in a 1-token battery, then I'd ask how much power is required for a laser pulse to kill a milnoplated target.  If I didn't determine the second step by asking how many of those shots would be in a 1-token blurad batt, then I'd divide and get my number of shots.  After that, I'd ask how expensive the device is, and determine if the given prices and values are worth it compared to other weapons.  If so, I'd present it to the council, and if not, I'd toss it out.

 But that's my methodical mathmatical approach, which has caused PW to cry for my blood half the time I talk to him.  So, maybe you're right and my method isn't the best. >.>
I must admit, I like this approach - it's self consistent enough to avoid major "balancing over and over" pitfalls.

Also, now that I think of it, if RC's quote is correct on blas-pulse comparison to energy-seconds of laser weapons (2sec=single pulse), it means that we get 40 seconds worth of laser rifle fire for 1 token of blaspistol-sized-battery (compared to 120s/token of laser rifle battery these days), and 20 seconds worth of cutting laser fire for 1 token of blifle-sized-battery (compared to 30s/token of cutting laser battery).
It's outrageously inefficient for a powersource stated to house more power than old batteries. Eyeballing the number, I would still suggest 10x conversion rate (rounded for PW's ease of comparison; to be more precise, 100% equivalency would be 6x, so maybe 7x~9x). It would be nice, it would be noticeable, it would solve quite a lot of problems with power consumption and comparison rates. But the proper way is the one syv suggested, clearly.


On "outdated equipment":
I've been thinking about it and came to this idea: how about we put the whole original Altered Wars-legacy equipment list (plus-minus a few entries) on a separate page, "Outdated Armory" or something, and then let only the new, high-tech and highly efficient equipment on the regular Armory page? That way an average trooper could look and see only the "best" options at first glance; and if he finds a glaring hole where something suiting his needs should be, he could go and look over the outdated equipment list - at his own risk. Of course, we would have to put in even more effort to cover those glaring holes in the list, but that could just as fine be work in progress with the new and modern equipment list in place.
(Unfortunately, so far that suggestion probably works only with Con weapons list, due to the sheer number of new entries there, but that alone would be good enough for purposes of clearing up the Armory clutter.)
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

syvarris

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Re: Hephaestus OOC
« Reply #1054 on: April 25, 2015, 12:57:44 pm »

Nik, do you think you could spoiler your text walls?  It's not so much so that people can just skip the spoiler, but so that you have to do less scrolling to find things.  It can be somewhat tiresome even on 15 posts per page, I can't even imagine what it's like for the people with larger pages.

Spoiler: Spoiler'd for length (click to show/hide)

@Sean in Heph thread

That... wouldn't really help.  I could do less actions, and that would be kinder to PW, but I'm not sure what else to do for each question.  Am I supposed to describe Saint's posture, tone of voice, the environment?  That all seems like bloat that would make it hard to understand what's desired.

Maybe I'll reduce my actions to five from now on.  Just to be less mean.

Nikitian

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Re: Hephaestus OOC
« Reply #1055 on: April 25, 2015, 01:26:09 pm »

Sure, no problem; I refrained from packing text into spoilers mainly because it was all addressed to one person, so not much way to meaningfully divide into sections (and a single spoiler in a tiny post seemed slightly ugly; I'll do so now that you asked me to).

Also, what's with RPing you're talking about? As in, why would you want to reword perfectly fine bolded actions as questions, asked into nowhere, to no one in particular, and intended to be replied by GM, not any particular person (not even ARESTEVE)?
I can confirm that you can do perfectly fine and natural RPing when it is called for ( ;) ), why convert natural work actions into awkward semi-RPing? Especially when both can coincide in one's action post (not to mention numerous non-action ones) just as fine.

