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Author Topic: Nations of Etraxia  (Read 12527 times)

theyamikami

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Re: Nations of Etraxia
« Reply #45 on: December 19, 2014, 08:34:50 pm »

Avezol will also construct embassies in all nations, unless somebody objects
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Taricus

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Re: Nations of Etraxia
« Reply #46 on: December 20, 2014, 06:08:06 pm »

Rakdar accepts the embassies from Avezol and Salatia
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TerranianWolf

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Re: Nations of Etraxia
« Reply #47 on: December 21, 2014, 07:42:52 pm »

Spoiler (click to show/hide)
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DontBanTheMan

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Re: Nations of Etraxia
« Reply #48 on: January 12, 2015, 05:17:52 pm »

Year 1, Winter

The winter is mild, with only light snows dusting the more desolate regions of Etraxia.

According to rumours, several explosive events have stained the season. Shiranui, leader of Xerithania, has apparently been assassinated, leaving the country leaderless. The Empress of Serica was also the victim of an assassination attempt, though the details regarding the incident are unclear.

Also, it appears that two borders have been heavily mobilized - the border between Avezol and Dunik, and the border between Istania and Rakdar. Can war possibly be avoided, or will the continent once again be plunged into conflict?


[ Alright, Census has taken place, population and economic sizes have been changed slightly. All the stats have been recalculated, so there might be some changes. I’ve also greatly increased the manpower upkeep of all military units; in order to sustain larger armies, you’ll have to do things like mobilize, start drafts, etc. Unless it’s wartime, however, these sorts of actions won’t be appreciated very much. If you fail to post, your nation will be “frozen”; nothing will happen to it, either good or bad. If you are in a war or a major event happens to everyone, I will automate your nation for you. We will work on a “3 Strikes” principle; if you fail to post 3 times in a 3-year (in-game time) period, you will be booted from the game and your nation will fall apart. This will also occur if you fail to post in 2 consecutive turns. ALSO: I’ve gotten my notes alot more organized and solidified alot of game mechanics, so hopefully turns will go slightly faster in the future. ]


National Focus: Wildlife Conservation/Usage
Population: 352,000
Prosperity: Low.
Trade Goods: Timber [traded for Horses], Cacao [trade route; Rantessa].[/spoiler]

Spoiler: Knave, Rantessa (click to show/hide)
National Focus: Trade
Population: 281,500
Prosperity: High.
Trade Goods: Pearls [traded: Xerithania], Pepper [traded: Serica].

Spoiler: Playergamer; Dunik (click to show/hide)
National Focus: Military
Population: 339,000
Prosperity: Low.
 Trade Goods: Copper, Stone [trade for Gems], Nature Gems (half) [trade for Dye], Bronze (half).

Spoiler: Taricus; Rakdar (click to show/hide)
National Focus: Dominance
Population: 352,000
Prosperity: Medium.
Trade Goods: Furs [in use], Marble, Copper.

Spoiler: Evil Marahadja; Narsis (click to show/hide)
National Focus: Magic
Population: 291,000
Prosperity: Low.
Trade Goods: Coffee [in use], Dyes [trade for Nature Gems], Nature Gems (half) [in use].

Spoiler: Culise; Serica (click to show/hide)
National Focus: Production.
Population: 358,000.
Prosperity: Very High.
Trade Goods: Gold [trade route: Rantessa], Silk [trade route: Istania], Pottery [trade route: Avezol], Tin.

Spoiler: Rolepgeek; Istania (click to show/hide)
National Focus: Religion
Population: 347,000
Prosperity: Med-High.
Trade Goods: Gems [traded for Stone], Horses [traded for Timber], Gold [trade route: Serica].

Spoiler: theyamikami; Avezol (click to show/hide)
National Focus: Science
Population: 378,000
Prosperity: Medium.
Trade Goods: Silver [trade route; Serica], Citrus.

Spoiler: thefik21; Salatia (click to show/hide)
National Focus: Religion
Population: 363,000
Prosperity: Very Low.
Trade Goods: Salt [in use], Fish [in use].
« Last Edit: January 30, 2015, 04:17:55 pm by DontBanTheMan »
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Life isn't fair, and neither am I.

