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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11147 times)

~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #90 on: November 19, 2014, 10:34:57 pm »

I'm thinking more of the skeleton literally nomming on the snake whilst being strangled~
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Playergamer

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #91 on: November 19, 2014, 10:58:20 pm »

So? The snake will still try to kill the skeleton, nomming will just make it want to kill them faster.
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Rolepgeek

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #92 on: November 19, 2014, 11:03:12 pm »

I'm thinking more of the skeleton literally nomming on the snake whilst being strangled~
One loop of tail wraps around the skull, keeps the jaw shut. Problem solved.

Also, can you stop using tildes with almost literally every post? They aren't actually punctuation, and it degrades their effectiveness for what they are meant to be used for (aka estimates and actual flirtatious/innuendo speech, typically IC or with a crude joke).

It's just...I don't know, I would say crass, but that's not the right word. Inappropriate, maybe? In the sense not using them in the appropriate manner that they're meant to be used for(and no, this is not the sexual connotation of inappropriate).

Finally, it makes it hard to discuss things with you when you do it constantly since it makes it hard to remember you can be serious.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #93 on: November 19, 2014, 11:07:17 pm »

If it's hard to remember I can be serious then it's aaall the more of a surprise when I am.
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Rolepgeek

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #94 on: November 19, 2014, 11:43:38 pm »

That's not actually a good thing...it doesn't end up lending extra weight to when you are serious(at least in my experience with ya), it just lightens all the rest of the time so I can't tell...
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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #95 on: November 20, 2014, 12:02:56 am »

Generally, rambling paragraphs/debatey formating = serious.

Short sentences, interspaced like this is formated = average. Neither serious nor whatever the opposite of serious is. (Seriously, what is the word?)

Stuff with tildes~ = Not serious/lighthearted.
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #96 on: November 20, 2014, 12:14:31 am »

Generally I just assume Senpai is serious when he starts talking about complicated stuff that confuses mere mortals like me.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #97 on: November 20, 2014, 03:09:34 pm »


Turn 3:

World Events

1. Tim the Chosen One has been killed! Congratulations you killed a 10 year old...surely somebody will start looking for him



Ratmen

Your rats procreate and create 7 more unusually large rats.

consumed 4 food from the stocks
7 new unusually large rats created.


Undead
Four Skeletons rise from an ancient mass grave and join your shambling hordes. Their awakening makes the restless corpses remaining a bit more uneasy.

Your horde of eight then move to hunt the hero. Tim accidentally walks directly into your territory and soon a fight breaks out. he kills one of your zombies before the combined might of your group just crushes him under their weight. The title of Herokiller goes however to a Skeleton. Absorbing the soul of the Hero he suddenly feels much stronger.


1 Zombie lost
Tim, The Chosen one slain.
gained 5 food
gained 1 Gold
gained 1 Iron Weapon
a Skeleton has become a Mini-Boss: you may name him any way you want otherwise he is assigned some ridiculous name.



Snakemen
Deep in Snakemen territories eggs hatch and Freshborn Snakemen start hungrily to try and hunt tasty goblins. It turns out the goblins are on a migration into more fertile grounds. You manage to catch five of the whelps moving around. 4 of them are easily killed but the last whelp desperately fights with claws and teeth and manages to slay 2 freshborn before succumbing to the snakemen poison.


5 Goblin Whelps killed
2 Freshborn killed
gained 5 exp
gained 7 Food


Goblins
((OOC: i will presume that you raise as many Goblins as possible here, without causing mass starvation))

You spawned 10 Goblin Whelps. 5 of them dont reach the lower levels however...the other 5 claim territories together with their larger brethren.


Gained 5 Goblin Whelps.
claimed 5 Space in the Second Level.


Gelatinous slimes
((readding retroactively your 10 starved slimes, clearly you didnt want ten of them to die. also changing your orders to make sense))

10 more Slimelings crawl from the primoardial filfth and immediately follow the tracks of their greater brother who already claimed space down there for himself.


