Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 14

Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11145 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #45 on: November 14, 2014, 05:36:45 pm »

I have too many games already running/inplanning. Maybe next year~
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #46 on: November 14, 2014, 06:20:20 pm »

I knew the GM wouldn't accept such zergrushing munchkinnery. Justice has been done. All hail the ???!
Actions adapted. To be honest, this buys you some time, but not much.

It all depends on how strong Lvl 10 units are compared to lvl 1's.

One more question though: is the 10 food we have an initial reserve, or how much we get per turn?
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #47 on: November 16, 2014, 01:45:42 am »

I think I'd like to play.

The only question is what species type to be...Demons, Cultists, Machinery/Magitek/Corrupted Dwarves, or Were-Beasts. Or Drow, I suppose. They're a possibility. What else lives underground and likes killing heroes....
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Prophet

  • Bay Watcher
  • Cultist and Heretic
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #48 on: November 18, 2014, 02:08:53 am »

Bump?
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #49 on: November 18, 2014, 08:47:29 am »

Turn 2:

World Events
1. The Second Dungeon Level has been opened up!

2. The Hero, Tim the Chosen One appeared in the Dungeon! He was told by some Old Crone, which he tripped ove,r that he was the one and is supposed to find the sacred Sword Jabberwocky in these caves...

3. A New Species of Dungeon Denizens has appeared on Level 2: The Tourgs



Ratmen

It is a well known fact that rodents like to feast on snakes for some reason. It is another well known fact that snakes like to do the same. And while the Rats ranged for an entire season in the lands of the Snakemen, they became more often prey than hunter, merely their endless tenacity causing the deaths of a good part of the freshborn. After an entire season of hunting it seems that the rats drag home more of their own carcasses than of others...but truly, who cares? Food is food.

13 unusually Large Rats killed
8 Freshborn killed
8 exp gotten
21 Food recieved.


Undead
Your Zombies wander into the lands of the Goblins and meet others who hunt there too, it seems that its prime goblin hunting season.
The tenacious little buggers however are armed with small slings and killing them turns into a protracted war of attrition.
In the end you lose most of your initial Zombies...

10 Zombies killed
6 Goblin Whelps Killed
Undead got 6 Goblin-Whelp Zombies Lvl 1
Goblins got 10 Magic and 10 exp


Snakemen
Two of your snakemen manage to escape the butchery of their brethren and desperately range for food. They find tasty Goblins.
In the ensuing hunts it turns out that Goblins, even their whelps, are hard to hunt down...

2 Freshborn are killed
Goblins gain 2 Food and 2 exp.


Goblins
You wanted to dig, yet you spent most of the season fending off dangerous beasts. Even for Whelps your younglings are glorious defenders and hold off invading Snakemen and Zombies.
The fighting has made many of your Whelps stronger and the good meat let them grow into proper Goblins. Sadly you couldn't scavenge much from the Zombies corpses except for some glowing crystals...well with full grown Goblins you were able to cart away enough Earth to break into a deeper level, and it is beautiful.


Lost 6 Goblin-Whelps
REACHED DUNGEON LEVEL 2 "The Fungal Forests"( Space: 220, Food: 200, Magic: 0)
4 Goblin-Whelps grew into Goblins
Goblins claimed 4 Spaces on Level 2
Through Fighting you gained: 2 Food and 10 Magic



Gelatinous slimes

You spawn 10 slimes from your Food reserves and combine them to a large slime. the 10 other slimes starve to death.


10 slimelings starved
1 Large Slime created.


The Dungeon

Level 1 Cave
Total Space: 100
Sustenance: 40 Food, 10 Magic
Tim, the Chosen One Lvl 1 (0/2)

Slimes
Claimed Space: 20
Food: 9/10 - Food that Replenishes each turn
1 Large Slime Level 10 (0/100)
Slimepool (80/90) (spawns slimelings on command) -Each Slimeling needs 1 Space and costs 1 Food to spawn

Goblins
Claimed Space: 20
Food: 10/10
Stocks: 2 Food, 10 Magic -Stocked Stuff from hunting
90 Goblin Newborn (turn into Goblin Whelps on command)

