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Author Topic: (ISG) Space stuff Roguelike!  (Read 1046 times)

Shadestyle

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(ISG) Space stuff Roguelike!
« on: November 17, 2014, 03:33:48 pm »

((I want to just start this with 4 players for now. And we can go from there. This is a sidescrolling roguelike where you go galavanting around space picking up upgrades for your ship, mech, robot body, or whatever else you got.))


>Activating 5 way trasmission...
>Welcome to spacenet, you want a friggen medal?

>My name is GG-N0Ho93, and I need to know who you are what the hell you are doing in my quadrant.

>Requesting ship data: Fill in forms as necessary.

>Ship model: (Mecha, normal ship. Saiyan drop pod, you are the ship, Other?)
>Weapon system A: (Shoot things go boom)
>Sub-Weapon system A: (The really little gun, or the REALLY big gun with like, one shot)
>Mobility modifier: (Like nitro, or teleporters and crap.)
>Defensive system: (How do you get shot WITHOUT going boom?)
>Extra systems:
>Percentage of
Weapon power (POW)
Defensive power (DEF)
Rocket power (ZOOM)
>Out of 100%
>Who are you?
>What is your crafting system? (Scavenge parts, raw materials, mail order, Other?)
>Additional information:

>After you answer all that, pick a coordinate (From [1024, 1024,] to [1, 1]) and get the hell off my Spacenet channel.
>End transmission


All four of the intrepid heroes simultaneously think to themselves "What a douch."
« Last Edit: November 17, 2014, 03:37:36 pm by Shadestyle »
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You are now having excessive amounts of fun

NAV

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Re: (ISG) Space stuff Roguelike!
« Reply #1 on: November 17, 2014, 03:54:26 pm »

>Ship model: Industrial salvage barge
>Weapon system A: Scrap cannon. It shoots scrap metal
>Sub-Weapon system A: Harpoon gun
>Mobility modifier: Jettison cargo backwards forcefully
>Defensive system: Makeshift armour
>Extra systems: Huge storage bays, powerful magnets
>Percentage of
Weapon power: 25
Defensive power: 40
Rocket power: 35
>Out of 100%
>Who are you? Mel Rainolds, Captain of the Toad
>What is your crafting system? Scavenge
>Additional information: Nope

>After you answer all that, pick a coordinate (From [1024, 1024,] to [1, 1]) and get the hell off my Spacenet channel.
>End transmission

Choose coordinates :438,74
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Ozarck

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Re: (ISG) Space stuff Roguelike!
« Reply #2 on: November 17, 2014, 05:19:53 pm »

>Ship model: Nyan
>Weapon system A: Face
>Sub-Weapon system A: Madness-Inducing Theme Song
>Mobility modifier: Rainbow of Awesome
>Defensive system: Delicious PopTart Shell
>Extra systems:
>Percentage of
Weapon power (POW) 40
Defensive power (DEF) 20
Rocket power (ZOOM) 40
>Who are you? NyanCat
>What is your crafting system? FoodGet Bonuses!
>Additional information: NyanCat, Eternal Rainbow Warrior: Hard Crunchy shell, soft fuzzy heart. Sings like a madcat. Flies forever forward! Nyan!!!!

~Neri

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Re: (ISG) Space stuff Roguelike!
« Reply #3 on: November 17, 2014, 06:02:09 pm »

>Ship model: Rogue Experimental AI in a hijacked experimental modular ship.
>Weapon system A: Large Mining laser mounted to a turret module.
>Sub-Weapon system A: Drones.
>Mobility modifier: Modular ship. Modules can be jettisoned
>Defensive system: light armor on all modules and two heavy shield modules.
>Extra systems: Large cargobays. Onboard refinery module. Onboard manufactory module. Small drone bay equipped with mining, construction, and salvage drones. Spinal weapon mount, currently lacking weapon.
>Percentage of
Weapon power: 20
Defensive power: 50
Rocket power: 30
>Out of 100%
>Who are you? Experimental MindCore 14
>What is your crafting system? Raw material and salvaged material/components.
>Additional information:

