I am kind of starting to dig on the "Jeckel and hyde" possibility here. My character's weak mental constitution is PERFECT for making him "The fall guy" for offing our new "Baron," and thus fully entering the NeverTaxed conspiracy. If Pencil_Art does not take his turn, then that means it will be during my tenure that our bloodsucking Baron von Vampyre the 1st has his mysterious disappearance.
It would also make a poignant, and frightening point of focus to make him depart from his self-depricating cycle of self-debasement--- The prospect of being drug back to work off his debts and have what little he has worked to achieve here in NeverTaxed pulled out from under him, just to satisfy some fat fuck on the throne--- !!!!
Yes... I think it would work nicely. He could become quite the rabid supporter of NeverTaxed in this fashion, and the physical embodiment of his boogeyman (the barony), and relentless pressure from the MTS to bring NeverTaxed down, would provide him the inspiration and focus to actually succeed in his dreams.
I like it. It's so dark, and beautiful at the same time.
*****
In other news, I am downloading the save to have a look around, just to get a feel for what needs to be done when my turn does roll around. News updates are great and all, but lacks the fine details.
Nothing serious mind. Just looking around.
Looks like the first Z level down is peat. Meh. Second level down is sandy clay, then red sand, THEN clay. Must be an embark with "deep soil." Looks like wierd's little ceramics experiment (only place left to put the shop is on the roof!) will have to have the clay collection zone inside the mine. That's the only place that fits the other rules for constructions that has easy access to clay. It's a bit of a fair walk from his house, but that's fine.
Digging through the seeds section in the stocks menu, we have seeds for the following crops:
Ratweed
Fisher Berry
Dimple cup
hide root
alfalfa
cellery
lettuce
plump helmet
cave wheat
rope reed
spelt
rye
foxtail millet
carrot
parsnip
potato
quinoa
grape
cranberry
(bayberry)
(apple)
(cherry)
(persimmon)
(plum)
In addition to those, I see active wild instances of the following crop plants on the surface that havent produced seeds yet:
Peas
Red spinach
Raspberry
There are many saplings for walnuts. Not sure if nut collection is allowed yet, but it could be a useful product if collectable. Suggest leaving some walnut trees intact.
So far it seems we have only the rope reeds for cloth, and only hide roots for dye. Our dwarves are all going to be wearing red and white at this rate.
Strongly suggest appropriating seeds for other dyestuffs and at least one other surface cloth staple crop. This will allow multiple embellishments per cloth article without having to resort to wool.
Speaking of wool-- let's look at our options for husbandry.
a pair of dogs (Yay, dwarven delicacy since .40d!)
a pair of sheep (Ram and ewe)
A pair of cattle (Bull and cow)
a pair of chickens (Rooster and hen)
a pair of pigs (Boar and sow)
MULTIPLE PAIRS OF CATS!! (DANGER!)
and mismatched animals:
A female guinea hen (pet)
a male blue peafowl
a male goose
a female goat (pet)
a female duck
a female rabbit (pet)
(list not exhaustive)
This means cat leather in the near future, potentially lots of wool, milk, cheese and eggs.
Reviewing available clothing items in the stocks screen, it looks like at least one dwarf is experiencing clothing wear, but it is still in the early stages. Still, suggest getting the farm and cloth industries running before we have naked dwarves running around. I see that wool cloth has been made previously. (its brown, and not white in parentheses, indicating local manufacture) We should focus on getting sheep going for cheese and wool production, getting those chickens going for meat and eggs, and getting those dogs trained for basic police action type war animals.
We DO have a migrant animal trainer: Rimtar Oddomiseth. Getting her up to snuff on training war or hunting dogs would let us make her into a notable, given that there are giant creature variants in the area. She needs to be at least proficient before we set him the task of trying to tame giant animals to keep the MTS away. Currently her animal trainer skill is "rusty."