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Author Topic: Nations of Etraxia  (Read 12744 times)

DontBanTheMan

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Re: Nations of Etraxia
« Reply #15 on: December 05, 2014, 02:28:03 am »

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« Last Edit: December 06, 2014, 02:52:35 pm by DontBanTheMan »
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Playergamer

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Re: Nations of Etraxia
« Reply #16 on: December 05, 2014, 10:47:28 am »

Spoiler: Military (click to show/hide)

Spoiler: Economy (click to show/hide)

Spoiler: Diplomacy (click to show/hide)

Offer a trade agreement with Serica, Gold and Silk for Copper and Stone (rejected). Set up an embassy as well.

Offer an agreement with Narsis, Nature Gems for Dyes. Set up an embassy as well..
« Last Edit: December 06, 2014, 03:18:54 pm by Playergamer »
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thefik21

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Re: Nations of Etraxia
« Reply #17 on: December 05, 2014, 03:08:44 pm »

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theyamikami

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Re: Nations of Etraxia
« Reply #18 on: December 05, 2014, 04:20:12 pm »

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« Last Edit: December 06, 2014, 02:55:39 pm by theyamikami »
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Taricus

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Re: Nations of Etraxia
« Reply #19 on: December 05, 2014, 05:56:30 pm »

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Culise

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Re: Nations of Etraxia
« Reply #20 on: December 05, 2014, 06:25:58 pm »

The Empire of Serica is pleased by the results of the past season.  Though there have been some temporary setbacks, news of the discovery of large amounts of tin has been deemed most satisfactory to her most serene majesty, and the Ei-satra Academy welcomes all scholars and philosophers who wish to learn the Natural Arts that underpin the physical world or the Great Works of divination and flow manipulation that the unlettered term as "magic".  It is our pleasure to find that the neighboring states of Rantessa and Avezol have proven themselves amenable to trade, and the new offers from Dunik, as well as the arrival of envoys from across Etraxia, shows this appreciation of the finer art of discourse and reason to not be a rare matter at all.



Politely decline the Dunik request, citing extant trade relations with Avezol and Rantessa.  Offer trade should more trade routes and resources become available to Serica.
Accept embassy from Dunik.  Establish reciprocal embassies with Narsis, Avezol, and Istania (as per posts in OOC).  Offer reciprocal embassies to Rantessa (2)

Spoiler: Serica orders, Turn 2 (click to show/hide)


Added Dec. 8

Politely decline the trade request from Istania, again citing already-extant or pending trade relations and an inability to extend further relations.

Accept reciprocal embassy requests from Salatia. (Which extends my embassy relations to every nation except the far north) (2)

Accept the Salatian request for entry of their missionaries.  Politely remind them, however, that any actions taken in contravention of the laws of the Imperial Throne will not be permitted; chief among these being murder (as in the tenets of Radiv), theft (as in the tenets of Kriellus), or disruption of the common weal (as in any form of intolerance of other religious groups or individuals within Serica), and that any such violations by their missionaries or diplomats will be tried and punished according to Serican, and not Salatian laws.

Diplomats sent to those nations where we have embassies (Dunik, Narsis, Avezol, Istania, Salatia, and Rantessa should they accept) should acquaint themselves with the local customs and lore in order to avoid the potential for accidentally giving offense or appearing foolsih.  To this end, seek out rumours and publicly-available information on the ruling classes, as well as public knowledge on geography, trade, laws, and economy.  The embassy to Salatia should also take that nation's warning into account, and act accordingly to avoid making public their own religious leanings. (1)

« Last Edit: December 08, 2014, 03:26:34 pm by Culise »
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Rolepgeek

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Re: Nations of Etraxia
« Reply #21 on: December 05, 2014, 10:05:32 pm »

Offer trade with Serica; Gems in exchange for Pottery.
Offer trade with Dunik; Horses in exchange for Copper.
Offer trade with Dunik; Gems in exchange for Stone.
Offer trade with Xerithania; Horses in exchange for Timber.
Extend diplomatic relationships and embassy offers to all nations! ...somewhat more reluctantly to Salatia, Rakdar, and Narsis, of course. Especially Rakdar...>:(


