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Author Topic: Nations of Etraxia OOC  (Read 25937 times)

DontBanTheMan

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Nations of Etraxia OOC
« on: November 17, 2014, 09:25:29 pm »

OOC Chatter, Character Sheets, Rule Questions, and meta-y stuff goes in here.  Conversation, actions, and turns go in main thread.
« Last Edit: November 19, 2014, 01:48:49 am by DontBanTheMan »
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Evil Marahadja

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Re: Nations of Etraxia OOC
« Reply #1 on: November 18, 2014, 12:56:02 am »

Looks cool, will post a sheet later this week.

Two questions:

Do you have a rulesystem that will work as the countries will become more complex. This seems to be the bane for most of this kind of games.

How many national focuses can you have?
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #2 on: November 18, 2014, 12:58:56 am »

Looks cool, will post a sheet later this week.

Two questions:

Do you have a rulesystem that will work as the countries will become more complex. This seems to be the bane for most of this kind of games.

How many national focuses can you have?

Clarify what you mean by rulesystem; there are rules in place, but I don't quite understand the question.

You can have one national focus which can be changed at great expense; you can also have national ideas which can be acquired via power, advisors, and wealth.
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RulerOfNothing

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Re: Nations of Etraxia OOC
« Reply #3 on: November 18, 2014, 01:32:59 am »

Would I be correct in assuming that we are at a bronze-age level of development? Also, how prevalent are fantasy elements (i.e. magical races/artifacts/locations and so on)?
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #4 on: November 18, 2014, 01:35:38 am »

Would I be correct in assuming that we are at a bronze-age level of development? Also, how prevalent are fantasy elements (i.e. magical races/artifacts/locations and so on)?

You are correct in that assumption.

Fantasy elements were widely cracked down upon and eliminated by Mann, but it's possible that with their collapse these elements could resurface. They are known of, but widely left alone except by certain mages.
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RulerOfNothing

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Re: Nations of Etraxia OOC
« Reply #5 on: November 18, 2014, 01:39:43 am »

One other thing: is Infrastructure a valid National Focus?
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #6 on: November 18, 2014, 02:07:08 am »

One other thing: is Infrastructure a valid National Focus?

Yes.
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TerranianWolf

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Re: Nations of Etraxia OOC
« Reply #7 on: November 19, 2014, 01:47:13 am »

Spoiler (click to show/hide)


And... there. That took awhile :D
« Last Edit: November 19, 2014, 01:51:13 am by TerranianWolf »
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Knave

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Re: Nations of Etraxia OOC
« Reply #8 on: November 19, 2014, 09:35:31 pm »

Ruler Name: Doge Vincent of House Knavikov
Nation Name: The Republic of Rantessa
Government: Autocratic/Republic
National Focus: Trade
Important Laws:
Spoiler (click to show/hide)
National Religion: None.
Spoiler (click to show/hide)
Magic Control: 4
Spoiler (click to show/hide)
Military:
Spoiler (click to show/hide)

Additional Info:
Spoiler (click to show/hide)

Background:
Spoiler (click to show/hide)

Stance: Diplomatic

edit: added more fluff
« Last Edit: November 20, 2014, 11:43:45 pm by Knave »
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Taricus

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Re: Nations of Etraxia OOC
« Reply #9 on: November 19, 2014, 11:11:38 pm »

Okay, are non-human races/species able to be played in this at all? I know this sounds like Ruler's question, but I didn't think it was clear on this subject so...
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Playergamer

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Re: Nations of Etraxia OOC
« Reply #10 on: November 20, 2014, 12:02:51 am »

Ruler Name: General Deitar Runivik
Nation Name: The Haven Of Dunik
Government: Tyranny
National Focus: Military
Important Laws:
Spoiler (click to show/hide)
National Religion: None
Magic Control: 7
Military: 50% Medium Infantry, 20% Heavy Infantry, 20% Archers, 10% Cavalry.

Spoiler: Additional Information (click to show/hide)

Background:
Spoiler (click to show/hide)
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #11 on: November 20, 2014, 12:52:14 am »

Okay, are non-human races/species able to be played in this at all? I know this sounds like Ruler's question, but I didn't think it was clear on this subject so...

Non-human races/species may be present OR sacred in your nation (Example: read TerranianWolf's post), but humans are always the majority race. And by majority, I mean like 95% of the people in your nation are human.
« Last Edit: November 20, 2014, 01:07:36 am by DontBanTheMan »
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Taricus

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Re: Nations of Etraxia OOC
« Reply #12 on: November 20, 2014, 01:07:13 am »

Aaahh, okay. I take it making that five percent into the ruling class would be acceptable?
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DontBanTheMan

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Re: Nations of Etraxia OOC
« Reply #13 on: November 20, 2014, 01:08:03 am »

Aaahh, okay. I take it making that five percent into the ruling class would be acceptable?

Yes, having a ruling class of non-humans would be fine.
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Evil Marahadja

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Re: Nations of Etraxia OOC
« Reply #14 on: November 20, 2014, 01:40:25 am »

Can you explain a little bit more about the magic? If I want to do a magic-focused nation I need to know if Magic is a skill like any other (IE most people can get atleast some basic knowledge in magic" or if it is reserved for the lucky few?
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