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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11127 times)

~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #150 on: December 09, 2014, 03:40:45 pm »

Sooo since that wasn't mentioned, I would like to retcon last turn. As I was under the assumption it was a D6.
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #151 on: December 09, 2014, 04:00:59 pm »

--- Ratmen ---
4 unusually large Rats on Level 1 procreate.
(Procreating is awesome!)
6 unusually large Rats on Level 2 procreate. (Really awesome. We could procreate for hours.)
1 Ratman on Level 2 pleases himself claims unclaimed space on Level 2.
« Last Edit: December 09, 2014, 04:44:24 pm by Mopsy »
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #152 on: December 09, 2014, 04:09:48 pm »

THe Ratman can't procreate...he lacks...a partner.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #153 on: December 09, 2014, 04:15:24 pm »

Sooo since that wasn't mentioned, I would like to retcon last turn. As I was under the assumption it was a D6.
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Rolepgeek

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #154 on: December 09, 2014, 11:25:24 pm »

Is there any sort of mechanic to simulate overwhelming numbers?

Since flanking exists, and all?
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kj1225

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #155 on: December 09, 2014, 11:39:15 pm »

Is there any sort of mechanic to simulate overwhelming numbers?

Since flanking exists, and all?
But you're also in very tight quarters. You'd, like, have to come out of the walls.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #156 on: December 09, 2014, 11:40:17 pm »

Stiiiill waiting on a retcon.

Is there any sort of mechanic to simulate overwhelming numbers?

Since flanking exists, and all?
But you're also in very tight quarters. You'd, like, have to come out of the walls.
I would expect for large caverns to be dug.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #157 on: December 15, 2014, 05:02:47 pm »

No retcon is gonna come. I've mulled about this for a while and quite honestly it would force me to redo pretty much everything of the turn, which in turn would turn this into work and since i do this as much for my recreation as you do this for yours, im entirely not inclined to do that.

As i see it the point of not revealing the specifics of the game mechanics was to prevent exactly that: excessive min-maxing, munchkinnery and basically turning the game into accountant work. What i want to do here is a simple game, in which neither you nor eye necessarily have to invest much time. If you as a player wnat to invest time to form the perfect mathematical formular by which you can win, thats your beer. But quite simply im not in the mood for that kind of stuff. If i wanted to do accountant work i would take a parttime job as one.

As the rules are now i can do turns once a week quick and dirty within an hour. However if you start with such crap as the above, retconning your actions because of mechanics which you aren't suposed to see in the first place, you are sucking out the fun for me and turn this into a much more complicated game for everyone else since they suddenly need to do ten times more math than before to keep up. These are the reasons why i won't retcon this turn or your actions.
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LuckyKobold

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #158 on: December 15, 2014, 05:12:31 pm »

Can I join?

Race Name: Kobolds
Description:They are a small-short,lived,foolish,cowardly,race that is considered by most to be a worthless pest,However much "Superior races" attempt to stomp them out they find a way,To the point that they are unnaturally Lucky They reached the dungeon when a migrating tribe was looking for a new lair after the foul humans burnt their ancestral home to make room for more worthless farms.
Appearance:
Spoiler (click to show/hide)

Nerjin

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #159 on: December 16, 2014, 12:04:33 am »

So we get punished for mechanics we will never see and could, therefore, not plan for? I think you misunderstand what 'minmaxing' is.

Imagine that we are playing a game of poker. But I don't tell you that. I say it's Go Fish. Then after a couple of people express annoyance that it's not really Go Fish I say "Well, okay here's some of the rules. You need to match as many single numbers as possible. 4 2's beat 2 3's. See?" then you'd say "Oh! Okay that makes more sense. I have 3 10's. Does that win?" then I smack you in the face and say "No! Because two 2's and two 3's wins." "What? I had two fives earlier. You said to match as many single numbers as possible. You never mentioned multiple matches. Can we have a mulligan on that?" "NO! God damnit Steve you lost the hand. Just deal with it. You're making this really boring."

