Year 2, WinterAs Winter arrives, it seems that the situation in Rantessa has finally begun to calm down...or has it? Candria has ceded control of much of their territory to the Loyalist faction Torkal, but the region is still in turmoil. Without the Candrian government to oversee the south, civil unrest has taken over. Just as it has in many cities within the continent...
The weather hasn't been particularly harsh, but the cold shows no signs of stopping. Many farmers have begun to grow restless at the signs of such strange weather.National Power: 13/8/20 (+3/4/6)
Economic Size: 3195
Wealth: 7 (+39)
Resources: 1464 (+2919)
Manpower: 1765 (+682)
Public Order: 0 (0)
Unrest: Low, Medium [middle class]. -Morale [slight; soldiers].
Military: SK 6: 19,200, SK 5: 500, SK 4: 500, SK 3: 500, SK 2: 1000, SK 1: 1000.
Navy: Boarding Ships, 3: SK 6 [60 soldiers each].
Police: Large Agency. -16 income/turn [-10/agency, -6/officers]. LVL 1: 200, LVL 0: 1000. +1 PO/turn.
People of Note: Spy Hunters, 15: LVL 2, Rowan Dumont [Adventurer, LVL 3].
Technology:
Modifiers: Drafting (+Manpower, -Public Order), Research Focus [advanced weaponry, -8 income], Border Posts LVL 1 [-8 income], Industry [Bronze LVL 1, -Copper, -8 income], Resource Production LVL 1 [+339 resources, -8 income], Roads LVL 1, Agriculture LVL 1 [-8 income], Education Program [-17 income].
Diplomacy: Embassy [Serica, Narsis], Foreign Embassy [Serica], Infiltration LVL 1 [Avezol].
National Ideas: Potential National Idea [Discipline].
Other: 3 Captured Spies [Avezolan], Magic Sword [properties unknown], Progress [Agriculture LVL 2].
Buildings: Training Camp [Wilderness, Central], Military Academy [Capital], Defenses LVL 1 [Avezol].
National Focus: Military
Population: 339,000
Prosperity: Low.
Trade Goods: Copper, Stone [trade for Gems],
Nature Gems (half) [trade for Dye],
Bronze (half).
National Power: 5/1/18 [+4/+5/+4] (+4/4/4)
Economic Size: 3350
Wealth: 44 (+89)
Resources: 2691 (+2408)
Manpower: 1102 (+452)
Public Order: 17 (0)
Unrest: Low [human].
Army Size: SK 5: 17,500, SK 3: 1000, SK 2: 1900, SK 1: 1000.
Night’s Shadow: -5 income [small agency], 0 agents.
People of Note: Advisor [leader, +1 Admin/Turn]
Technology: Breakthrough [Iron Working].
Modifiers: Roads LVL 1, Agriculture LVL 1 [-8 income], Throwing Weapons [+½ resource/infantry, +Combat], Guard LVL 2 [-13 income, +2 PO/Turn, +Organization], Purchasing Grain [-5 income, +Grain].
Diplomacy:
National Ideas:
Buildings: University [capital; Magic Program], Construction [Roads LVL 2].
Other: Istanian Religious Texts, Velite Plans [unfinished], Possible National Idea [Order], Coke [Charcoal; Limited Use], Construction [Roads LVL 2], Velite [Heavy Skirmisher, medium resource cost], Exploration [Xerithanian Border, Very Low], Magic Tools [weak, few; -5 income], Potential Iron Mine [Istania]. Marble, Copper, and Magic Tools are unused currently.
Espionage: Infiltration [Istania, LVL 3], 3 Spies [New Moon], Spy [Istanian Colonel], Religious Discrepancies [Istania], Infiltration [dissidents].
National Focus: Dominance
Population: 352,000
Prosperity: Medium.
Trade Goods: Furs [in use], Marble, Copper, Grain.
National Power: 0/10/11 (+2/4/2)
Economic Size: 2690
Wealth: 46 (+73)
Resources: 9812 (+2396)
Manpower: 4404 (+436)
Public Order: 8 (-1)
Unrest: Low [naval], Low [middle class].
Military: SK 5: 14,500.
Navy: SK 1: Elementaships, 6.
People of Note: Convert [Blood Mage R3, Avezolan].