Edit: I just re-read the last Hephaestus post of Piecewise and I think I can understand where that comes from. Still, I stand by my belief that (even if this is exactly what Piecewise wants, which I doubt), substituting talk for equal actions is not RPing science; the real thing would be to take out the experiments personally - which is, while it sounds good, quite difficult to make happen. Sean's/Anton's personal research on HEP and proto-PEW is supposed to be an example, but half of the experiment was swallowed by pms, I presume (actually building the thing) and the other half consisted mainly of "operate the prototype, hide at safe distance, test on various armor thickness" - which is actually not that much to do. And even then it was more of "engineering" kind of testing, rather than "scientific".
« Last Edit: April 25, 2015, 02:03:20 pm by Nikitian »
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

syvarris

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Re: Hephaestus OOC
« Reply #1056 on: April 25, 2015, 02:44:47 pm »

Well, did you listen to the last ER talk?  In it, PW mentioned how Hephaestus wasn't really what he wanted; He described his desire as closer to what Sean did with the PEW testing.  I was also specifically mentioned as an example of what he didn't want: Text walls asking about armor thickness or other detailed numbers.

I felt guilty about that, and tried to talk to PW about what he wanted, and he suggested I try to actually RP experiments rather than just ask questions of god and magically get answers.  I tried to do that by having Saint personally meet with the scientist leading the forcefield project, but it ended up with Saint asking a scientist to do things, and still magically getting answers.  Hence why I said I'm doing a bad job--It's only barely 'better', and not really at all what PW wants.  I'm not sure how to improve it though.  I've tried writing action commands for doing it personally, but they ended up looking nearly identical to my old actions.  Writing in third person made it look different, but also seemed confusing and odd.

And yeeaaah, I fully agree with you on that last paragraph.  Maybe PW means he wants me to PM him my actions...

Kriellya

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Re: Hephaestus OOC
« Reply #1057 on: April 25, 2015, 03:22:42 pm »

I feel we have an issue of speed vs. good RP.

What PW would like to see you do is RP out experiments. Depending on the player, I could think of a couple ways to do it. One would be to 'talk to yourself', another would be to pair up with another player, a third might be to place yourself as head of a NPC team that you are discussing the experiments and later design with. All up to you, all pretty optional as well.
The issue, I think, is that Heph has a lot of uninteresting experiments that have to be done before they can even know what *interesting* experiments there are to do.

This is 1) potentially boring, when the experiments aren't interesting and 2) slow, if you can only have one experiment going at a time. It's the same problem that led to the wall-of-text tinker posts, and the wall of text Heph posts. People wanted to get done with their tinker ASAP, so they asked a TON of questions in one post, and basically tried to do this entire process of experiment-result-engineering in a single post, so they could get everything they wanted done in one PW post. The problem is, they also need some of that information in order to continue to the interesting part.

I feel like spicing up the procedure will take a combination of the broad, rapid tests, and targeted experiments, followed by engineering.
First, for most subjects, you're going to have a suite of quick tests you want to run on it. For example, for most materials, you're going to want to know all about the properties, which can be done with a series of rather rote tests. If it's an artifact, you're going to want to push all the buttons in a controlled way. If the artifact doesn't have buttons... best of luck to you.
Second, when some interesting property is discovered, you'll want to make a targeted experiment to explore what you can do with that property. Sometimes, maybe if an artifact was used on mission, you'll already have a targeted experiment in mind, as was the case with the glow-worm gun.
Finally, once you know what the subject can do, you can start copying it or engineering new devices from it.
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Nikitian

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Re: Hephaestus OOC
« Reply #1058 on: April 25, 2015, 04:03:36 pm »

Spoiler: To Syvarris (click to show/hide)
Spoiler: To Kriellya (click to show/hide)
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Kriellya

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Re: Hephaestus OOC
« Reply #1059 on: April 25, 2015, 04:35:35 pm »

I find your ideas helpful and agree with many of your secondary points, but I must disagree with you in the central premise of "we need more RP", for reasons explained in the spoiler above. Long story short, I believe that Piecewise is more interested in chances to fuck us up than us merely RPing our scientific work here in detail. RPing how we make choices and survive the consequences is nice and cool, and it's derivative of the fact there were those choices and risks in the first place.