Ratmen
Claimed Space: 20
Food: 3/10
Stocks: 21 Food
6 unusually Large Rats Lvl 1 (1/2)
1 unusually Large Rat Lvl 1 (2/2) - ready to grow

Snakemen
Claimed Space: 20
Food: 10/10
90 Snakemen Eggs (turn into Freshborn)

The Undead
Claimed Space: 20
Residual Magic: 10/10
6 Goblin-Whelp Zombies Lvl 1 (0/2)
90 Restless Corpses (turn into Skeletons or Zombies)

Level 2 Fungal Forest
Total Space: 220
Sustenance: 200 Food, 20 Magic

Goblins
Claimed Space: 4
Food: 4/4
4 Goblins Lvl 2 (0/5)

Tourgs
Claimed Space: 20
Food: 20/20
10 Young Tourgs Lvl 1(0/2)
90 Tourg Whelps


OOC INFO:
If you capture all a species spaces on one level you can eat all their babies left there. each is worth 1 resource.
Moving Babies costs 1 Action by one Denizen who can move 1 baby.

Spawning stuff costs food. So turning a baby into a full grown costs 1 space and 1 food. Your current grown denizens also consume 1 sustenance.
Sustenance Tiles produce 1 sustenance per turn, you can save it!

Restless corpses work the same as everything else: give them 1 Magic and 1 space and specify what they are supposed to turn into
Zombies do not decay further.

Trade is freely allowed, bartering with heroes not so much. If you specify a dungeon species who relies on cooperating with heroes i will consider one perhaps.

All other of KEvaks suggestions are not gonna happen since they make the game mindlessly complicated for me.



« Last Edit: November 18, 2014, 04:12:50 pm by Ghazkull »
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #50 on: November 18, 2014, 11:10:39 am »

Spawn four skeletons. Get the zombie goblin whelps out of timelock and update the zombie numbers.

Skeletons: All hunt Snakemen.

Zombies: All dig.

« Last Edit: November 18, 2014, 04:46:13 pm by Kevak »
Logged

Mopsy

  • Bay Watcher
  • loveless power is abusive powerless love is anemic
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #51 on: November 18, 2014, 11:15:02 am »

Ratmen: 7 unusually large Rats procreate.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #52 on: November 18, 2014, 11:50:20 am »

Quote
Each Slimeling needs 1 Space and costs 1 Food to spawn
You know, it would have been nice to know that from the beginning. Retroactively adding rules is mean.

I mean, you even literally suggested the action I took, and it's kind of mean to punish someone for something which they couldn't have know nor anticipated, and which you yourself suggested as a viable course of action.

I assumed that spawning units costed no food, and that since food is only required for maintenance, they wouldn't have needed to eat either. Quite logical for me to assume that to be the case, as it is the only scenario under which your proposed course of action would not have resulted in starvation. (I was also operating under the assumption that spawning was a variant of procreation, and thus took up the action slot of the newly spawned species).

So yeah, I'm going to ask to retro-actively change my turn. (Because really, if we follow your rules to the letter, all of my slimes should have starved to death.)
« Last Edit: November 18, 2014, 12:00:39 pm by 10ebbor10 »
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #53 on: November 18, 2014, 11:55:48 am »

PTW
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #54 on: November 18, 2014, 11:57:51 am »

Quote
A New being, takes up 1 space at any given time during its life.

and:

Quote
Your Species needs one Sustenance per turn per specimen to sustain itself or they will begin to consume each other.

it is in the OP that each Specimen of your species needs 1 Food and 1 Space. If you spawn a new one it just as well needs 1 food and 1 space.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #55 on: November 18, 2014, 12:03:58 pm »

ebbor it doesnt work out. you can only spawn a unit if you have space for it thats the point of it. so at best you can spawn 10 slimes and order the other 10 to combine to one large slime...since each unit has only one action per turn.

EDIT: updated some of the rulings regarding slimes.
This statement implies that course of action to be viable. I thus consider such a statement intentionally misleading.

In addition, since each body equals 1 food, shouldn't the Cannibalism have resulted in 5 deaths and 5 survivors?

