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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11124 times)

Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #180 on: December 22, 2014, 07:48:04 pm »

Turn 6: I can get no Satisfaction...

World Events

Jim, The Apprentice has been killed
Heinrich, the Smith has advanced to level 6
The Heroes have disturbed a hidden chamber on the second level revealing a room filled with odd orbs. Knowing better than to touch them they go deeper into the Dungeon
A Bunch of Guards appeared looking for the lost Smith and his family




Ratmen

*censored*


gained 1 space
gained 10 unusually large rats
consumed 2 food out of the stocks



Undead

??? - the undead do what they always do when they do nothing...they rot




Snakemen

One of your Freshborn moved into the deeer Caverns and body that extra space did him some good, he has grown to an extreme size.
As more eggs hatch five of them follow the smell of one they recognize as their leader.


1 Freshborn Lvl 1 (12/2) has grown to Snakeman Lvl 4 (3/5)
Snakeman Lvl 4 (3/5) has moved to Level 2
10 Freshborn hatched
5 Freshborn moved to Level 2
6 Space claimed on Dungeon Level 2



Phycalitrites

The heroes disturb an odd chamber on the second Level which is filled with orbs of Glass. How that chamber got there and why there are orbs everywhere no one knows. What the heroes know however is that such a creepy chamber should be left alone.


10 Space claimed on Dungeon Lvl 2
100 Soul Orbs gained



Gelatinous slimes

15 More Slimelings leave the greenish pool that is slowly starting to dry up and move deeper.
While down in Level two the Slimes are taking more and more area under their control, converting biomass into their more agreeable biome.
Meanwhile the Giant Slime decides to move off to eat a hero. The Apprentice looks tastier and thus is the first one to be suprised by this beast. [Roll: 10d6+10 vs. 4d10+1+4 = 59 vs. 41] Before the Smith can react his apprentice son is dragged into the darkness and back to the territories of the slimes, where he is slowly agonizingly digested.


15 Slimelings spawned and moved to Level 2
40 Space claimed
Jim, the Apprentice has been killed
gained 5 Food
6 Clubs (+1) - useless to you but useful as trade good
7 Magic Crystals
1 Medium Magic Crystal
1 Large Soul Crystal
1 Magic Crystal has grown and twisted into a Large Soul Crystal


Tourgs

The Tourgs do nothing, until they are suprised by Heinrich the Smith, who proceeds to hunt them down in revenge for the death of his sons (and because he thinks the last one got dragged off by you). Killing the First Tourgs he can find, he starts with the Young.


1 Tourg Whelp killed
Heinrich the Smith gains 1 exp
he scavenges 2 food from the Tourg Whelp and 1 Valuable (a Tourg Pelt)
Heinrich reaches Lvl 6!


The Dungeon

Level 1 Cave
Total Space: 100
Sustenance: 40 Food, 10 Magic
1 Guard Captain Francis Lvl 5, Vivienne (his sword) +5, Steel Armour +3
10 Guardsmen Lvl 3, Steel Swords +3, Steel Armour +3

Slimes
Claimed Space: 20
Food: 10/10 - Food that Replenishes each turn
Slimepool (20/55) (spawns slimelings on command) -Each Slimeling needs 1 Space and costs 1 Food to spawn


Ratmen
Claimed Space: 20
Food: 8/10
Stocks: 11 Food
8 unusually Large Rats Lvl 1 (0/2)


Snakemen
Claimed Space: 20
Food: 5/10
Stocks: 35 Food
65 Snakemen Eggs (turn into Freshborn)

5 Freshborn Lvl 1 (0/2)


The Undead
Claimed Space: 39
Residual Magic: 0/10
Food: 10/10
Stocks: 2 Food ,73 Magic, 1 Gold
74 Restless Corpses (turn into Skeletons or Zombies)

Goblins
Claimed Space: 1

Level 2 Fungal Forest
Total Space: 136/220
Sustenance: 126/200 Food, 10/20 Magic
Heinrich, The Smith - Lvl 6 (0/7), Iron Sword (+1) (known loot: 60 Gold, 2 Valuables, 9 Soul Crystals, 4 Food)

Ratmen
Claimed Space: 15
Food: 13/15
12 unusually Large Rats Lvl 1 (1/2)
1 Ratman Lvl 2 (0/3)

