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Author Topic: Nations of Etraxia  (Read 12741 times)

TerranianWolf

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Re: Nations of Etraxia
« Reply #30 on: December 09, 2014, 01:22:19 am »

Agree to the trade for horses in exchange for timber

Spoiler (click to show/hide)
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Knave

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Re: Nations of Etraxia
« Reply #31 on: December 09, 2014, 11:44:36 pm »

TURN: Rantessa

The establishment of more trade is good news for Doge Vincent, his subjects are happy, and the economy is moving along well. The news of pirates is... less fortuitous, but perhaps not unexpected. Anywhere prosperity shines, vultures are not too far behind, looking to grab whatever scraps they can.

- Accept embassies from Serica, Istania, Salatia, and Narsis, establish reciprocal embassies in their lands.
- Begin improving infrastructure along roads and establishing border posts. With a strong focus on safe and well-maintained roads with trading partners Serica and Xerithia



Secret actions:
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thefik21

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Re: Nations of Etraxia
« Reply #32 on: December 11, 2014, 01:38:56 am »

Saltia assures Serica that our missionaries are followers of Grallus the Kind and Salae the Empty. They are, as their name implies, kind and open minded. They are trained to teach new comers about all of the true gods, but they are only followers of Grallus and Salae. They will not be a problem. You can be sure.
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DontBanTheMan

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Re: Nations of Etraxia
« Reply #33 on: December 13, 2014, 02:44:55 pm »

Year 1, Fall

Fall's cooling winds have finally driven away the scorching heat of summer.

Is war on the horizon? Rumours have been spreading like wildfire about Istania’s campaign to stoke public outrage regarding Rakdar’s treatment of humans. The Rakdaran nobility is furious! But are these rumours true...or simply slander?

[ Few new things to add, as always. 1: Do what Culise did when adding new actions; it makes it easier for me. In fact, you don't even have to make another post, but add when/what you added in a NEW spoiler. 2: You may now use national power for OTHER categories at a 2:1 conversion rate IF you let me know you want to do that. For example, have 30 military power and 3 admin power? Say: "If I run out of admin power, I want to use military power instead", and for every 1 admin power you need after you run out, will use 2 military power instead. Let me know if I made any mistakes, or if you want the layout of your sheet tweaked a bit; it's mostly for you (though, I won't change it completely; as in, I might move something into a new category or merge two categories, but I won't just completely change the way it's set up). ALSO: I decided not to add province information, it's too much of a hassle. I cannot alter maps currently for reasons, but I'll do it when able. You don't really NEED them that much anyway. ]


National Focus: Wildlife Conservation/Usage
Population: 350,000
Prosperity: Low.
Trade Goods: Timber [traded for Horses], Cacao [trade route; Rantessa].

Spoiler: Knave, Rantessa (click to show/hide)
National Focus: Trade
Population: 280,000
Prosperity: High.
Trade Goods: Pearls [trade route; Xerithania], Pepper [trade route; Serica].

Spoiler: Playergamer (click to show/hide)
National Focus: Military
Population: 337,000
Prosperity: Low.
 Trade Goods: Copper, Stone [trade for Gems], Nature Gems (half) [trade for Dye].

Spoiler: Taricus (click to show/hide)
National Focus: Dominance
Population: 350,000
Prosperity: Med-Low.
Trade Goods: Furs, Marble, Copper.

Spoiler: Evil Marahadja (click to show/hide)
National Focus: Magic
Population: 290,000
Prosperity: Low.
Trade Goods: Coffee, Dyes [trade for Nature Gems].

Spoiler: Culise (click to show/hide)
National Focus: Production.
Population: 360,000.
Prosperity: High.
Trade Goods: Gold, Silk [trade route; Rantessa], Pottery [trade route; Avezol], Tin

Spoiler: Rolepgeek (click to show/hide)
National Focus: Religion
Population: 345,000
Prosperity: High.
Trade Goods: Gems [traded for Stone], Horses [traded for Timber], Gold.

Spoiler: theyamikami (click to show/hide)
National Focus: Science
Population: 380,000
Prosperity: Med-Low.
Trade Goods: Silver [trade route; Serica], Citrus.

