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Author Topic: Tergel, "The beard of all beards" [12x12][16x16]  (Read 71385 times)

CowThing

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #30 on: May 03, 2015, 07:53:56 am »

But the update is out now!
• Added TWBT support!
Nice, thank you, changes like these make this my favorite ASCII tileset!
I suggest to edit tile 248 in the Text tileset, it's used by the Extended item viewscreen dfhack script to display material temperature.
And the bundled init.txt is not configured properly for twbt mode, you need to modify:
Code: [Select]
[FONT:16x16_Tergel_Text.png]
[FULLFONT:16x16_Tergel_Text.png]
[GRAPHICS:YES]
[PRINT_MODE:TWBT]

Thank you! I'll edit tile 248 for the text version.
And I kept the init.txt vanilla for people that wanted to continue using it without TWBT. I did include instructions in the readme.txt about how to enable TWBT. But I think I'll just include separate vanilla and TWBT folders, so people can quickly and easily choose which one they want.


Edit:
Alright, I have uploaded a new version, 4.1, with a new text tile for 248, and separate folders for Vanilla and TWBT versions.
« Last Edit: May 03, 2015, 09:27:49 am by CowThing »
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Meph

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #31 on: May 03, 2015, 12:21:53 pm »

Would you consider doing a 32x version?
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CowThing

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #32 on: May 04, 2015, 11:56:33 am »

Would you consider doing a 32x version?

I wasn't planning on it, but I could try and see how it looks.

Max™

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #33 on: May 04, 2015, 10:56:12 pm »

I am also curious how it would look.
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CowThing

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #34 on: May 20, 2015, 07:35:14 am »

Here's the first 32x32 version:



Only the main tileset so far, I'd like some feedback on how it looks!

DragonDePlatino

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #35 on: May 20, 2015, 11:13:26 am »

That's very impressive! Your set retained a lot of that simple charm after the upscale, and I can't really see anything I would change. The way you handle 1-bit forms (especially with that treasure chest) reminds me of old ZX Spectrum games. :D

stibbons

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #36 on: July 28, 2015, 01:23:22 pm »

Hi there,

I can't get the TWBT version running. I tried it with the latest LNP. This is the folder layout I'm using:

-Dwarf Fortress 40_24 Starter Pack r14
 -> LNP
   -> Graphics
     -> Tergel
       -> data
       -> raw

I then installed the graphics pack with PyLNP and edited the \Dwarf Fortress 40_24 Starter Pack r14\Dwarf Fortress 0.40.24\dfhack.init file with the settings mentioned in the README.
Am I missing something?

Greetings
stibbons
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jaccarmac

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #37 on: December 02, 2015, 06:43:36 pm »

Posting to watch (Please stay alive, little tileset!).

Love the set so far; Using it as an ASCII tileset without [GRAPHICS] or TWBT doesn't seem to cause any problems.
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CowThing

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #38 on: December 06, 2015, 06:41:32 pm »

I've updated to 42.02!
I have not tested graphics yet, so there may be a few new jobs that don't use the proper graphic.

jaccarmac

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #39 on: December 06, 2015, 06:42:58 pm »

Are there any changes to the tileset, which is all that I'm using, or just changes to the raws?
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CowThing

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #40 on: December 06, 2015, 08:00:03 pm »

Are there any changes to the tileset, which is all that I'm using, or just changes to the raws?

No changes to the tileset. All I did was update the init.ini and d_init.ini to the new version.

jecowa

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #41 on: June 04, 2016, 11:49:39 am »

Is it okay to include your graphics pack with Lazy Newb Packs?
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Krinen

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #42 on: November 22, 2016, 06:22:54 pm »

I actually need a bit of assistance with this tileset.  I'm eager to use it, but installation following the provided instructions produces a problem;

While Dwarf Fortress runs, it does not do so in a playable state.  After installing version 43.03-r1, the latest iteration of DFHack, and the latest iteration of There Will Be Text!, I do as instructed and simply paste over the 16x16 TWBT version of the tileset and apply the Multilevel view options to DFHack's init file.

The following is all that renders for me,  I don't have the slightest idea what is wrong.



What is the solution?  What is even happening?
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jecowa

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #43 on: November 22, 2016, 06:43:27 pm »

I don't know what would cause that.

I would get PE's Starter Pack and install the GitHub version of Tergel into the /LNP/graphics/ folder. The GitHub version uses Tergel 16x and is formatted for use with Lazy Newb Packs.
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Krinen

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Re: Tergel, "The beard of all beards" [12x12][16x16]
« Reply #44 on: November 22, 2016, 06:51:49 pm »

This ends up giving me more utilities and is overall a better solution.  Though it doesn't solve the problem directly, it fixes my issue.
Thank you, very much!
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