10 Slimelings Spawned
Slime Pool increased by 10
11 Space claimed on dungeon level 2


Tourgs
((your orders didnt make much sense...))

you kill a whelp...yay i guess?
Your Tourgs fight each other reducing their numbers to 5.

gained 5 food
gained 5 exp
lost 5 Young Tourgs.
lost 1 Tourg Whelp


The Dungeon

Level 1 Cave
Total Space: 100
Sustenance: 40 Food, 10 Magic


Slimes
Claimed Space: 20
Food: 10/10 - Food that Replenishes each turn
Slimepool (80/90) (spawns slimelings on command) -Each Slimeling needs 1 Space and costs 1 Food to spawn

Goblins
Claimed Space: 20
Food: 10/10
Stocks: 2 Food, 10 Magic -Stocked Stuff from hunting
80 Goblin Newborn (turn into Goblin Whelps on command)


Ratmen
Claimed Space: 20
Food: 0/10
Stocks: 17 Food
7 unusually Large Rats Lvl 1 (0/2)
6 unusually Large Rats Lvl 1 (1/2)
1 unusually Large Rat Lvl 1 (2/2) - ready to grow

Snakemen
Claimed Space: 20
Food: 4/10
Stocks: 7 Food
82 Snakemen Eggs (turn into Freshborn)
1 Freshborn Lvl 1 (0/2)
5 Freshborn Lvl 1 (1/2)

The Undead
Claimed Space: 20
Residual Magic: 1/10
Stocks: 5 Magic, 1 Gold, 1 Iron Weapons
5 Goblin-Whelp Zombies Lvl 1 (0/2)
3 Skeletons Lvl 1 (0/2)
1 Skeleton Mini-Boss Lvl 2 (0/3)

86 Restless Corpses (turn into Skeletons or Zombies)
1 Restless Corpse of a Hero

Level 2 Fungal Forest
Total Space: 29/220
Sustenance: 29/200 Food, 0/20 Magic

Goblins
Claimed Space: 9
Food: 9/9
4 Goblins Lvl 2 (0/5)
5 Goblin Whelps Lvl 1 (0/2)

Tourgs
Claimed Space: 20
Food: 20/20
Stocks: 5 Food
5 Young Tourgs Lvl 1(1/2)
89 Tourg Whelps

Slimes
Claimed Space: 11
Food: 0/11
1 Large Slime Level 10 (0/100)
10 Slimelings Lvl 1
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #98 on: November 20, 2014, 03:25:34 pm »

Ratmen: 7 unusually large Rats (0/2) procreate, 7 unusually large Rats (1/2, 2/2) claim unclaimed space on Level 2.

Edit: Changed my action.
« Last Edit: November 20, 2014, 05:25:38 pm by Mopsy »
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Nerjin

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #99 on: November 20, 2014, 03:26:41 pm »

Kill anything that comes into my territory.
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tntey

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #100 on: November 20, 2014, 03:27:11 pm »

Tourg

Have tourg whelps fight to level up.
« Last Edit: November 20, 2014, 03:57:42 pm by tntey »
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #101 on: November 20, 2014, 03:30:14 pm »

OOC INFO:

Please from now on add your Species name to the post and BOLD the entire post.

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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #102 on: November 20, 2014, 03:49:12 pm »

Tourg

Breed more tourg whelps. Have them kill a few to level up.

First post. There are some rules there. Reading them might be advisable.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #103 on: November 20, 2014, 04:10:50 pm »

Undead.

Name Miniboss Zalthrog.

Raise the Hero's restless corpse as a zombie.

Raise 6 more skeletons and four zombies.

Equip Zalthrog with Iron Weapon if he can be equipped with it.

All undead attack Floor One Goblin territory. Priority is hunt gobbos, but if there are no targets to kill, claim space and loot magic/food resources. If all territory taken, turn babies into souls.

If possible, zombies make Hibernating Zombies if they kill rather then raising their kills as zombies. Hibernating Zombies behave like Restless Corpses that can only turn into zombies but keep the equivalent level of what they once were like normal zombies. They do not use sustenance and cannot make actions. They are as defenseless as Restless Corpses until they are animated.


((Basically I want the zeds to not make more zeds if possible but keep level of the kill intact. If possible. Perhaps animating a hibernater is an action and they need sustenance that turn. And perhaps going into hibernation can also be an action for active zeds and also needs sustenance that turn.

Would help counterbalance the lack of magical resources available since I could put zeds I don't need to sleep.))

Also question:

Can zombies have evolutions? Seems like only skeletons have them currently.

Also does the Hero Corpse do anything special? Or same as other corpses?
« Last Edit: November 20, 2014, 05:15:28 pm by Kevak »
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 3: 6 Players
« Reply #104 on: November 20, 2014, 04:35:04 pm »

Question

Can I dissassemble large slimes?
Large slimes will automatically move to a lower level. Does this mean that:
       - They will only move if space is available.
       - They will move and claim terretory.
       - They will move, fight and claim terretory
Does this movement happen seperatly from their other actions?
Can I order them back up, effectivelly keeping them on a higher level as defense.(because their action slot is used to remain in place.

Action

- Spawn 10 slimes
- All claim DL 2 space
« Last Edit: November 20, 2014, 04:38:29 pm by 10ebbor10 »
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