>After you answer all that, pick a coordinate (From [1024, 1024,] to [1, 1]) and get the hell off my Spacenet channel.
>End transmission

Choose coordinates :552,764
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Iituem

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Re: (ISG) Space stuff Roguelike!
« Reply #4 on: November 17, 2014, 07:04:47 pm »

>Ship model: Rocktopus (A ship is you!)
>Weapon system A: Organic pellet mass driver.  (Shoots pellets at sub-relativistic speeds from tentacles.)
>Sub-Weapon system A: Limpet Mouth / Tentacles (If you latch onto the ship, you just start eating your way in.)
>Mobility modifier: Solar sails combined with natural warp and some gas propulsion.
>Defensive system: Natural armour.
>Extra systems: Digestive system, power to metabolise materials for food and improvements, vestigial hollows capable of carrying passengers/cargo.
>Percentage of
Weapon power (POW)  20%
Defensive power (DEF)  60%
Rocket power (ZOOM)  20%
>Out of 100%
>Who are you?  An unnamed Rocktopus
>What is your crafting system?  Consume raw materials from ships, planets, asteroids etc and metabolise them into new parts or strengthen old parts.
>Additional information: A terrifying space creature that warps between systems, eating.  Its goal in life is to find a mate, lay billions of eggs and then be eaten by its children.

> 112, 678
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Shadestyle

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Re: (ISG) Space stuff Roguelike!
« Reply #5 on: November 17, 2014, 07:15:47 pm »


Everyone's spacemap Pings, Showing your's and the positions of others. Unfortunately, none of you have advanced enough equipment to actually tell who blips are whose.


Mel Rainolds awakens from his ship's hypersleep, Looking around at the ship he calles home. With all the tools neccecary for turning Trash into cash, His ship was a fine industrial salvager in it's time, and is an even better one now.

(3) His current coordinates contain exactly nothing, scrap or otherwise. not a good start.

(everything is terrible roll 12) His food rations have begun to run a bit low, anouther few days and he won't even have good coffee!


EMC14 (Or Em Cid for short) Self activates, performing the routine scans for his stolen modular ship. thankfully his robotic arms and Omnisalvagerefinement systems are functioning.

(14) He seems to be near a small asteroid field. rocks of silicon and aluminum floating around.

(everything is terrible roll 19) After your scans complete, you detect that the ship is in full working order, aside from the oxygen system being offline.


Nyanhungry

(8) no food, nearing colossal star's gravitational field. not good.

(everything is terrible roll 5) Really hungry, got stomachache. can't eat yet.


you are the rocktopus. and life is looking pretty good.

(10) there are spaceships and asteroids to eat. take your pick.

(everything is terrible roll 20) Everything is so not terrible for you, you find a massive asteroid of pure gold floating nearby, big as your head even!


TYPE /SHIP TO LOOK AT, OR PERFORM ACTIONS ON YOUR SHIP AFTER THIS POINT. AS IN LIKE IF YOU ARE DOING SOMETHING INSIDE THE SHIP, AND NOT FLYING IT AROUND.
« Last Edit: November 17, 2014, 07:17:50 pm by Shadestyle »
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~Neri

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Re: (ISG) Space stuff Roguelike!
« Reply #6 on: November 17, 2014, 07:26:54 pm »

/SHIP list available systems.

/SHIP begin mining asteroid belt.
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Iituem

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Re: (ISG) Space stuff Roguelike!
« Reply #7 on: November 17, 2014, 07:47:08 pm »

/Ship Start munching on that goldsteroid, it looks lovely.  Maybe store a bit for later.

/Ship Study nearby spaceships to identify what they look like/might be, better for target finding.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ozarck

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Re: (ISG) Space stuff Roguelike!
« Reply #8 on: November 17, 2014, 11:48:02 pm »

Dodge away from the gravitational field! Await Snacksies.