You declare
loot and exp. You gain 0 loot and xp.
You get up (the) grade.
You Strike! the rock in the
mana since you can't
directly take it.
the rock has 0 mana The rock has 0 stats. The rock is
defeated.
You gain 1 triumphant victory over forces of rocks! You gain 1 loot and exp.
What do you do now that you have
acomplished your one and only goal in life?
A white flower, freshly plucked.
HP: 2/3 -This stands for how many times you can be hit in the head and not lose conscience.
Attack!: 2/2 -It represents how much your punches hurt others.
mana 2/3 how prosperous you are and/or how much you can bully the laws of Physics
Inventory: 1/5 -How well you know what stuff you are carrying.
Cheating stat: 4/0 -Bending the rules see? Don't lose 'hem kid. Or show 'hem. Folk might not be too happy about someone having these.
Triumphant victory over forces of rocks!: 1/1 -The memories of your acomplishments against rock kind go here.
Ingenuity: 3/4 -Where does the inspirations for all the hare brained schemes come from? Or the one fro well tough out plans? You don't know but it will be keeped in here.
Stat Cap removal: 3/3 -Removing Stat Caps is tricky business. This helps. In fact it does all the work in sufficiently high amounts.
Loot and exp: 1/5 -The spoils of victory are many and varied. This should about cover it.
Declare: Declare a stat into existence. You will then have such a stat. Other may also get that stat. Stats come with abilities by definition.
Headbutt: Hit your oponent with your head. The puns praticly write themselves. Lose 1 HP, remove 2 HP from your oponent.
Strike!: Hit your enemies with your your fists rather then with your head. Guarenteed to hurt you less. Remove from opponent's stat amount equal to your Attack! stat.
fireball coax flames into appering with vague promises Spend 1 mana to remove 5 from an opponet's stat.
Stock's pile: You probably are going to end up carrying a big quantity of stuff. You might even carry lots. To weaponize such ability look no further than to burrying your foes in junk. Spend up to your max Inventory amount with a type of stat. Subtract the amount spent from all of your enemy's stats.
Switcharoo ability: An old classic but it won't go out of style so soon. Just distract your target and pull it. Choose two stats and spend one Cheating stat, the amounts contained are switched around, if over the cap round down until within the cap.
Forcefull projetion of stone detritus!: Pelt your enemies with the remains of fallen foes. Spend 1 triumphant victory over forces of rocks! to inflict 1 damage to a stat. Can be acompanied by other actions.
Scheme: With a little bit of elbow grease and a lot luck this could acomplish the impossible which for the porposes of this sentence is the extremely unlikely. Spend one Ingenuity to increase all damage that turn by 1.
Remove Cap: Truly removing Caps would require vast quantities of Stat Cap removal. Since one must make what is due with what one has you do this in stead Remove an amount of Stat Cap removal to allow the Stat to work as if it had a Cap amount higher than the actual one temporarily.
Up (the) grade: One must always look out for ways to improve one's self. This way is prety popular. Spend amount equal to cap of selected stat in loot and exp. Increase cap by 1.