Spoiler: thefik21 (click to show/hide)
National Focus: Religion
Population: 360,000
Prosperity: Low.
Trade Goods: Salt, Fish.
« Last Edit: January 07, 2015, 08:54:57 pm by DontBanTheMan »
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DontBanTheMan

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Re: Nations of Etraxia
« Reply #34 on: December 13, 2014, 02:45:18 pm »

Actions

Spoiler: TerranianWolf (click to show/hide)

Spoiler: Knave (click to show/hide)

Spoiler: Playergamer (click to show/hide)

Spoiler: Taricus (click to show/hide)

Spoiler: Evil Marahadja (click to show/hide)

Spoiler: Culise (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: theyamikami (click to show/hide)

Spoiler: thefik21 (click to show/hide)
« Last Edit: December 13, 2014, 02:48:47 pm by DontBanTheMan »
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Playergamer

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Re: Nations of Etraxia
« Reply #35 on: December 13, 2014, 03:51:39 pm »

Spoiler: Military (click to show/hide)

Spoiler: Economy (click to show/hide)

Spoiler: Diplomacy (click to show/hide)

Spoiler: Edit (click to show/hide)

An envoy from Dunik arrives in Avezol, carrying a message. The message says that three spies, claiming to be from Avezol, were captured in Dunik. Unless Avezol pays reparations to the Haven of Dunik, retribution will be immediate.
« Last Edit: December 13, 2014, 09:14:15 pm by Playergamer »
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Taricus

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Re: Nations of Etraxia
« Reply #36 on: December 13, 2014, 10:16:20 pm »

With the rumours of dissent being fuelled by Istania, Rakdar responds by completely closing the border between the two nations along with an official condemnation directed at Istania.

« Last Edit: December 13, 2014, 10:20:29 pm by Taricus »
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Rolepgeek

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Re: Nations of Etraxia
« Reply #37 on: December 13, 2014, 10:33:24 pm »

Istania

Istania scoffs at any such claims...particularly since the awareness campaign was designed for internal use, and this raises questions about how Rakdar knows such things about Istania's internal workings.

Also Istania makes requests of all nations it has Embassies in that they might allow Istania missionaries to preach there. They will abide by all laws and avoid making a ruckus as much as possible. It does not request this of Salatia, and explains that they wish to respect the Salatian's own ways of life, and that neither of them should attempt to convert the members of each other's countries. Besides, the Salations, unlike Narsis and Rakdar, follow a form of the Mother's teachings, however misguided; such sistren (yes it's a word it's the feminine form of brethren or at least it was in Ye Olden Times so hush) should be embraced.

Spoiler: Economics and Stuff (click to show/hide)


Spoiler: In Light of New Info (click to show/hide)

Establish Trade Route with Serica; use Gold to boost income.
Also, Embassies, please; Every Country that isn't Narsis or Rakdar.
« Last Edit: December 18, 2014, 09:12:55 pm by Rolepgeek »
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theyamikami

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Re: Nations of Etraxia
« Reply #38 on: December 14, 2014, 12:49:27 am »

The great nation of Avezol hereby makes a formal decree. Avezol is a country for and by the people, and as such, we must bow to the wishes of the people. The first religion to convert over fifty percent of our population will be officially named state religion. Whichever country was the origin of said religion will receive an immediate offer of alliance, irregardless of circumstances (Even if we were previously at war).
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thefik21

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Re: Nations of Etraxia
« Reply #39 on: December 14, 2014, 12:55:55 am »

Grallus be praised! Salatia hereby formally announces it's defensive pact with Avezol. May this pact strengthen our relations.
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thefik21

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Re: Nations of Etraxia
« Reply #40 on: December 14, 2014, 03:10:44 am »

Salatia is a place of happiness. When the poor have cried, I have wept. Let them cry no more. Feed the poor!

Spoiler: Actions (click to show/hide)

Spoiler: Edit (click to show/hide)
« Last Edit: December 19, 2014, 07:27:00 pm by thefik21 »
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Culise

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Re: Nations of Etraxia
« Reply #41 on: December 15, 2014, 12:52:30 pm »

The present years have been good for Serica.  Networks of roads now cross the nation, and though they are far from complete, there is a promise that they will be expanded even further.  Tin now flows from the the north, the merest hint of the untapped wealth awaiting Sericans who wish to settle these untrammeled lands.  As we enter the harvest season, we welcome our friends, traders, missionaries, and all those who would bring wealth and prosperity to our lands.

Accept trade offer from Istania, using Gold to boost income (Diplo, 1)
Establish embassy in Istania
Accept Istanian request to permit missionaries access to Serica

Spoiler: Serica Actions, Turn 3 (click to show/hide)
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #42 on: December 17, 2014, 04:03:22 pm »

For every day, Narsis power grows stronger. However, the horrors of the old empire still lingers. And The council decrees that several reforms are necessary to encourage stability in these troubled time. Especially since war seems to be on the horizon, and with that bandits and rebels.

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theyamikami

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Re: Nations of Etraxia
« Reply #43 on: December 18, 2014, 09:10:38 pm »

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I would like to officially offer Dunik a Non-Aggression pact.
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thefik21

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Re: Nations of Etraxia
« Reply #44 on: December 19, 2014, 08:04:16 pm »

Salatia will be establishing embassies with all nations excluding Narsis, because they have declined.
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