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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11154 times)

10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #120 on: November 27, 2014, 02:15:16 am »

Tourg

Breed more tourgs

Pick of the heroes one by one.
You can't breed more Tourgs, but what you can do however is spawn more Tourgs from your giant pile of tourg babies.
« Last Edit: November 27, 2014, 03:44:42 am by 10ebbor10 »
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94dima94

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #121 on: November 27, 2014, 03:59:08 am »

Can I be added to the waitlist?

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flame99

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #122 on: November 27, 2014, 04:06:16 am »

I'll join waitlist too.

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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #123 on: November 27, 2014, 05:42:47 am »

okay lets see

Quote
Why didn't my already existing slimes capture any terrain? I'm certain I ordered them to do so.

my mistake i read that as the newly spawned slimes claiming territory...will fix it.

Quote
Question : In combat in which multiple unit types of either side are involved. Which goes first? I'd very much prefer it  to be the stronger units, because otherwise my Large slimes have no purpose whatsoever.

usually i will use the strongest units first till they are down to 1hp or so and then move on to your weaker units as casualties and then the stronger ones. So roughly this order applies:
Strongest Unit down to 1HP > Weakest Unit > next strongest unit....Strongest Unit
A Large slime is not a unit sink, it is in effect quite effective at defense. With 10 HP it will outlive most of the lvl 1 creatures in combat. Add to that its 10+10d6 damage and its eating everything that comes a-knocking apart from tourg incursions and Boss led hordes. Right now 1 Large Slime could still very well take on an entire Undead Horde...and win.

Why? You have a potential of rolling seventy (10+10d6), while kevak at best can roll 32+1d6 which is 38. That doesn't make your Large Slime overpowered necessarily, since they can only kill 1 unit if sent attacking (more if there is  no one else left). In defense however they are worth their weight in gold.

Regarding unit cohesion you hit the nail. It may seem overly strong right now but do not forget that your large slimes can hold him at bay. Also note that while i will use strong Units till tehy are down to 1 HP, if on this last roll they would get destroyed, they will be destroyed. Lets say your  large slime has 5 HP remaining, and through some luck somebody does 6 damage instead of 4, before the slime is replaced by slimelings filling the gap, it will be destroyed.

Quote
Question: In case of an attack, there's a 66% chance a unit is interrupted in what it was doing. Is that a chance per attacking player, or just once in total. In addition, how much units can each attacking unit disrupt?

There is a 50% chance (4+ means 4,5,6 which is half of a d6). That is per disrupted unit. so if the enemy intends to disrupt 20 of your guys, we roll 20 times to see how many leave and how many stay.

Quote
Question: Kevak's zombies need souls as sustenance. At no point in the game have I seen him gathering souls. Why are they not starving? He should have lost his 6 zombies on turn 3, thereby ensuring that he failed to capture all the goblins terrain on Turn 4.

That is indeed true, usually they would starve, but remember that all living things possess souls in this game. Souls without crystals however are simply vanishing into Magic. So in other words, his zombies sustained themselves on the beings they killed and raised as zombies, aswell as on the goblin newborn. If they dont get to attack and kill they will simply waste away. So yeah with Zombies he is constantly forced to attack or they starve.


NERJIN
(Since obviously otherwise you ignore anything that i post regarding ruling.

Quote
Attack the zombies with EVERYONE
add your Races name to it, otherwise i will ignore your orders from now on.
Also you can only move your goblin whelps upwards to attack the Zombies.
Also Also, you are not out of the game, you need to guide one of the gobbos to become an orc.

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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #124 on: November 27, 2014, 05:50:33 am »

There ish a reason I'm not attacking the Slimes on DL2~ I'm quite aware the large slime ish too darned big for now~
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #125 on: November 27, 2014, 05:52:16 am »

Quote
Why didn't my already existing slimes capture any terrain? I'm certain I ordered them to do so.
my mistake i read that as the newly spawned slimes claiming territory...will fix it.
New turn is now less ambigious.

Quote
Quote
Question : In combat in which multiple unit types of either side are involved. Which goes first? I'd very much prefer it  to be the stronger units, because otherwise my Large slimes have no purpose whatsoever.

usually i will use the strongest units first till they are down to 1hp or so and then move on to your weaker units as casualties and then the stronger ones. So roughly this order applies:
Strongest Unit down to 1HP > Weakest Unit > next strongest unit....Strongest Unit
A Large slime is not a unit sink, it is in effect quite effective at defense. With 10 HP it will outlive most of the lvl 1 creatures in combat. Add to that its 10+10d6 damage and its eating everything that comes a-knocking apart from tourg incursions and Boss led hordes. Right now 1 Large Slime could still very well take on an entire Undead Horde...and win.
it would have been a unit sink if defense was weakest units first, then strongest. But it isn't, so it's quite capable.

