Turn 4: Tim's many brothers...and dead goblins
World Events
1. Indeed somebody came looking for Tim. Namely his Father and several of his brothers...your in some trouble.
2. The Goblins have been driven from the First Dungeon Level!
3. another mini-boss has risen among the Undead.
RatmenIt seems its breeding season among the ratmen, seven more rats are born.
It seems also that the grown rats are migrating...is there a pattern evolving? More unsettingly the fungus does odd things with one of them and it seems to grow alarmingly more intelligent...
while half of your rats (or now one third) is migrating the rest i s being harassed by hunting freshborn snakemen, you lose eight rats to them
7 unusually Large Rats created
consumed four food from the stocks.
1 unusually large rat grew into a Ratman
7 Spaces claimed on Level 2
8 unusually large rats killed
UndeadMore restless corpses rise from the mass grave and join your shambling hordes, which now possess a quite clever leader. Zalthrog sees the weakness of the Goblins and abuses it to plunder their hoards. Rich plunder is had and goblin young are very, very tasty indeed. Their young souls make for prime sustenance and on an even more positive side you almost assuredly erased the Goblins from this dungeons...well there are still a few remaining on the second level...but i doubt that they can be of any concern...
claimed 20 Space from Goblins
plundered 2 Food, 10 Magic
killed 80 Goblin Newborns and turned them into 80 Magic
obviously you dont get experience for killing babies...amusing as i find it.
10 Magic consumed from the stocksSnakementwo more freshborn hatch and immediately try to sate their hunger on rats. Despite their size and their almost poisonous bites, your freshborns bring back rich bounties...at the cost of many of their newborn brethren.
8 unusually Large Rats killed
5 Freshborn killed
13 Food gained
8 exp gained
GoblinsYour Goblins on the second level hang around and defend their territoy...meanwhile your entire breeding ground got eaten by Undead.
You are now without any resource to replenish your numbers. To survive one of your Goblins needs to grow into an Orc.
Gelatinous slimes10 more Slimelings are spawned and move to claim territory on level 2.
10 Slimelings spawned
10 Space claimed on Level 2TourgsRampant cannibalism ensures that you now have 2 fully grown tourgs.
2 Young Tourgs killed
2 Young Tourgs grow into Tourgs.The Dungeon
Level 1 CaveTotal Space: 100
Sustenance: 40 Food, 10 Magic
Heinrich, The Smith - Lvl 3
7 Tims Brothers - Lvl 2
SlimesClaimed Space: 20
Food: 10/10
- Food that Replenishes each turnSlimepool (70/90) (spawns slimelings on command) -
Each Slimeling needs 1 Space and costs 1 Food to spawnRatmenClaimed Space: 20
Food: 4/10
Stocks: 13 Food
6 unusually Large Rats Lvl 1 (0/2)
SnakemenClaimed Space: 20
Food: 7/10
Stocks: 20 Food
80 Snakemen Eggs (turn into Freshborn)
2 Freshborn Lvl 1 (4/2) - ready to grow
1 Freshborn lvl 1 (3/2) - redy to grow
The UndeadClaimed Space: 40
Residual Magic: 0/10
Food: 10/10
Stocks: 2 Food ,85 Magic, 1 Gold
5 Goblin-Whelp Zombies Lvl 1 (0/2)
4 Zombies Lvl 1 (0/2)
9 Skeletons Lvl 1 (0/2)
1 Zalthrog Lvl 2 (0/3) - Iron Sword (+1)
1 Zombie Mini-Boss Lvl 1 (0/2)
76 Restless Corpses (turn into Skeletons or Zombies)
Level 2 Fungal ForestTotal Space: 46/220
Sustenance: 46/200 Food, 0/20 Magic
RatmenClaimed Space: 7
Food: 7/7
6 unusually Large Rats Lvl 1 (1/2)
1 Ratman Lvl 2 (0/3)
GoblinsClaimed Space: 9
Food: 9/9
4 Goblins Lvl 2 (0/5)
5 Goblin Whelps Lvl 1 (0/2)
TourgsClaimed Space: 20
Food: 20/20
Stocks: 5 Food
1 Young Tourgs Lvl 1(1/2)
2 Tourgs Lvl 1 (0/3)
89 Tourg Whelps
SlimesClaimed Space: 21
Food: 0/21
1 Large Slime Level 10 (0/100)
20 Slimelings Lvl 1
OOC- INFO:Reviving a Hero Corpse gives you additional Mini-Bosses.
And no you cannot prevent zombies from making more zombies. Thus you should keep a low zombie population. On the plus side tehy will be killed with priority over more valuable Denizens.
Zombies do not evolve however, if you kill a level 10 thingy with a zombie, you get a level 10 zombie...fun.
You cannot disassemble Large slimes.
And no you cannot keep them in higher levels, they will always strive to move lower and claim territory. However, they will not senselessly attack being in lower territories if there is no space. In such a case they will wait on the current deepest level in which you can control space. They will even jump dungeon levels if need be.
Different are however bosses and mini-bosses, they will always stay on their current territory, which makes them potentially immensely strong. That is why once a mini-boss graduates to normal boss, he gets his own little special level all for him alone. Territory from such a Boss-Level canot be taken without killing the boss. It basically is a nice little reward giving you a secure ecological niche from which you can venture forth.