Technology:
Modifiers: Avezol-Novis Research Program, Roads LVL 1, Border Posts LVL 1 [-7 income], Mage Education Program [-7 income], Breeding Program [-5 income], Craftsmen Program [-3 income].
Diplomacy: Embassy [/w Church; Serica, Avezol], Foreign Embassy [Dunik, Serica, Istania], Vassal [Ostradari].
National Ideas:
Buildings: University [capital], Large Port [Kvao].
The White Robes: -8 income. Small Program [-5 income], White Robes [R5: 1, R4: 6; -2 income], Unenlightened [LVL 1: 30, -1 income].
The Black Robes: -6 income. Small Program [-5 income], Black Robes [8: LVL 2, 17: LVL 1, 5: LVL 0. -2 income].
Other: unicorn-horn sword, Narsis Servants [military], Business [Salatia, +1 income], Research [Souls; ~2 seasons/subjects], +Magical Research [2 seasons].
National Focus: Magic
Population: 291,000
Prosperity: Low.
Trade Goods: Coffee [in use], Dyes [trade for Nature Gems],
Nature Gems (half) [in use].
National Power: 9/3/8 (+3/4/2)
Economic Size: 4609
Wealth: 179 (+135)
Resources: 2935 (+3193)
Manpower: 1920 (+405)
Public Order: 22 (-2)
Unrest: None.
Military: Soldiers: 24,500 [SK 5: 22,500; SK 3: 500, SK 2: 1000, SK 1: 500].
People of Note: Radama vei Ui-Valona, Possible Advisor [Teacher].
Technology:
Modifiers: Border Posts LVL 1 [-8 income], Focused Research [Economy, -8 income], Divination Program [-10 income], Currency [Sericans], Roads LVL 1.
Diplomacy: Embassy [Salatia, Dunik, Narsis, Avezol], Foreign Embassy [Dunik, Narsis, Istania, Avezol], Trade Routes [Avezol, +168 econ, Pottery for Silver], [Istania, +162 econ, Silk for Gold]
National Ideas:
Buildings: Ei-satra Academy [+Advisors], Headquarters [Imperial Inspectorate], Wonder [Imperial Palace; +1 PO/Turn, +Morale].
Imperial Inspectors: -18 income. Large Agency [-10 income], Inspectors [20: LVL 3, 30: LVL 2, 100: LVL 1. -8 income].
Other: Knowledgeable Diplomats.
National Focus: Production.
Population: 361,000.
Prosperity: Very High.
Trade Goods: Gold [in use], Silk [trade route: Istania], Pottery [trade route: Avezol], Tin [in use], Silver [in use].
National Power: 12/4/1 [+7/+4/+1] (+6/4/1)
Economic Size: 4034
Wealth: 25 (+68)
Resources: 6697 (+2468)
Manpower: 2044 (+442)
Public Order: 20 (+1)
Unrest: Low [Church].
Religious Unity: Mother’s Church [53%, growing], Unaffiliated/Local Beliefs [47%, shrinking].
Army Size: 21,500 [SK 5: 19,000. SK 2: 1500. SK 1: 800].
People of Note: Advisor [theologian; diplo], Possible Spy [under watch].
Technology:
Modifiers: Education Program [-17 income], Research Program [-17 income], Agriculture LVL 2 [-17 income], Research Focus [agriculture, -9 income], Welfare Program LVL 1 [-9 income], Infiltration LVL 1 [Salatia], Roads LVL 1, -Supply Cost [grain], Supply [-6 income], Military Organization [-5 income].
Diplomacy: Trade Route [Serica, -Gold, +180 econ], Embassy [Serica, Salatia, Narsis, Avezol], Faction [Candria], +Infiltration [Rantessa; 10: LVL 1, 20: LVL 2 Moonlit Agents], -Fervor [Missionaries].
National Ideas: Social Equality [Possible; Admin].
Nation Watch: -7 income. Small Program [-5 income], Watchmen [600, -2 income].
New Moon: -10 income. Small Program [-5 income], Moonlit Agents: 100 [50: LVL 1, 50: LVL 2; -5 income].
Full Moon: -12 income. Small Program [-5 income], Lunar Gaurd: 130 [20: LVL 2, 110: LVL 1; -8 income].