Quote
Why? You have a potential of rolling seventy (10+10d6), while kevak at best can roll 32+1d6 which is 38. That doesn't make your Large Slime overpowered necessarily, since they can only kill 1 unit if sent attacking (more if there is  no one else left). In defense however they are worth their weight in gold.
I had initially overlooked the fact that each Giant slime has 10 hp.

Quote
Regarding unit cohesion you hit the nail. It may seem overly strong right now but do not forget that your large slimes can hold him at bay. Also note that while i will use strong Units till tehy are down to 1 HP, if on this last roll they would get destroyed, they will be destroyed. Lets say your  large slime has 5 HP remaining, and through some luck somebody does 6 damage instead of 4, before the slime is replaced by slimelings filling the gap, it will be destroyed.
Indeed, it's a risk, but the odds are in my favour.

Quote
Quote
Question: In case of an attack, there's a 66% chance a unit is interrupted in what it was doing. Is that a chance per attacking player, or just once in total. In addition, how much units can each attacking unit disrupt?

There is a 50% chance (4+ means 4,5,6 which is half of a d6). That is per disrupted unit. so if the enemy intends to disrupt 20 of your guys, we roll 20 times to see how many leave and how many stay.
Well, with a bit of luck enough should succeed in forming a giant slime. Or is that an unstoppable action?

Quote
Quote
Question: Kevak's zombies need souls as sustenance. At no point in the game have I seen him gathering souls. Why are they not starving? He should have lost his 6 zombies on turn 3, thereby ensuring that he failed to capture all the goblins terrain on Turn 4.
That is indeed true, usually they would starve, but remember that all living things possess souls in this game. Souls without crystals however are simply vanishing into Magic. So in other words, his zombies sustained themselves on the beings they killed and raised as zombies, aswell as on the goblin newborn. If they dont get to attack and kill they will simply waste away. So yeah with Zombies he is constantly forced to attack or they starve.
But in turn 3 the only thing he killed was a hero. Did he have 5 souls or something?

There ish a reason I'm not attacking the Slimes on DL2~ I'm quite aware the large slime ish too darned big for now~
So, are you willing to take the risk of me succeeding in spawning a slime on DL 1?
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #126 on: November 27, 2014, 05:56:49 am »

Note my modified post that I modified a lil before you posted that~

Also still am waiting on answer for switching Miniboss to skeleton.
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #127 on: November 27, 2014, 11:11:36 am »

Snakemen.

Spawn five freshborn. Eight hunt ratmen.

((I edited my races name above the actions sorry.))
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Nerjin

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #128 on: November 27, 2014, 11:25:26 am »

New orders.

Goblins

One Goblin Whelp goes off to fight zombies.

Everyone else tries to get food started.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #129 on: November 27, 2014, 12:20:20 pm »

Giant slimes

DL 1

[Conditional : If anyone tries to attack my DL 1 territory]
- Spawn 20 slimes (I should have the food for it, just as I should have 32 claimed space on DL 2)
      - Turn these 20 slimes into 2 Giant slimes   [The Giant slimes can't act after this, so they'll stay on DL1 and defend]

[Conditional] : If no one tries to attack my DL 1 territory
- Spawn 20 slimes (I should have the food for it, just as I should have 32 claimed space on DL 2)
      - 5 slimes go claim territory on DL 2
      - 15 slimes move part of the slimepools down to DL2


DL 2

- 20 slimes capture more terrain
- 1 Giant slime captures more terrain.

(Orders removed and added to a seperate post here)
« Last Edit: November 27, 2014, 12:59:24 pm by 10ebbor10 »
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Rolepgeek

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #130 on: November 27, 2014, 12:31:23 pm »

For the record

A giant slime is completely invulnerable to anything below level 3

And almost invulnerable to anything from level 3 to level 5.

And still beats the shit out of anything between level 6 and level 8 or so, at which point it starts even-ing out.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #131 on: November 27, 2014, 12:58:23 pm »

It still soundly beats a level 9 creature, with an 80% success chance.

Question : A raised Hero corpse becomes a miniboss zombie. Does that mean that Kevak can kill a hero, move his corpse to another dungeon level, and raise him as miniboss there?
« Last Edit: November 27, 2014, 01:00:20 pm by 10ebbor10 »
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Cptn Kaladin Anrizlokum

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #132 on: November 27, 2014, 01:09:06 pm »

PTW, and maybe join later.
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Jamahawk

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #133 on: November 27, 2014, 01:54:12 pm »

Spoiler: Waitlist (click to show/hide)
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #134 on: November 27, 2014, 04:25:33 pm »

--- Ratmen ---
6 unusually large Rats on Level 1 procreate.
6 unusually large Rats and 1 Ratman on Level 2 claim unclaimed space on Level 2.
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