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Author Topic: Nobody ever freaking attacks me anymore in 2014  (Read 70170 times)

smeeprocket

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #15 on: November 18, 2014, 07:24:15 pm »

I think that's a frustration we all experience.
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utunnels

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #16 on: November 18, 2014, 07:24:51 pm »

I noticed something.
Sometimes when I got a siege, I close the game without saving.
When I reloaded the save (before the siege), there's no siege.

I can understand werebeast, titan and fb attacks are random, but shouldn't a siege army travel to your place before attack? Or perhaps they changed their mind on the way?
« Last Edit: November 18, 2014, 07:26:38 pm by utunnels »
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StagnantSoul

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #17 on: November 18, 2014, 07:25:49 pm »

Maybe a deer killed them off.
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Weremammoth

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #18 on: November 18, 2014, 07:30:24 pm »

I've had an issue with this as well.  Four years in a haunted biome with over four mil. created wealth and the only conflict I saw was a single giant one-shotted by a macelord.  I was out of range for the gobbos, but the world was infested with various beasts so I expected a little more than one paltry attack.
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Frogging101

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #19 on: November 18, 2014, 07:32:52 pm »

I noticed something.
Sometimes when I got a siege, I close the game without saving.
When I reloaded the save (before the siege), there's no siege.

I can understand werebeast, titan and fb attacks are random, but shouldn't a siege army travel to your place before attack? Or perhaps they changed their mind on the way?

This happened to me too. I closed the game and reloaded before the siege (yeah, save scumming is bad, but my marksdwarves had gone out with no ammo through no fault of mine, and I thought that was stupid and unfair), and the siege just didn't happen after I reloaded.
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smeeprocket

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #20 on: November 18, 2014, 07:40:10 pm »

Like everyone doesn't kill the game now and then.
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Aslandus

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #21 on: November 18, 2014, 08:15:48 pm »

I just had a 90 goblin attack. First siege in weeks. Real life weeks. Tough siege too, five cave dragons and some jabberers and ogres. Even had a demon made of rose gold.

Question: would weapon traps full of silver war hammers and spiked ball one-hit the undead, since that's blunt damage?

Dear God, how many sieges does one go through before it gets to that?

Incidentally, what is the length of time between each siege on average? I need a lot of recovery time.
Usually it's about a year, but with world simulation now a thing it's not really something you can predict as well as previous versions...

As for the not getting sieges thing, it might just be the way your world genned, I've had a couple of goblin invasions, though nothing with more than 30 invaders at once...

StagnantSoul

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #22 on: November 18, 2014, 08:17:17 pm »

It may be the fact that I'm literally on the same map tile as the largest goblin fortress, touching it's border, that gets me ambushed so much.
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GavJ

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #23 on: November 18, 2014, 08:18:27 pm »

I'm not sure what you mean by "just the way the world genned" It genned with 2 wars in range. What other worldgen detail would override that?! And how do i make it not?
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Aslandus

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #24 on: November 18, 2014, 09:17:41 pm »

I'm not sure what you mean by "just the way the world genned" It genned with 2 wars in range. What other worldgen detail would override that?! And how do i make it not?
I don't know anything about worldgen either, I guessed something that sounded luck-based, because what I meant is that you just haven't had the "luck" of getting attacked (assuming you consider being attacked a good thing, which it appears you do).

Maybe the goblins don't have the population to be sending raiding parties (in which case it may just be a matter of time before they do start attacking), maybe the goblin fortresses themselves are landlocked in some way, but if you're willing to cycle through several fortresses to get attacked, perhaps you would be willing to save your current world to a backup folder and gen a new one, though I can't be sure it'll help...

StagnantSoul

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #25 on: November 18, 2014, 09:19:30 pm »

Maybe the elves and goblins are fighting each other.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

GavJ

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #26 on: November 19, 2014, 12:29:40 am »

Oh, I always make new worlds for new forts, simply because there are usually only 1 or 2 sites in a world I like.

So although it may very well be a world gen issue, it's definitely not a "one weird quirky world outlier" situation, because I am observing this over several worlds associated with my several 2014 forts.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Lemunde

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #27 on: November 19, 2014, 12:03:53 pm »

I think this may be an issue of the goblins being more interested in attacking other people instead of you. Even if they show up as neighbors, if some other civ is closer they'll probably get attacked first. This may be a case where you have to go out of your way to make yourself a more tempting target.

After checking legends I found that even though my current fortress is still technically neighbors with goblins, it's located in a region well outside their borders. However some human civs seem to be contesting their territory.

Edit: Also this might be an issue with a history that's too short. Your world might not be generating enough sites if there isn't enough history for them to do so.
« Last Edit: November 19, 2014, 12:07:32 pm by Lemunde »
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GavJ

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #28 on: November 19, 2014, 04:13:57 pm »

I would actually expect the opposite to be true. A shorter history with fewer sites should attack me more.

Them attacking each other shouldn't change with mroe sites, because both targets and attackers are increasing at the same time.

However, as time goes on, and my fort size isn't changing, then I become a smaller and smaller portion of the total population and less of a relative interest that would be worth sending an army to.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Sergarr

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Re: Nobody ever freaking attacks me anymore in 2014
« Reply #29 on: November 19, 2014, 04:26:14 pm »

I would actually expect the opposite to be true. A shorter history with fewer sites should attack me more.

Them attacking each other shouldn't change with mroe sites, because both targets and attackers are increasing at the same time.

However, as time goes on, and my fort size isn't changing, then I become a smaller and smaller portion of the total population and less of a relative interest that would be worth sending an army to.
I don't think invaders are currently attacking sites based on their population...

And the targets are most certainly not increasing with more sites, since there is a snowball kind of effect; one side which have the initial advantage is likely to increase that advantage. Therefore, after a long history, the number of invadable entities is probably not that high.
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