I've been getting a craving for a tourney again. Enough to bring a thread back from the dead for brainstorming purposes. I really love the spirit and most of the implementation of this tournament and I'd like to bring it back in a way that's easier to run and easier to participate in, possibly making it a somewhat regular thing.
Edit:
New rules here. Anyone can comment on this. The rest of this post is fairly obsolete, but there's reasoning behind the changes I made, so I'm leaving it up.
Here's a link to the thread from the last time this was run:
LINK! The general idea is that the tournament mimics a playthrough of the games. You start at a low level with one unevolved Pokemon and no EVs. As you travel, you "catch" pokemon based on the routes you choose to travel down, fight gym leaders, gather items for your Pokemon to wield and, hopefully obviously, battle the other participants. There were multiple stages of the tournament, one for each town, and watching the teams develop organically was really awesome.
The main problems I saw were: 1) Rules, rules, rules. They're necessary, but there are so many that they become hard to follow. I'd be happy to come up with a google doc or some sort of better (and hopefully automatically-updating) way of presenting the rules so that they're almost second nature. Ideally a spreadsheet or something that helps you build your team by presenting the possibly options at each stage.
Oh hey, Pokemon Showdown! is open source... let's see how hard it would be to make a new Rivals format.
2) Pokemon availability. A big part of why this tournament was interesting was seeing how people used the available Pokemon, but which ones were available wasn't completely clear. Make it more obvious which Pokemon are or aren't available. Make a straight up list for each route. It's a good way to simplify the rules, although it messes with immersion a bit. The goal here isn't to severely limit what's available, but to clarify so that you know what your options are.
3) Participation/scheduling matches. With people from all over the world and all sorts of schedules, this gets complicated. Maybe do smaller tournaments? In my opinion, this problem makes the eight person tourney a bit unwieldy (even though it fits the RP side nicely), but dropping the max participants to six may be a good way to combat some of the tedium in scheduling and actually doing the battles.
Alternatively, some sort of round robin style tournament where you don't battle everyone each time, you only battle some people. This allows you to specialize for next round in your Pokemon choices, but you still have to take the future in to account, so it may not end up changing the spirit of the tournament.
4) Expertise and burnout. I feel like these go hand in hand, even though they're not directly related. Have a broad range of expertise tends to make it not very fun for less skilled or experienced players to stick around when they just keep accumulating losses. This may be something we can't do much about unless there's a lot of interest in the tournament, so I'm going to leave it for now.
Anyway, since I'm at work I'm off to do some actual work and think about ways to simplify/automate the rules and team building. I'll work on summarizing the rules in a relatively readable format as well, unless someone else feels like doing it. If anyone feels like piping up, I'd love feedback.
Edit:
Doc with old rules.
Doc with new rules. Anyone can comment on this.
Resources:
http://pokemonshowdown.com/dex/ Very useful as a pokedex that is pretty user-friendly and fast, plus it tells you if/when mons learn moves and how they learn them. Downside is that there's no information about when mons evolve, so it can't be used as a sole resource.
http://pokemondb.net/ Also useful as a pokedex. I have a bias against this site for some reason, but I don't remember why. It seems to provide everything we'd need in a pretty easy to read and access manner. Maybe it wasn't fully up-to-date last time, since X/Y were released around when we started?
Showdown is open-source. Setting up a custom league (or a series of leagues, depending on the implementation) to auto-enforce rules is a possibility. More investigation needs to be done to see how much this would do to automate rule implementation and if it's worth the effort to set up and find/pay for a host.
http://challonge.com/ for tournament brackets. Useful if using a normal tournament bracket style, not so useful if everyone battles everyone else. A possible way to reduce the number of battles while keeping the number of participants higher would be a Round Robin tournament, though, so that's a possibility.