Other: Potential Militia [2000], Defenses LVL 1 [Rakdar Border], Buying Surplus Grain [-3 income, +Grain], Spy [Captured].
National Focus: Religion
Population: 347,000
Prosperity: Med-High.
Trade Goods: Gems [traded for Stone], Horses [traded for Timber], Gold [trade route], Grain [in use].
National Power: 9/0/8 (+4/1/6) [+1 AP, +1 DP: Advisors]
Economic Size: 3578 [-160; Vinesse].
Wealth: 47 (+99)
Resources: 13115 (+2710)
Manpower: 4875 (+480)
Public Order: -2 (+1)
Unrest: High [all], Very High [upper class], Extreme [Vinesse].
Army Size: 23,250 Soldiers [SK 5: 23,250].
People of Note: Advisor [diplomat], Dravius Black [intellectual].
Technology:
Modifiers: Education Program [-19 income], Research Focus [seafaring, -9 income], Roads LVL 1, Education LVL 1 [-9 income].
Diplomacy: Embassy [Serica], Foreign Embassy [Istania, Serica, Narsis], Trade Route [Serica, Silver for Pottery, +168 econ], Faction [Salatian Conservatives].
National Ideas:
Steel Agency: -8 income. Small Program [-5 income], Ministers [25: LVL 3, 25: LVL 2; -3 income].
Police Agency: -8 income. Small Program [-5 income], Officers [400: LVL 1, 200: LVL 0; -3 income].
Other: stone eye [artifact], Assassins LVL 3: 3 [Salatian religion], Possible Trade Good [Sugar], Great Library [no books], Supply Cost [-5 income], Riot: Vinesse., Plans [University].
National Focus: Science
Population: 378,000
Prosperity: Medium.
Trade Goods: Silver [trade route; Serica], Citrus.
National Power: 22/15/30 (+4/4/5)
Economic Size: 3250
Wealth: 56 (+12) [tax rate: 3.5%]
Resources: 8526 (+2650)
Manpower: 4253 (+664)
Public Order: 24 (0)
Religious Unity: Court of Salae [64%, growing], Unaffiliated/Local [36%, shrinking].
Unrest: None.
Military: SK 5: 19,300, SK 3: 500, SK 2: 1500.
People of Note: Mayor, Voskiyu [Converted], Jahan Golias.
Technology:
Modifiers: Education Program [-18 income], Caring for the Poor [-30 (-15) income, +Public Order, +Religious Unity], Working Poor [-Cost (Government Projects), +20% Manpower], Free Market Emphasis [-5 income], Salatian Greater Subsidy Fund [-½ income, 21 wealth].
Buildings: Defenses LVL 1 [Avezol, Rakdar, Serica], Holy Temple [under construction].
Diplomacy: Foreign Embassy [Serica, Istania].
National Ideas: Possible National Idea [Fervor].
Ut Mendacii: -10 income. Small Agency [-5 income], Tricksters [LVL 3: 50, -3 income]
Other: Holy Book [work in progress, -10 income], Church Reform LVL 1 [see: Year 1, Winter], Plans [Grand Holy Temple].
National Focus: Religion
Population: 363,000
Prosperity: Very Low.
Trade Goods: Salt [in use], Fish [in use].
National Power: 15/8/3 (+6/4/2) [+1 AP: Advisor].
Economic Size: 361 (-19)
Wealth: 84 (+13)
Resources: 1140 (+370)
Manpower: 478 (+139)
Public Order: -19 [+1].
Unrest: High [all].
Military: Soldiers: 2500 [SK 5: 800, SK 4: 700, SK 1: 500, SK 1: 500]. Militia SK 0-3: 2000, Knights of the Banner [SK 5: 3000].
People of Note: Advisor [economist, +1 Admin/Turn], Lance Chivalric [General].
Technology:
Modifiers: Turmoil (-1/20 Econ Size/Turn, +50% Manpower, -1 Public Order/Turn).
Buildings:
Diplomacy: Truce [Loyalists].
National Ideas:
Other: Tools are currently unused.
National Focus: Infrastructure.
Population: 37,000.
Prosperity: Medium.
Trade Goods: Tools [limited: no bronze].