There is nothing "Minmaxing" about a game when you ask to actually know what the mechanics are. Another pro-tip: Resource games are generally accountant work when it comes to the numbers. The fun comes from the flavor.

However if you start with such crap as the above, retconning your actions because of mechanics which you aren't suposed to see in the first place, you are sucking out the fun for me and turn this into a much more complicated game for everyone else since they suddenly need to do ten times more math than before to keep up.

Here's a thought then: Don't make the game mechanics so obtuse and complex that knowing them makes things x10 more complicated. You're telling him to stop being such a whiny bitch because he got kicked in the balls over something he couldn't possibly know. This is a very antagonistic view towards GMing a game.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #160 on: December 16, 2014, 01:19:56 am »

Retconning the turn is proooobably the best move here Ghaz.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #161 on: December 16, 2014, 05:12:22 am »

Nerjin you are confusing something here.

To stay with your metapher:
Im not playing poker with you but give you the rules for go fish, but more along the lines of this being dungeons and dragons and while you might know the rules for the game if you want, they are not interesting for the procedure of it.
I don't know how you play such games but when i played PnP the Gm didn't go: "now you face a level 20 Dragon with 10 million HP, he kills you if he rolls 10 fives, and manages to break your armor on a 4+. His flamebreath does 5d6 damage!" he went " You found a Dragon in his cave", sure one or two of us might have read the rulebook closely enough to know that a dragon means evil shit but the exact stats of one are irrelevant to our actions.
Similiarly you do not complain in Call of Duty or In Mass Effect when the exact damage, health, armor and fifty other mechanics going on aren't known to you. Why? Because they are not relevant to your actions in the game.
I have earlier only given out the mechanics for battles because people wanted to know and to show that i don't sit here at home going "Herpaderp lets kill all of Nerjins Gobbos because i feel like it." but that there is a system behind the things going on.

Catchword here being: Need to know.
I have given you the rules you need to know to play the game properly and held those back i deem not necessary for the process of decision making.
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #162 on: December 16, 2014, 09:21:02 am »

I'm with Ghazkull, FWIW. He never made this out to be anything but a "do something and see what happens" game. Playing it like chess, with precisely defined effects for every action, is a valid concept but simply not what he wants to do. I repeat my suggestion that those who don't like it should make their own game instead of trying to force Ghazkull to run it their way. There's plenty of waitlist to take their places and there's always room for another thread.
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kj1225

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #163 on: December 16, 2014, 09:37:50 am »

I think that's a horrible way to go about things. For starters your yelling at the people who WANT to know what's going on in the background after giving an example of three different games where you can easily figure out what it is and plan accordingly. If I wanted to know the stats of a specific minion in a game I wouldn't have that denied simply because 'you don't need to know every single detail'. And also Yeah, people don't complain about not knowing mechanics in those two games because they are provided with the tools to have some degree of knowledge on them, and even then people do complain since it's not described in an easy to understand way.

Anyways, take me off the waitlist. I do not want to play with a GM like you.
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Playergamer

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #164 on: December 16, 2014, 09:44:37 am »

Here's the thing Ghaz: Forum games like this, are, in fact, bookkeeping.

Also, here's the thing: If you have us play a heavily rule based system, and withhold the rules, we can't really play and have fun. If someone gets his entire race wiped out because you forgot to mention the heroes get a bonus, I doubt he's having fun. I doubt the people who just lost a co-player are having much fun.

It's not "playing it like chess" to want to know how the game works. We don't need to know the exact effects every action will have, that's why we have dice rolls. And as for your "my way or the highway" logic Mopsy, we're not attacking Ghaz, we're trying to make it better. Ghaz puts a lot of work into his games.

This isn't CoD without knowing the inner-workings of the game, this is CoD without knowing the controls, Ghaz. Take me off the waitlist as well.
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