DontBanTheMan

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Re: Nations of Etraxia
« Reply #49 on: January 12, 2015, 05:18:18 pm »

Actions


Spoiler: Playergamer; Dunik (click to show/hide)

Spoiler: Taricus; Rakdar (click to show/hide)

Spoiler: Evil Marahadja; Narsis (click to show/hide)

Spoiler: Culise; Serica (click to show/hide)

Spoiler: Rolepgeek; Istania (click to show/hide)

Spoiler: theyamikami; Avezol (click to show/hide)

Spoiler: thefik21; Salatia (click to show/hide)
« Last Edit: February 05, 2015, 09:08:10 pm by DontBanTheMan »
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #50 on: January 15, 2015, 12:56:19 am »

The White council officially sends its condolences to Xerthnia and Sercia regarding the inexcusable assassination. Only followers of KA could do such an evil act, destabilising whole nations when our continent is so fragile.
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #51 on: January 15, 2015, 04:28:48 pm »

Narsis turn

The White council officially invites any Mage at or the 3rd grade* to receive a free citizenship in Narsis. The only requirement is a simple pledge not to spy on Narsis on other powers behalf. If mages are found breaking this pledge they will be sentenced death by experimentation. Mages at the 4rd grade granted a small house and grants at our glorious university. Mages at the fifth grade or above are encouraged to speak with any of our ambassadors for a personal discussion what they want in exchange of moving to Narsis. Our embassies will advertise this opportunity to mages in their respective country unless the host-government explicitly forbids us from doing so.  (3)

Spoiler: Secret stuff (click to show/hide)

* The white council believed that the use of magic is a skill like any other, and basicly anyone with enough practice can learn the magical arts. However, just like in other professions some individuals, by training or birth, are more adept using the magical art that most of the population. To measure magical skills is obviously extremely difficult since the different schools vary a lot, but the council has constructed a basic system where most mages fit in.

Magical skills- 0-7


0th grade: The subject seems to have zero magical capabilities what so ever, and it dosen´t matter how much training the subject revives, their magical abilities wont improve. It should be noted that these individuals are surprisingly rare among the populations. As most humans on Akrylia seems to have some very very basic magic skills. A few professors theorise that these indivudals have a higher ressistance against magic, but at the moment it is mere speculations.

1th grade: Most of Narsis population is graded as 1th grade. These subjects usually have some potential to use magic. It often manifests subconsciously in very emotional situations such as life or death  situations or something similar (Again in very basic form, only more practised mages would recognise that magic was even used.)

2th grade: Generally archived by extensive training, although some rare individuals seems to be born with the ability to use magic in controlled forms. You are a 2th grade mage if you perform magical spells at will, no matter how basic they are.

3th grade: To become a 3th grade is considered a great honour in Narsian society. Anything above this grade is very unusual. The subject has extensive knowledge in a single school of magic, and is proficient in the use of spells in that school.

4th grade: This grade is awarded to mages who are proven extremely proficient in a single school or have 3th grade knowledge in two or more magical schools. This is very unusual and any individual who attains this rank can expect a high status job in Narsis.

5th grade: The fifth grade is awarded to mages who are among the very best in their school of choice. There only exist a handful of mages with this magical skills on Narsis. And they are revered by all.

6th grade: To achieve the 6th grade you have to perform an incredible magical feat unheard of in the known world. These people create myths and legends, they are more feared than armies and kings treat them as equals. There are no known alive mages who are eligible for the 6th grade.

7th grade: To reach the 7th grade you have to achieve divine power. Novis is the only mage who have managed to do so.
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Culise

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Re: Nations of Etraxia
« Reply #52 on: January 16, 2015, 02:34:42 pm »

A lone woman walked through the rubble that had once been her bedchamber, visibly limping.  This room had been specifically targeted in the assassination attempt, but the conflagrations had spread, damaging most of the east wing of the Imperial Palace.  Thirty-two people had died.  Her children had survived, thankfully; their bedchambers had been just distant enough that the first explosion had given warning.  Her husband, however, had not been so fortunate; his bedchambers adjoined hers, and while she had only barely been rescued by her bodyguard, he and his guards had not been so fortunate.  After the ceremonial 40 days in state, his remains would be lain to rest, but she knew that so long as his killers went unpunished, he would not rest well.  Her eyes narrowed as she surveyed the destruction, and she turned to the one who had followed her in.  Removing the silk glove from her left hand, she raised it, blackened and ruined by scar tissue, to point out at the moon, waning gibbous but still shining brightly.  "I do not fear them," she said, "but they will know the consequences of impugning an Empress of Serica.  I will have them, in whatever condition they are left in.  I will have their conspirators, their accomplices, and any who would dare shelter them knowingly after today.  If they surrender, I will have their lives, and if they resist, I will have their deaths."

