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Author Topic: Era of Diesel: Fall of Europa: OOC Thread  (Read 43370 times)

a1s

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Re: Era of Diesel: Fall of Europa: Full!
« Reply #135 on: November 21, 2014, 12:20:20 pm »

Can fleets move into coastal regions?
In fact: how do they work? do you need 1 turn to board them and 1 to disembark? Can a fleet load an army and then move? What happens when a fleet carrying passengers loses ships in combat?
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Sheb

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Re: Era of Diesel: Fall of Europa: Full!
« Reply #136 on: November 21, 2014, 12:34:12 pm »

Okay, maybe I should have been clearer in the rules.

They can move on sea tiles or tiles with ports. Fleets works like in Diplomacy, that is they don't "load a unit", but if a fleet is on a sea province, an army can move from one province neighboring that sea province to any other neighboring that sea province. Armies can travel over multiple fleets to land further away.



For example here, with a fleet in the Tyrhenian Sea, Pink guy could move one army from 43 to 50. With two fleet, pink could move two armies from 43 to 50. With a fleet in Tyrhenian and a fleet in West Med, he could move an army from 43 to 62.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

stabbymcstabstab

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Re: Era of Diesel: Fall of Europa: Full!
« Reply #137 on: November 21, 2014, 12:36:23 pm »

Shhhhhh, don't ruin the suprise.
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Re: Era of Diesel: Fall of Europa: Full!
« Reply #138 on: November 21, 2014, 12:52:57 pm »

Do all sea moves take one turn?  For example, let's say I have a port in 38.  I have fleets in the Ionian, Tyrhenian, and the West Mediterranean.  How long would it take an army to get from 38 to 52?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Sheb

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Re: Era of Diesel: Fall of Europa: Full!
« Reply #139 on: November 21, 2014, 01:00:11 pm »

1 full turn. Fleets can be extremely powerful, but then your max army size is 8, 3 fleets would mean investing over a third of your max forces, to move one army per turn.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Haspen

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Re: Era of Diesel: Fall of Europa: Full!
« Reply #140 on: November 21, 2014, 01:03:23 pm »

In today's episode of 'Haspen has no life and was bored', Tech Tree! Because not everyone wants to scroll an entire research spoiler to check on requisities :P

Enjoy!



*This tree is not valid for original Era of Diesel, GM'd by myself.
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a1s

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #141 on: November 21, 2014, 03:27:33 pm »

can railroads be used offensively? Which of the following 4 scenarios can happen?
Spoiler (click to show/hide)
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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #142 on: November 21, 2014, 03:32:17 pm »

I applaud your use of diagrams.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sheb

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #143 on: November 21, 2014, 03:34:15 pm »

All of them but n°2.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Haspen

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #144 on: November 21, 2014, 03:38:02 pm »

All of them but n°2.

Weren't we going to agree that only border-to-border movements can result in fighting? Exactly to avoid railroad-pulting armies around v:
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Sheb

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #145 on: November 21, 2014, 03:39:43 pm »

Did we? That's not the rule we're playing with on the other game.

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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #146 on: November 21, 2014, 04:30:24 pm »

I believe we agreed to change it after witnessing it's riduculous effectiveness in Fantasy Conquest. However rules changes are obly happening between maps to avoid punishing people for not noticing the loophole.
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Sheb

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #147 on: November 21, 2014, 04:36:56 pm »

Ridiculous effectiveness? Honestly, it only happens is you leave your borders undefended as of now.

Yeah, a1s: you cannot go 2 deep inside enemy territory if there is a fight on the first province, because A) You'd need conditional orders, and I don't want those. B) It would make wars too short.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #148 on: November 21, 2014, 04:49:32 pm »

It might make things interesting for those folks with their capital in railroad distance of another capital.

Would the target have to have Improved Railroad as well to do this on an extra-length rail ride?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sheb

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Re: Era of Diesel: Fall of Europa: OOC Thread
« Reply #149 on: November 21, 2014, 04:51:56 pm »

Nope.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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