Now, dangerous experiments and field-testing is another thing entirely, of course; but high-lighting those isn't exactly "RPing research in detail". And then, until a certain danger threshold and/or except in very special cases (like Nyartifacts that cannot be researched by NPCs), even disastrous experiment results would be effectively harmless to us due to plain regular precautions and safety mechanisms.
That is, until we cross that certain danger threshold, and until we start working with very special cases. 8)

Oh no, I agree with you on that. We don't need more 'RP', persay, just more action. Which is, in a certain respect, still RP :P

Think of it this way. RP is two parts: The fluff you add, and the actions you take. We don't need more fluff, necessarily. If that's what you want to do, or not do, then go for it. I usually appreciate it, but it's not needed :P
What we *do* need is more meaningful actions, which is still a part of RP. Right now we just have 'hey you. Come up with all the insights for me' There's no story being crafted in how Heph's products were created, or how we discovered what we could do with these artifacts, just PW telling you that your scientists made a thing.
I mention 'fluff' aspects because they might help you come up with actions. As in, if you're having trouble coming up with an action, try thinking about the fluff. If you were talking to yourself about it, or at the head of a team doing science, what would your next step be?
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Nikitian

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Re: Hephaestus OOC
« Reply #1060 on: April 25, 2015, 04:53:50 pm »

Ah, glad we're on the same page, then.  ;)

Thank you for your "inspiration in finding details" approach then; myself, as I said, I was mostly thinking of "inspiration in transcending details" and doing "action" things on a higher scale (where things are inherently unsafe and free from being bogged down in technicalities). Both approaches are valid; and now I have to think of how to incorporate yours into my future research.  :P
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Radio Controlled

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Re: Hephaestus OOC
« Reply #1061 on: April 26, 2015, 08:15:16 am »

spoilers!


So, I propose the following for the blasters: let's do them 1 by 1, and if we encounter an issue, we'll ask pw for clarification.

So, blaster pistol:
Spoiler (click to show/hide)
« Last Edit: April 26, 2015, 08:31:21 am by Radio Controlled »
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Nikitian

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Re: Hephaestus OOC
« Reply #1062 on: April 26, 2015, 09:54:51 am »

Aww! And then so little said to me, and so much to syvarris-kun.  ::) This greatly disappoints me, Radio Controlled-san.
Spoiler: Blaster Pistol talk (click to show/hide)
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Sean Mirrsen

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Re: Hephaestus OOC
« Reply #1063 on: April 26, 2015, 10:13:02 am »

Aww! And then so little said to me, and so much to syvarris-kun.  ::) This greatly disappoints me, Radio Controlled-san.
Spoiler: Blaster Pistol talk (click to show/hide)

I have considered all "blaster" pulses to be concentrated equivalents of 5-second beams from their respective analogues, because 5-second beams were the default mode of attack for as long as I can remember. In this case, the battery capacities closely match their current regular equivalents - the lasrifle gets 24 5-second pulses per 1-token clip, versus the blastpistol's 20. The cutting laser gets 12 5-second pulses per its 2-token battery, the blastrifle gets 10 shots per two 1-token clips.

I don't think the laser pistol should have "precise" diffusion - it's not a sniping weapon simply by not having the right form factor for it, it needs more focusing chambers.

You can, if you want to, completely replace the current-gen laser rifle with the pistol form-factor. Have two versions of the same weapon - a 2-token one that can fire in continuous beams, and a 1-token one that's limited to instant pulses. The core of the matter is that tokens are not a measure of how expensive something is to make, or how advanced it is - it's a measure of how dangerous it is to give to someone. A laser pistol that's exactly as powerful as a laser rifle, should cost at least as much as the current laser rifle, because it's at least just as dangerous.
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Re: Hephaestus OOC
« Reply #1064 on: April 26, 2015, 10:17:30 am »

By the way, is blaster pistol's rate of fire limited only with how fast and often you can pull the trigger?
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