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Playergamer

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Re: Nations of Etraxia
« Reply #22 on: December 05, 2014, 10:12:01 pm »

Dunik accepts the gems for stone trade, but wants to keep the copper for military use, and has already reached two trades.
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Taricus

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Re: Nations of Etraxia
« Reply #23 on: December 05, 2014, 11:29:33 pm »

Istania is told, in the politest way possible, that unless they make serious amends to their xenophobic policies, they can take their embassy and place it where the sun shall never shine.
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Rolepgeek

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Re: Nations of Etraxia
« Reply #24 on: December 06, 2014, 12:06:28 am »

Rakdar is informed that Istania will do so once Rakdar treats humans with the same rights their leaders get, rather than as chattel and slaves.

Aka; You stop being racist, and we will too.
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Taricus

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Re: Nations of Etraxia
« Reply #25 on: December 06, 2014, 12:08:22 am »

Rakdar politely retorts that such a system is equal on race. The mere fact that the upper classes are Rakdaran and the commons humans is merely co-incidence.
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Rolepgeek

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Re: Nations of Etraxia
« Reply #26 on: December 06, 2014, 12:08:43 am »

Uh-huh.

Sure.
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thefik21

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Re: Nations of Etraxia
« Reply #27 on: December 07, 2014, 02:38:29 pm »

Salatia is offering all nations an embassy in our capitol. You do not have to accept embassy from us. If you have requested an embassy, you've got it.
Salatia is also requesting an embassy in all nations.

Most importantly, Salatia would like to request permission to send missionaries into all foreign nations.
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Evil Marahadja

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Re: Nations of Etraxia
« Reply #28 on: December 08, 2014, 02:20:44 pm »

Unpolitely refuse Salatias and Istania requests for an embassy in our nation. Citing their heretic belief as the reason. Narsis wont allow the corrupting influence of Ka to spread. We also condone any official missionaries sent here from your nations.

Accept Serica request of an embassy, since you do not worship a centralised deity. However, for the safety of your ambassadors, we encourage your diplomats to keep their potential beliefs hidden. Set up an Embassy in Sericia.

Accept embassy's from The Haven Of Dunik and Avezol, and set up embassies in said nations. Build an embassy in  The Republic of Rantessa. Establish a church if Novis as a part of said embassy in these three nations. (2)

Send out diplomats from our newly built embassies to very openly inquire information about their countries. Get acquainted with the ruling class, learn about rumours and other useful things. I want to emphasise that we do this very openly, and we hope that its not considered an hostile action. Diplomats in our own country are obviously welcomed to do the same. (1)

Narsis officially accepts The Haven Of Dunik claim on the large island of Mirevia, the shaped island below it, and the small island to the west of it.

Trade Dye for Nature gems

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« Last Edit: December 09, 2014, 09:20:57 am by Evil Marahadja »
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Culise

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Re: Nations of Etraxia
« Reply #29 on: December 08, 2014, 02:51:27 pm »

Politely decline the trade request from Istania, again citing already-extant or pending trade relations and an inability to extend further relations.

Accept reciprocal embassy requests from Salatia. (Which extends my embassy relations to every nation except the far north so far, should Rantessa accept)

Accept the Salatian request for entry of their missionaries.  Politely remind them, however, that any actions taken in contravention of the laws of the Imperial Throne will not be permitted; chief among these being murder (as in the tenets of Radiv), theft (as in the tenets of Kriellus), or disruption of the common weal (as in any form of intolerance of other religious groups or individuals within Serica), and that any such violations by their missionaries or diplomats will be tried and punished according to Serican, and not Salatian laws.

((Also edited into my primary orders post, so that everything can be referenced in one place))
« Last Edit: December 08, 2014, 03:25:10 pm by Culise »
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