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Poll

Should founders be rewarded with tiles to build on?

Founders should have a fixed number of useable tiles to own!
- 5 (29.4%)
Founders should be awarded more tiles to build on by popular consensus!
- 6 (35.3%)
No hard limits, just be reasonable!
- 6 (35.3%)

Total Members Voted: 10


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Author Topic: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)  (Read 55224 times)

wierd

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #585 on: January 05, 2015, 05:31:11 pm »

It's all the worthless children.  Item clutter probably does not help any, but dwarves have large data structures associated with them-- and there is no practical benefit from having 200ish dwarves, when 100ish of them are children.

Its all the problem, none of the benefit.

Somehow, NeverTaxed has become the place where women and children run to in the face of war with the goblins.  That's about the best way to view the current predicament. 
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WillowLuman

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #586 on: January 05, 2015, 06:08:50 pm »

Well, it's far from the main war, so it makes sense.
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pisskop

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #587 on: January 05, 2015, 06:24:14 pm »

I . . . I have a solution to our 'lag' problem.

Step 1:
Spoiler (click to show/hide)

Step 2:
Spoiler (click to show/hide)

Step 3:
Spoiler (click to show/hide)

Step 4:
Spoiler (click to show/hide)

Step 5:
Spoiler (click to show/hide)


Also, stand by to Standby.

---


Nevermind, the carpenter got curbstombed by the adults :[
« Last Edit: January 05, 2015, 06:30:21 pm by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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WillowLuman

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #588 on: January 05, 2015, 06:31:54 pm »

Which carpenter?
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pisskop

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #589 on: January 05, 2015, 06:32:36 pm »

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

WillowLuman

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #590 on: January 05, 2015, 06:37:31 pm »

Yeah, werecreatures are only really a threat to unarmed civilians who aren't in mobs.
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Asan W

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #591 on: January 05, 2015, 07:36:07 pm »

I will take the warehouse manager position.

Timeless Bob

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #592 on: January 06, 2015, 03:40:16 am »

I've got an idea! 

1. Build a big building in the shape of a shoe
2. Fill it with statue gardens 3x3 big, each dedicated to one of the children dwarves
3. Build water well inside building, next to small farming plot and food pile
3. Put one bed in there and dedicate it to the oldest female dwarf in Nevertaxed
4. When all children and the ancient female dwarf are inside the Shoe-house, lock and forbid the doors
5.  Rename old female "Hubbard", profession: "Mother"

(It's a bad idea)
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Broseph Stalin

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #593 on: January 07, 2015, 10:21:31 am »

Rules weren't super clear but you can't own multiple industries, there are a lot of workshops by or inside buildings that are part of different and unrelated industries.

Broseph Stalin

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #594 on: January 07, 2015, 03:05:18 pm »


I'm going utterly mad. Every time I sit down to fix a problem I see a more severe one and as I prepare to invest my attention in that I discover another problem worse still. In better news evictedSaint has accepted my offer and she is one step closer to being someone I can trust. My next project should be Wierd who I've had the most tumultuous working relationship with. His efforts to establish a clothing industry though noble fell victim to unforeseen and possibly unforeseeable circumstances. In an effort to persuade him we are on the same side I shall personally see to it his presently floundering enterprise is a success starting by solving a simply problem.


For the clothier to do his job he must go behind the house grab a bolt of cloth go back around front and enter the workshop preform his duties and then go back behind the house for another. I have ordered the doorway replaced with a wall and the back wall removed to create a doorway meaning the clothier will have to go a third the distance. I'll also be issuing production orders to ensure every dwarf in the village has
A shirt, a pair of trousers, a pair of socks, a pair of shoes, and a hood. I like the idea of a village full of hooded dwarves. I'm certainly not getting ahead of myself and my interest in the Order of Tombs is strictly political but the idea of hooded figures chanting in unison in the secluded chapel is... worth thinking about.

PK I suspect would like a bone carving industry to finally ply his trade but as it turns out he has not been replaced as keeper of the refuse pile and therefore nobody can manage the dump. We also have a rogue leatherworks, that has been summarily destroyed. I still have to go over who has the authority to own an industry and compare that to the industries we have and the industries available but if even remotely possible he will have a bonecarving studio to work from.

HugoLuman has become quite the warrior and woodcutter and I think that she may appreciate the people of Nevertaxed no longer kowtowing  to the elves. My plan is to order a bit of conscription, crank out some more armor, and then in plain view of the elven traders hack down that damned tree growing through the middle of one of our soldier's home. A suitable army and a show of force should be enough to establish some friendly relations.

I'll have to think of something for the other founders as well.

Granite 15

During the rennovations we discovered a severed arm on Saint's roof, probably left over from the werebeast attack. Hooray. In other news I've gotten a bit of heat because one of the ingrates who ignored my production orders had his hand badly smashed when he was beaten. Why don't these idiots understand that when I say “make shields” I mean “MAKE SOME DAMNED SHIELDS THIS INSTANT!” When a dwarf comes to me complaining that they're frightened of the werebeasts, goblins, or giant owls I take them to the balcony of Silverpelum manor point out and say “Look there, you see? They're making shields and those shields will be wielded by our staunch defenders and will protect Nevertaxed from harm. I cannot do that if they aren't making shields! Neither can I deal with the constant complaints about places to sit without more chairs and niether can I do my duty with an office so pitiful! My complaints have gone unaddressed long enough. I've appropriated the as of yet unclaimed face veil artifact and several bars of the purest platinum for One of Evictedsaint's SEVEN shopboys to install in my home in place of the conglomerate tiles now there.

In other news: Elves.  Filthy tree huggers have no idea what they're in for but for now it's all smiles and handshakes till the diplomat arrives.

evictedSaint

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #595 on: January 07, 2015, 06:20:48 pm »

Seven shop boys?  Hehehe, looks like the Guild of Metalworking is growing stronger.  It's easy to ignore one lone dwarf, but eight?  That's a comfortable little block of power Bim has there.

WillowLuman

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #596 on: January 07, 2015, 06:21:56 pm »

How are my dwarf's military skills? Has she gotten over her limp?
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Broseph Stalin

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #597 on: January 07, 2015, 07:20:09 pm »

How are my dwarf's military skills? Has she gotten over her limp?


Motor nerve damage, permanent.

Broseph Stalin

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #598 on: January 07, 2015, 08:01:35 pm »

What's great about babies is that they're born with cave adaptation so even if you have an entirely aboveground village everything is still covered in vomit forever.

Broseph Stalin

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Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
« Reply #599 on: January 09, 2015, 01:13:39 pm »

I will take the warehouse manager position.
Lord Lemonpie has it. I gave you the trapping industry, Lord_Lemonpie has been the warehouse manager for quite some time. You could trade if he's up for it though.
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