Also, your statement heavily implies that both combination and procreation are an action. In that case, this interpretation is entirely valid :

- 10 slimes form 1 Giant Slime : 1 Food maintenance cost incurred
- 10 slimes (newly spawned) : 9 food maintenance cost incurred, 1 slime starves.

After all, logically, you'd either count food maintenance at the start, in which case new spawns wouldn't eat, or at the end, in which case the Giant slime would consume only 1 nourishment.

Edit: And lastly, because I never got answer to this question
One more question though: is the 10 food we have an initial reserve, or how much we get per turn?
I assumed it was an initial reserve. Refilled by 10 per turn. (The core thing here is that I had the perhaps somewhat idealistic notion, that the GM would not suggest a pointless/ suicidal course of action).

Also, fun fact, but your math doesn't add up. Dungeon level 1 supposedly has 50 food, 10 magic. The total sum of all production is 40 food, 10 magic.

« Last Edit: November 18, 2014, 12:23:47 pm by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #56 on: November 18, 2014, 12:21:36 pm »

Turn

- Large Slime will claim Dungeon Area on Dungeon level 2 [Assuming that it can survive on the area it then claims. If that doesn't work, reduce amount of spawned slimes by 1]
- Spawn 5 slimes on Dungeon Lvl 1 so that 10 are present.
- Spawn 10 slimes on Dungeon Lvl 1 so that 20 are present [Assuming that they can survive on area they claim on DL 2]
- 20 slimes will claim DL2 ground
« Last Edit: November 19, 2014, 05:00:44 pm by 10ebbor10 »
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #57 on: November 18, 2014, 12:43:45 pm »

It was not meant as misleading since i didnt pay much head to what you would attempt, i presumed that creating 10 of these thingies would be clear to take up 10 food.

And yes indeed i forgot that i implemented cannibalism, i will revive five of your slimelings.

But as it stands the creation of 10 new beings occupies 10 space and costs 10 food, after which you create a Giant Slime, after which food for the turn is consumed by those that were already there.
so yes 4 surviving slimelings and 1 giant slime.


Quote
Food: 9/10 - Food that Replenishes each turn

that should clarify the food question. Unused food from that will be stocked.
And you are correct again the math doesn't add up, i've forgot to remove the 10 food in return for the 10 magic...i will correct that.

1.) Spawning Units (Newborns, Slime Pool stuff etc.) is a free action since those things already exist and just lack space and food to grow. They are there as an starting pool of units so your species doesnt immediately go extinct.

2.) combining is an action in which the units are used up and the new unit wont be able to do anything except defend itself for a turn.

3.) why would starving be a free action? It seems utterly useless to have something like that...and yes they can act since i do the maths for the upkeep at the end of the turn after all other actions.





Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #58 on: November 18, 2014, 01:01:35 pm »

It was not meant as misleading since i didnt pay much head to what you would attempt, i presumed that creating 10 of these thingies would be clear to take up 10 food.
Okay, assuming a benevolent GM was a mistake. Should have known that ;)

Quote
And yes indeed i forgot that i implemented cannibalism, i will revive five of your slimelings.

But as it stands the creation of 10 new beings occupies 10 space and costs 10 food, after which you create a Giant Slime, after which food for the turn is consumed by those that were already there.
so yes 4 surviving slimelings and 1 giant slime.
Confused again. Do I get 4 slimelings, or 5?

Quote
Quote
Food: 9/10 - Food that Replenishes each turn
that should clarify the food question. Unused food from that will be stocked.
Point was that it was only clarified after the action happened.

Quote
1.) Spawning Units (Newborns, Slime Pool stuff etc.) is a free action since those things already exist and just lack space and food to grow. They are there as an starting pool of units so your species doesnt immediately go extinct.
Noted. Would have been nice to have known that.
Logged

Prophet

  • Bay Watcher
  • Cultist and Heretic
    • View Profile
Re: The Deeps - A Game of Dungeon Ecology Turn 2: 6 Players
« Reply #59 on: November 18, 2014, 01:27:13 pm »

Spawn eight Snakemen. Eight Snakemen hunt Goblins.
« Last Edit: November 18, 2014, 01:50:47 pm by Prophet »
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
Pages: 1 2 3 [4] 5 6 ... 14