Turn 2:
World Events
1. The Second Dungeon Level has been opened up!
2. The Hero, Tim the Chosen One appeared in the Dungeon! He was told by some Old Crone, which he tripped ove,r that he was the one and is supposed to find the sacred Sword Jabberwocky in these caves...
3. A New Species of Dungeon Denizens has appeared on Level 2: The Tourgs
RatmenIt is a well known fact that rodents like to feast on snakes for some reason. It is another well known fact that snakes like to do the same. And while the Rats ranged for an entire season in the lands of the Snakemen, they became more often prey than hunter, merely their endless tenacity causing the deaths of a good part of the freshborn. After an entire season of hunting it seems that the rats drag home more of their own carcasses than of others...but truly, who cares? Food is food.
13 unusually Large Rats killed
8 Freshborn killed
8 exp gotten
21 Food recieved.
UndeadYour Zombies wander into the lands of the Goblins and meet others who hunt there too, it seems that its prime goblin hunting season.
The tenacious little buggers however are armed with small slings and killing them turns into a protracted war of attrition.
In the end you lose most of your initial Zombies...
10 Zombies killed
6 Goblin Whelps Killed
Undead got 6 Goblin-Whelp Zombies Lvl 1
Goblins got 10 Magic and 10 expSnakemenTwo of your snakemen manage to escape the butchery of their brethren and desperately range for food. They find tasty Goblins.
In the ensuing hunts it turns out that Goblins, even their whelps, are hard to hunt down...
2 Freshborn are killed
Goblins gain 2 Food and 2 exp.GoblinsYou wanted to dig, yet you spent most of the season fending off dangerous beasts. Even for Whelps your younglings are glorious defenders and hold off invading Snakemen and Zombies.
The fighting has made many of your Whelps stronger and the good meat let them grow into proper Goblins. Sadly you couldn't scavenge much from the Zombies corpses except for some glowing crystals...well with full grown Goblins you were able to cart away enough Earth to break into a deeper level, and it is beautiful.
Lost 6 Goblin-Whelps
REACHED DUNGEON LEVEL 2 "The Fungal Forests"( Space: 220, Food: 200, Magic: 0)
4 Goblin-Whelps grew into Goblins
Goblins claimed 4 Spaces on Level 2
Through Fighting you gained: 2 Food and 10 Magic
Gelatinous slimesYou spawn 10 slimes from your Food reserves and combine them to a large slime. the 10 other slimes starve to death.
10 slimelings starved
1 Large Slime created.
The Dungeon
Level 1 CaveTotal Space: 100
Sustenance: 40 Food, 10 Magic
Tim, the Chosen One Lvl 1 (0/2)
SlimesClaimed Space: 20
Food: 9/10
- Food that Replenishes each turn1 Large Slime Level 10 (0/100)
Slimepool (80/90) (spawns slimelings on command) -
Each Slimeling needs 1 Space and costs 1 Food to spawnGoblinsClaimed Space: 20
Food: 10/10
Stocks: 2 Food, 10 Magic
-Stocked Stuff from hunting90 Goblin Newborn (turn into Goblin Whelps on command)
RatmenClaimed Space: 20
Food: 3/10
Stocks: 21 Food
6 unusually Large Rats Lvl 1 (1/2)
1 unusually Large Rat Lvl 1 (2/2) - ready to grow
SnakemenClaimed Space: 20
Food: 10/10
90 Snakemen Eggs (turn into Freshborn)
The UndeadClaimed Space: 20
Residual Magic: 10/10
6 Goblin-Whelp Zombies Lvl 1 (0/2)
90 Restless Corpses (turn into Skeletons or Zombies)
Level 2 Fungal ForestTotal Space: 220
Sustenance: 200 Food, 20 Magic
GoblinsClaimed Space: 4
Food: 4/4
4 Goblins Lvl 2 (0/5)
TourgsClaimed Space: 20
Food: 20/20
10 Young Tourgs Lvl 1(0/2)
90 Tourg Whelps
OOC INFO:If you capture all a species spaces on one level you can eat all their babies left there. each is worth 1 resource.
Moving Babies costs 1 Action by one Denizen who can move 1 baby.
Spawning stuff costs food. So turning a baby into a full grown costs 1 space and 1 food. Your current grown denizens also consume 1 sustenance.
Sustenance Tiles produce 1 sustenance per turn, you can save it!
Restless corpses work the same as everything else: give them 1 Magic and 1 space and specify what they are supposed to turn into
Zombies do not decay further.
Trade is freely allowed, bartering with heroes not so much. If you specify a dungeon species who relies on cooperating with heroes i will consider one perhaps.
All other of KEvaks suggestions are not gonna happen since they make the game mindlessly complicated for me.