Snakemen
Claimed Space: 6
Food: 6/6
5 Freshborn Lvl 1 (0/2)
1 Snakeman Lvl 4 (3/5)

Phycalitrites
Claimed Space: 10
Stocks: 100 Soul Crystals
100 Soulless Orbs

Goblins
Claimed Space: 9
Food: 0/9
Stocks: 2 Food, 2 Magic
4 Goblins Lvl 2 (0/5)
5 Goblin Whelps Lvl 1 (0/2)

Tourgs
Claimed Space: 20
Food: 0/20
Stocks: 5 Food
17 Young Tourgs Lvl 1 (0/2)
2 Tourgs Lvl 2 (0/3)
89 Tourg Whelps

Slimes
Claimed Space: 87
Food: 6/87
15/15 Slimepool
Stocks:5 Food,6 Clubs (+1), 7 Magic Crystals, 1 Medium Magic Crystal, 2 Large Soul Crystals

1 Large Slime Level 10 (0/100)
55 Slimelings Lvl 1
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #181 on: December 22, 2014, 07:55:08 pm »

SNAKEMEN

Level 1 3 freshborn move eggs down into level 2? (Can they do that?)

Level 2  Snakeman and freshborn procreate? (Also can they do this?)  4 freshborn hunt/attack Heinrich?
« Last Edit: December 23, 2014, 05:35:35 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #182 on: December 23, 2014, 03:02:51 am »

Slimes

DL 1

20 slimes will spawn, all going to claim terrain on DL 2

DL 2
1 Giant slime will go glomp upon Heinrich
55 slimelings will claim terrain


Stats for the phycaltrites are still misssing from the op.


Spoiler (click to show/hide)
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #183 on: December 23, 2014, 03:41:40 am »

*loud swearing* i knew i forgot something...sigh...im getting to it immediately, just crammed it in before going to bed. Notify me if i made another mistake :I
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #184 on: December 23, 2014, 12:47:33 pm »

--- Ratmen ---
8 unusually large Rats on Level 1 hunt and plunder in Undead territory.
12 unusually large Rats and 1 Ratman on Level 2 Dig Deeper, if they can.
(There sure are lots-lots of blob-things in this here Fungal Forest.)
Otherwise, 12 unusually large Rats and 1 Ratman on Level 2 hunt Tourgs. (The Tourgs are a blasphemous mockery of us noble Ratmen.)
« Last Edit: December 27, 2014, 02:35:25 pm by Mopsy »
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #185 on: December 23, 2014, 01:02:51 pm »

IIRC, you have to be at least lvl 3 to dig deeper.
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #186 on: December 23, 2014, 05:39:27 pm »

((Thanks for answering my questions ebbor. Yes I do but I still want to try.))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

micelus

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #187 on: December 23, 2014, 06:06:15 pm »

((So how many Phycalitrites do I have currently? I seem to have a large amount of stocks to make Phycalitrites though although that would need a starting Phycalitrite to do anything.))

Phycalitrites
Hunt Snakemen for souls.
« Last Edit: December 23, 2014, 06:09:03 pm by micelus »
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #188 on: December 25, 2014, 10:21:13 am »

IIRC, you have to be at least lvl 3 to dig deeper.
Maybe. The following part of the rules could be interpreted that way:
Dig Deeper
you start on the first level of the dungeon but as your specimens level up you can dig deeper to uncover new room, space and allow your species to live. You might even carve out your own ecological niche.
(Emphasis mine.)

I'll add alternative orders to my turn post.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #189 on: December 25, 2014, 01:48:41 pm »

I'm quite certain the GM confirmed my interpretation to be the correct one.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #190 on: December 25, 2014, 06:26:50 pm »

yup ebbor is right.

Also Micelus those Soul Orbs work like Snakemen Eggs or the goo of the slimes. You spawn with them guys. the soul crystals serve as food.
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #191 on: January 10, 2015, 03:38:15 pm »

My rats think the prolonged silence from the other creatures is becoming a little eerie. Anybody home?
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LuckyKobold

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #192 on: January 10, 2015, 03:44:08 pm »

Did this Die?

SaberToothTiger

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #193 on: January 11, 2015, 07:09:53 pm »

Eeyup.
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LuckyKobold

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Re: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...
« Reply #194 on: January 11, 2015, 08:57:14 pm »

Balderash!
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