Finally reached years 10 of my experiment (that was all about trying to see why goblin siege come and why they don't) and decided to end it there, maybe i'll try as a last attempt to make it into a capital (only need some more offer to do instead of trade to reach the requirement) before i simply go back to 34.11
- i used default 40.24 and modded only the goblins so instead of having
[MULTIPLE_LITTER_RARE]
they would have
[LITTERSIZE:10:20]
So pop wouldn't be a problem.
- my world was set on Smaller (to keep civs rather close and avoid some "can't come to you because you're too far problem that could affect army, who know) and went on more than 250 year of worldgen.
- apparently elven civs were no more (confirmed by no elves merchant ever coming)
- i embarked next to the goblin dark fortress that at the time had a little more than 10000 gobs (and +/- 5000 trolls) in order to not have too much path for the gobs to do
- at the time of embark the goblins were at war with my civ.
Then after embark, what happened with the goblins
- year 0 .. nothing
- year 1 .. nothing
- year 2 .. nothing
- year 3 ..
goblin siege ! , though it was a very small one and my military that had been training for 3 years were good enough to destroy it.
- year 4 ... nothing
- year 5 ... nothing
- year 6 ... nothing
- year 7 ...
goblin siege ! , a bigger one, the biggest i had observed in all my df2014 forts
- year 7 ... a few month later
another goblin siege !, couldn't believe it, 2 sieges in the same year
- year 8 ... nothing, a
"human" diplomat came, he was a vampire and so we destroyed him (hoping those human vampire lovers would come)
- year 9 ... nothing
- year 10 ... nothing until summer when i decided it was enough to close that experiment.
observation :
- at the time i decided to call it enough, the goblin civ was still at war with us, and they have been at war with us every years in my civ screen, and my liaison mentionned to me "everything is the same as ever" so no peace treaty or anything went in the way
- probably the fort i got the most
legendary civilians and
military i ever got in df2014, so many artifacts and normal works were getting done that it's not a surprise
- despite we annihilated their vampire diplomats, the human civ never came to siege us or complain.
- in the last 2 years my fortress was a duchy (it took oddly a long time for my barony to upgrade to county, but it very fast went to duchy)
- several forgotten beasts came, 2 of them died from battle with blind ogres in the lowest caverns and 1 die because i forgot to wall a hole (fortunately it was a non-syndrome giving one and my military that was full legendary at the time destroyed it), never bothered about them, they weren't part of my experimentation.
- a were-something came on the surface and was easily killed, i was worried about my guards getting bitten, but it didn't happen, i had enough
other things to deal with
- by year 10 half the for civilians
were depressed and even oblivious/haggard due to intense depression, apparently just carrying corpses of goblins into refuses stockpiles (i wanted to simulate some kind of catacombs) do this, and
dwarven justice does not help.
- the last 3 years were slow as i was full of dwarves and my numerous stockpiles (i didn't wanted to quantum them) were full , probably contributing a lot in my getting bored as everything was taking a lot of time to be done.
- dwarves vomit a lot (cave adaptation) , a very very lot , my fortress entrance was nearly having rivers of vomits all around.
- "hostile" thingy-man tribes you find in the caverns are actually not hostile at all , you can dance around them and .. nothing will happen, your military does not attack them either, probably another bug.