how many kills we have on unbreakable katana?
13, of which 5 are dangerous beasts, 3 are wildlife, 2 are former leaders, 1 is a bandit, 1 is a soldier and 1 is a zombie.
I vote saying adios to the banditos. Gotta balance out the infamy of that revolution nonsense. Neutral power and all that.
Huh, so we can't force people into yielding (without applying violence). That's... to be expected I suppose.
Ah well. I suppose it's time to either cleanse or get the loyalty of the bandit scum.
Bandit-hunting sounds fun.
Might as well whole-ass it. You go to the local tavern to see if there are any bandits and sure enough, there's a leader of a bandit clan there. Surprisingly predictable, these people. You ask him about his group. He says it's two people. You ask him to pay homage, since his bandit group is small. He refuses. You grab his hand and crush it, leaving it dangling by the mangled remains of his tendon. He passes out due to the pain. You wait until he wakes up to ask again. He refuses. You take out your sword. He refuses. A willing guinea pig, then. You try to make him go insane. It works. Wow, that's new. You kill him in self-defense.
You try to find the other tavern in town and some prospitian bandits ambush you along the way. Ha.
Ustres is among them. What? He attacks you and you kill him. What?
(author's note: what?)
DIALOGLOG:
GLAFLI: What?
HARLIN: If I were to guess, the bandits we killed were really bandits, but Ustres just wanted them dead so the clan he was planning to join wouldn't have as much competition.
GLAFLI: WHAT?
HARLIN: That's just a guess. I have no idea what the hell is going on here either.
GLAFLI: Okay, let's consider that. Hmm. That doesn't make sense. He should've known that I could have killed him on a whim.
HARLIN: He didn't see you actually fight, remember. He was out both times you took over the place and left before you crushed that master swordsman's hand and drove him insane. His only combat experience with you was you yelling at him to quit crushing that bandit's head.
GLAFLI: ...He must have thought I was some sort of ruler-type like the previous ones, huh?
HARLIN: Maybe. I really have no idea what went on here. Thankfully, his Doom powers didn't get nearly as much chance to be trained as our powers.
Odd. You head back to town and go to bed in your keep. When you wake up, you decide to ask a nearby axe user to travel with you, since Ustres was a bust.
DIALOGLOG:
ANARLI: Ok. Not good words.
GLAFLI: That's fine. You don't need to talk much anyway. I do most of the talking and Harlin does most of the thinking.
ANARLI: Not dumb. Not good words. Here.
You suddenly get blasted with a sort of mental message. It doesn't have words, but you understand it just fine. It basically contains a bunch of information on her soul, the exact parts you can't get to yourself. Harlin seems to have also gotten this info.
DIALOGLOG:
HARLIN: Holy crap, mind powers. Can you find out what ours are as well as what yours are? Glafli, you okay with this?
GLAFLI: Yes.
Anarli concentrates for a few seconds, then gives you both the information she obtained.
DIALOGLOG:
HARLIN: Hmm. She's actually a bit smarter than you, Glafli! But yeah, not good with words is right. She's awful at that.
ANARLI: Yeah, that seems about right. The difference isn't that large in intelligence, though, and Glafli is the best-spoken out of all of us, though it's possible that I may be able to get meaning across more efficiently.
GLAFLI: Woah. That's weird. That all seemed like one sort of... big word, but I got the meaning. You can communicate telepathically?
ANARLI: I know I only seem to have gotten these powers just now, but I need them so much, so I figured them out. I haven't been able to communicate with anyone well before. It's been 125 years of not being able to say what I mean...
HARLIN: I'm very happy that we could help you finally communicate with others for once. Sorry we didn't make it more obvious that such a thing is possible; we try not to advertise our empowering abilities ever since Ustres joined a bandit group after he got his doom powers. Thankfully, he couldn't do much with them but make omens.
ANARLI: Ustres?
GLAFLI: Oh. Friend of yours?
ANARLI: Yes.
HARLIN: Sorry. Also, you're not communicating telepathically anymore. Why?
ANARLI: Hard.
HARLIN: Ah, just like our powers. Speaking of which, Glafli, you recovered since that insanity episode?
GLAFLI: I've recovered a bit, yeah. Sleep helps a lot. I think I may be able to do it again, but only on one target.
ANARLI: Insane?
GLAFLI: A bandit who wouldn't submit to my demands. I try to let them do what they want so long as I can regulate them, but they're very insistent.
ANARLI: Bandits?
GLAFLI: Yeah, I've given up on that ever since Harlin figured out that Ustres may have been trying to weaken the competition by putting us on our crusade. Ugh.
ANARLI: Oh.
GLAFLI: Do you want to wait a while before we go? This seems like an awful lot of new information to just dump on someone.
ANARLI: Fine.
GLAFLI: Are you fine or is waiting fine?
ANARLI: You.
GLAFLI: ...Can you communicate this telepathically?
ANARLI: We can go.
What do you do?
INVENTORY:
Some inconsequential clothes
Some consequential armor
Opossum leather waterskin (full)
Llama wool backpack
Armor grist [1]
Weapon Grist [1]
Stray Asparagus
Honey Badger meat [5]
Hemp plant fiber bag
Asparagus [28]
Large amount of blood pn your hands
Unbreakable Katana
SKILLS:
Butcher: 0.120
Alchemist: 1.7166666
Bladekind: 5.866
Armor: 0.780
Throwing: 0.540
Sneaking: 0.18
Swimming: 2.072857
Tracking: 6.8
Observer: 4.438
Reading: 1.0
Fighting: 2.45
Archery: 0.54
Fistkind: 3.39625
Dodging: 0.834
Climbing: 0.18
Experience points: 260
PARTY:
Glafli Unnask, Stress-filled and thoughtful.
Excitement seekers:
Harlin Sjalda, Polite supergenius.
Soldiers:
Anarli Korido, who has difficulty speaking, low empathy and a great amount of focus.
JOURNAL CONTENTS:
You've heard rumors that The Abysses of Wilt, a group of bandits, is harassing Mostring, about a half-days travel to the west.
The Mint Shanks is harassing Lockskunks.
There's a troll (of the underground cyan-blooded big n' dumb sort, not the gray-skinned sort) a half-days travel to the west. False.
You've taken care of a few bandits.
You've killed 4 night creatures. One of them killed you.
You've killed a bunny. It nearly killed you, ok???
The Sovereign Slayer is in the Shaft of Mining, far to the west. Ehhheh.
The titan Ared the Pine of Flowers is in Skunkgrottoes, very far to the west.
There are bandits in Masterbook. Or maybe there aren't? They're certainly nearby. They haven't taken over, though. You have.
There's a bronze colossus to the east. Dead. Destroyed? Deactivated?
There's a hill titan in The Natural Glade far to the northwest. It's killed almost as many as the colossus.
You are some sort of Heart Person and your companions have Life and Mind. Nobody else seems to have these. Harlin thinks that Hestur blesses any of your traveling companions with these powers and that you are, in fact, destined for random crap.
We need to be careful about companions.
APPEARANCE:
Very sparse, dry black hair in double braids; narrow ears with large lobes; short, upturned nose with convex bone bridge; broad head; thin lips; short, thin horns, at a very acute angle to the ground. All previous injuries, including missing teeth, have been healed. Brown blood.