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Author Topic: Nations of Etraxia  (Read 12521 times)

Evil Marahadja

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Re: Nations of Etraxia
« Reply #75 on: March 17, 2015, 12:25:35 am »

Spoiler: GM (click to show/hide)


Spoiler: To GM and Dunik (click to show/hide)


Spoiler: To Gm and Theflik21 (click to show/hide)


« Last Edit: March 17, 2015, 03:15:40 am by Evil Marahadja »
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RulerOfNothing

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Re: Nations of Etraxia
« Reply #76 on: March 21, 2015, 01:57:17 am »

Spoiler: Torkal actions (click to show/hide)
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Taricus

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Re: Nations of Etraxia
« Reply #77 on: March 21, 2015, 08:24:00 am »

In foreign affairs, Rakdar formally guarantees the independence of Candria and condemns the siege of Candria

Spoiler: Turn (click to show/hide)
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We sided with the holocaust for a fucking +1 roll

Playergamer

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Re: Nations of Etraxia
« Reply #78 on: March 21, 2015, 12:30:09 pm »

Spoiler: Turn (click to show/hide)

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A troll, most likely...But I hate not feeding the animals. Let the games begin.
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #79 on: March 21, 2015, 10:39:36 pm »

Narsis proclaims itself neutral in the conflict.

Spoiler (click to show/hide)
« Last Edit: March 21, 2015, 11:01:56 pm by Evil Marahadja »
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Rolepgeek

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Re: Nations of Etraxia
« Reply #80 on: March 21, 2015, 11:39:19 pm »

Istania remains strangely silent on the matter.
Spoiler: Diplo Actions (click to show/hide)
Spoiler: Admin Actions (click to show/hide)
Spoiler: Military Actions (click to show/hide)
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Sincerely, Role P. Geek

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theyamikami

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Re: Nations of Etraxia
« Reply #81 on: March 24, 2015, 04:48:58 pm »

Avezol declares itself to be a force dedicated to the defense of freedom and independence.
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Taricus

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Re: Nations of Etraxia
« Reply #82 on: March 30, 2015, 04:49:50 pm »

A simple answer is given to Dunik after long deliberation. Whilst Rakdar would be prepared to negotiate over the terms, the fact that it is presented as an ultimatum leaves but one answer:

No.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

DontBanTheMan

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Re: Nations of Etraxia
« Reply #83 on: April 25, 2015, 01:24:34 pm »

Year 2, Fall

Summer has given way to Fall, though the weather could tell a different story. The harvest is bountiful, and the peasants are happy.

Rantessa's chaos is beginning to simmer down into more of a civil war than an all-out shitstorm, while rumors whisper of strange beastmen in the northern forests. Stories of magical beasts spotted in the wilder places of the continent are becoming more common, and the magical aura of Etraxia has grown stronger. Mages' spells have grown more powerful, while more and more spellcasters are emerging. Unauthorized magicians roam the lands, peddling to the common folk and often even the nobility. Not only this, fishermen have reported seeing ships of unknown origin off the coast of the Western Isles. Etraxia is changing...


Spoiler: Playergamer; Dunik (click to show/hide)
National Focus: Military
Population: 339,000
Prosperity: Low.
 Trade Goods: Copper, Stone [trade for Gems], Nature Gems (half) [trade for Dye], Bronze (half).

Spoiler: Taricus; Rakdar (click to show/hide)
National Focus: Dominance
Population: 352,000
Prosperity: Medium.
Trade Goods: Furs [in use], Marble, Copper, Grain.

Spoiler: Evil Marahadja; Narsis (click to show/hide)
National Focus: Magic
Population: 291,000
Prosperity: Low.
Trade Goods: Coffee [in use], Dyes [trade for Nature Gems], Nature Gems (half) [in use].

Spoiler: Culise; Serica (click to show/hide)
National Focus: Production.
Population: 361,000.
Prosperity: Very High.
Trade Goods: Gold [in use], Silk [trade route: Istania], Pottery [trade route: Avezol], Tin [in use], Silver [in use].

Spoiler: Rolepgeek; Istania (click to show/hide)
National Focus: Religion
Population: 347,000
Prosperity: Med-High.
Trade Goods: Gems [traded for Stone], Horses [traded for Timber], Gold [trade route], Grain [in use].

Spoiler: theyamikami; Avezol (click to show/hide)
National Focus: Science
Population: 378,000
Prosperity: Medium.
Trade Goods: Silver [trade route; Serica], Citrus.

Spoiler: thefik21; Salatia (click to show/hide)
National Focus: Religion
Population: 363,000
Prosperity: Very Low.
Trade Goods: Salt [in use], Fish [in use].

Spoiler: RulerOfNothing (click to show/hide)
National Focus: Infrastructure.
Population: 37,000.
Prosperity: Medium.
Trade Goods: Tools [limited: no bronze].
« Last Edit: April 25, 2015, 11:22:33 pm by DontBanTheMan »
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Life isn't fair, and neither am I.

DontBanTheMan

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Re: Nations of Etraxia
« Reply #84 on: April 25, 2015, 01:25:40 pm »

Actions

Spoiler: Playergamer; Dunik (click to show/hide)

Spoiler: Taricus; Rakdar (click to show/hide)

Spoiler: Evil Marahadja; Narsis (click to show/hide)

Spoiler: Culise; Serica (click to show/hide)

Spoiler: Rolepgeek; Istania (click to show/hide)

Spoiler: theyamikami; Avezol (click to show/hide)

Spoiler: thefik21; Salatia (click to show/hide)

Spoiler: RulerOfNothing; Torkal (click to show/hide)
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Life isn't fair, and neither am I.

Evil Marahadja

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Re: Nations of Etraxia
« Reply #85 on: May 06, 2015, 06:20:38 am »

Spoiler: Turn (click to show/hide)
« Last Edit: June 19, 2015, 06:37:16 am by Evil Marahadja »
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RulerOfNothing

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Re: Nations of Etraxia
« Reply #86 on: May 08, 2015, 07:21:22 pm »

Spoiler: Torkal Actions (click to show/hide)
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theyamikami

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Re: Nations of Etraxia
« Reply #87 on: May 20, 2015, 03:47:16 pm »

Spoiler (click to show/hide)
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thefik21

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Re: Nations of Etraxia
« Reply #88 on: May 21, 2015, 11:46:28 am »

Spoiler (click to show/hide)
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Rolepgeek

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Re: Nations of Etraxia
« Reply #89 on: June 12, 2015, 08:19:22 pm »

Spoiler: Diplomacy (click to show/hide)
Spoiler: Admin (click to show/hide)
Spoiler: Military (click to show/hide)
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Sincerely, Role P. Geek

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