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Author Topic: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking  (Read 3586 times)

m-logik

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #30 on: November 28, 2014, 12:32:17 am »

The liaison will attempt to meet with your mayor or expedition leader, not the manager as a previous poster stated. There are a number of reasons the meeting can fail to take place, but usually it's because the mayor is busy with something else, or is inaccessible to the liaison. In the units screen, see if your mayor/leader says "no job" or "conduct meeting". If it says anything else, your mayor is busy. Disable labors until this is not the case. Note that some jobs (eat, drink, sleep, on break, store owned item, attend party, harvest plants... there are probably more) don't have a labor that controls them. Since the liaison is in your statue garden, it is probably set as a meeting hall and your mayor is probably on break, at a party, or idling. The liaison will follow him or her around until the meeting occurs.
If the mayor is idling, then there may be a hang up somewhere. If that's the case you have a few options. The first is simply waiting. The job may, in time, unstuck itself. You can try to burrow the mayor in its office (where meetings usually occur) to remove distractions. And if all else fails, you can appoint a new mayor or expedition leader. In this case, the liaison will leave unhappy without having finished the meeting.
Simply waiting until next year isn't an option. Well, I suppose it is, but it's not a solution. If the meeting never takes place, the liaison will stay indefinitely, and a new liaison will arrive next year. The new one will wait for the previous one to complete meeting before attempting to do so. If they haven't finished meeting after another year, then a third liaison will arrive, and wait for his turn as well, ad infinitum. Eventually you will have a relentless horde of diplomats following your mayor around the fort, failing to meet.

As a side note: while you are surely free to use the forums as you please, I would suggest starting new topics for additional questions. This might make it easier for other new players having similar problems to find solutions by searching topic titles. A minor concern, granted, as this forum has no shortage of duplicate questions.
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utunnels

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #31 on: November 28, 2014, 01:04:58 am »

I recall once my baroness was very unhappy and was carry a barrel here and there.
It was funny to watch the human vampire diplomat and his two guards running after the baroness, trying to talk. The latter had a red downward arrow flashing upon her.

Diplomat: Wait, noble dwarf! We have much to talk!
Baroness: Be gone! I have nothing to say with a filthy vampire.
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Garath

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #32 on: November 28, 2014, 02:05:58 am »

it's best to put the major in a burrow to force the meeting. "taking a break", "drinking" "attending a party" are all way more important tasks than "conducting a meeting"

the beak dogs situation - as mentioned, duplicate raws. It can have very strange effects which makes your feverish nightmares dull by comparison

legendary miner kill cyclops - yep, that was pretty much as expected

farm tower - I've honestly never tried, but do farm plots on constructed floors, as opposed to floors of stone left over from digging, even when smoothed, actually work? IIrc, in previous versions you had to do a magma cast of the tower in order to farm on it
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CatKate

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #33 on: November 28, 2014, 05:28:31 am »

Hey guys,

thank you very much for all your answers!

About the Liaison: I admit I completely forgot about this issue. Come this spring, the elven diplomat arrived. He beelined to my baron immediately, followed him around while the guy busied himself with harvesting a bunch of mushroom (and would still do so to this day, I guess, because that stuff outgrew him easily, hadn't I deactivated the standing order ...) and then followed him to conduct the meeting. One hundred trees a year, yeah. Meanwhile my dwarven liaison is still hanging around in one or another statue garden, doing nothing. I had all nobles possibly even remotely responsible for conducting a meeting with him on "No Job" (both my barons, my mayor, my broker, my manager, my bookkeeper) without that guy being interested in any sort of meeting. So definitely no case of the noble running away on important business, but a liaison simply not interested in talk. As far as I can see it.

Thanks for the sidenote. Good point, I guess ...

Errorlog only told my that they do not know stepladders and that there are some animals occupying the same spot and some people didn't path correctly. And an entry "Error(s) finalizing the entity MOUNTAIN. And in my old version (did the Cyclops fight occur in old or new, I don't remember ...) some entries about "Unit has misaligned body modifiers. Adjusting." Can this be the reason for the cyclops hitting the dwarf but passing right through? The only RAW editing I did was to animal names ...

The Miner thing sounds like an exploit to me ...

Cheers!
Cat
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smakemupagus

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #34 on: November 28, 2014, 06:02:41 am »


The Miner thing sounds like an exploit to me ...

Cheers!
Cat

Yes, I agree, it's a bit so.  But another way to look at it is that he'll still lack armor, dodge, and other important fighting skills -- he's just good at swinging the pick.  In the grand scheme of things it's not *so* great of an exploit.

"Entity MOUNTAIN" is the set of raws that defines the dwarven civilization, so that failing to be read properly is a pretty serious problem.  (and can be exactly the sort of thing that leads to a beak dog civilization or etc.)  Surely caused by a bug, typo, or duplicate file of some kind introduced in your raws.

PatrikLundell

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #35 on: November 28, 2014, 10:39:42 am »

Liaison: I'd try two things:
1. If the liaison is hanging around the same place all the time, I'd try to get the mayor to the same place via a burrows designation (thanks to m-logik for correcting me, by the way) and see if a meeting takes place.
2. Replace the mayor. That is supposed to get the liaison to leave in disgust.
3. (out of two...): Wait until fall and see if a new liaison arrives and waits for the first one to finish his business, or somehow bypasses the buggered one.
4. 'v'iew the liaison to see if he's got some wounds or other detectable issue.
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Garath

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #36 on: November 30, 2014, 04:32:35 am »

the miners are a bit of a glass cannon. As mentioned, they don't know how to actually fight, they can just do some amazing tricks with that pickaxe. If anything causes them to lose it (burried in the skull of an enemy), well, tough luck
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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smeeprocket

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Re: Questions: Removing Stairs/World Gen Beak Dogs only/Liaison not talking
« Reply #37 on: November 30, 2014, 08:49:34 am »

well you get a bunch to legendary miner and then you make them soldiers, I thought. Then they can train and such, maybe put one of your experienced soldiers as militia capt.

I have never done it because I don't want to have to dig out that much rock when I am on a small embark.
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