On this succession game, we collectivelly shape a worldgen parameter in turns.
How this sucession game works:
The starter worldgen parameter is this one:
[WORLD_GEN]
[TITLE:ALL MIX]
[DIM:129:129]
[EMBARK_POINTS:1324]
[END_YEAR:1050]
[BEAST_END_YEAR:136:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:636:636]
[RAINFALL:0:100:156:156]
[TEMPERATURE:25:75:156:156]
[DRAINAGE:0:100:156:156]
[VOLCANISM:0:100:156:156]
[SAVAGERY:0:100:156:156]
[ELEVATION_FREQUENCY:2:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:20]
[SEMIMEGABEAST_CAP:40]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:18]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:17:165:263]
[EVIL_SQ_COUNTS:17:165:263]
[PEAK_NUMBER_MIN:9]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:2]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:168:1:1]
[REGION_COUNTS:DESERT:168:1:1]
[REGION_COUNTS:FOREST:670:2:2]
[REGION_COUNTS:MOUNTAINS:1341:1:1]
[REGION_COUNTS:OCEAN:1341:1:1]
[REGION_COUNTS:GLACIER:8:0:0]
[REGION_COUNTS:TUNDRA:16:0:0]
[REGION_COUNTS:GRASSLAND:1341:2:2]
[REGION_COUNTS:HILLS:1341:2:2]
[EROSION_CYCLE_COUNT:226]
[RIVER_MINS:66:66]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2825]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:20]
[NON_MOUNTAIN_CAVE_MIN:18]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:21]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:578]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:5224:2758:1379]
[RAIN_RANGES:1314:2629:1314]
[DRAINAGE_RANGES:1314:2629:1314]
[SAVAGERY_RANGES:1314:2629:1314]
[VOLCANISM_RANGES:1314:2629:1314]
This parameter is a average of all default advanced values (rounded to nearest integer or rounded upif .5).
To play this succession game the player must follow those rules:
1- Get the last worldgen parameter posted here.
2-Edit 4 values of the parameter to something that would better fit what you want to play. (size X counts as 1 value and size Y counts as another)
2.1-Seeds cant be edited and must be random
2.2-If the parameter is almost perfect to you, you can change, just a tiny bit some 4 values instead of making drastic changes.
3-Play games with this paramter for 2 weeks at least
3.1-You can play other worldgen games too while you play this one
3.2-You can play on fortress or advanture mode.
3.3-If, while generating the world, the df show the rejection window, you must allow all rejects.
3.4-You can regen worlds with same parameters if you didnt liked what you got on the first time you gened a world with this parameter.
After you play with it for at least 2 weeks, you can go back here and get the lastest parameter (unless your parameter is still the last one) modify 4 values and play again.