The shadowed figure behind her bowed slightly, much more shallowly than any common courtier would have dared, then stepped back without a word, vanishing into the shadows.  For her part, Empress Andria vej Ei-satra gave a faint smile, twisted by a hint of pain at the movement.


Spoiler: Serica Actions, Turn 4 (click to show/hide)
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #53 on: January 18, 2015, 04:53:31 am »

Some additional actions for me:

Spoiler: Secret (click to show/hide)
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Playergamer

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Re: Nations of Etraxia
« Reply #54 on: January 20, 2015, 09:57:44 pm »

Spoiler: Dunik (click to show/hide)
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Rolepgeek

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Re: Nations of Etraxia
« Reply #55 on: January 23, 2015, 02:28:24 pm »

Spoiler: Stuff (click to show/hide)

The Madrea sighed, leaning back in her chair. Some might call it a throne, if they didn't particularly like the Madrea, or if they hadn't actually sat in it and thus subsequently realized it was both far more comfortable than a throne and far less opulent or heavy. Regardless of the comfort it provided, though, the issues presented to the leader of the Mother Goddess' faith, and her chosen disciple to guide the people for whom she had sacrificed so much, were not ones that could be resolved by a simple chair. Her stress was still high, and the people, while mostly content, were not particularly pious.

"Caricellia Thamessiea, sister...tell me...what am I to do in a situation such as this, with the Elves ready to march on our borders and our people ready to march on theirs? Am I to declare war on them for being inhuman?"

"Well, Holiness, it is difficult to say. The Mother guides us in all things, but even She is not infallible, as you have said. We must be cautious, and liberate the poor in Rakdar only once our own people have been brought to light and happiness. More, we must do so only when they are ready to be free; to quote you, 'The gilded cage entices all the more for the fact that it surrounds'."

"Of course, yes...have the missionaries in Avezol had any success, at least? Will we be able to bring them into the fold and the light of the Mother's guiding grace?"

"We can hope, Madrea. My thanks for your direly stretched time."

The Caricellia bowed her head lightly before leaving the Madrea alone with her guards. It was a hard life, leading a nation, when you had only the faintest idea what you were doing. The Mother did not speak in direct ways, but subtle ones, and sometimes the Madrea wondered if she truly had any special connection to the Goddess. But here she was, and there her people were, following behind. It was the only thing left to do, leading them. And so she did.
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thefik21

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Re: Nations of Etraxia
« Reply #56 on: January 25, 2015, 03:29:35 am »

Spoiler: Actions (click to show/hide)

Spoiler: Edit (click to show/hide)
« Last Edit: January 30, 2015, 10:54:44 pm by thefik21 »
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Taricus

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Re: Nations of Etraxia
« Reply #57 on: January 26, 2015, 01:11:20 am »

In the wake of negotiations with the leaders of the dissenting forces in Rakdar, the monarch has formally agreed to allow the human subjects of the nation the ability to worship any local cults or religions as they please. However, any foreign religions are still forbidden to be practised by them.

In regards to the assassination attempts, The monarch sends their condolences to both Serica and Xerithania. Furthermore, a scathing condemnation towards Rantessa for it's cowardly actions towards it's neighbors.

Furthermore, in regards to the offers that Avesol and Salatia made for their embassies, are accepted on the grounds that reciprocal embassies are allowed to be established.
Spoiler (click to show/hide)
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theyamikami

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Re: Nations of Etraxia
« Reply #58 on: January 27, 2015, 11:53:09 pm »

Spoiler (click to show/hide)

Mabuz himself greaves for the losses which have recently befallen other nations, and would like to assure other nations that Avezol had no part in them. On a much happier note, Mabuz would also like to officially announce that peace has been made between Avezol and Dunik, and that a non-aggression pact has been formed. Avezol is willing to offer this same deal to any other nations that may wish it. It is worth noting that should spies of either nation be found within the others borders, these NAP's will be instantly ended, and it may very well mean war. Mabuz wishes to assure several nations that the refusal of his alliance is understood, and he bares no ill will to those who have refused. There will be no recourse, and he does, of course, understand.
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #59 on: January 28, 2015, 04:39:14 am »


Spoiler: For GM only (click to show/hide)
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