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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11125 times)

Nerjin

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #30 on: November 14, 2014, 09:25:28 am »

2 Dig deeper. 8 fight off the invaders who are trying to hunt us. Also, eat them if possible.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #31 on: November 14, 2014, 09:31:20 am »

Spoiler: This seems interesting (click to show/hide)
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #32 on: November 14, 2014, 10:31:25 am »

2. Slimes work differently yo u dont need to reach level 100 to get a slime mother. You just comibine ten large slimes on any level.
I assume this also work for large slimes?
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Hawk132

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #33 on: November 14, 2014, 11:12:56 am »

Waitlist me!

Species: Vengeful Souls

The Vengeful Souls are spirits that have either corporealized themselves or possessed some kind of being or object.

They feed on the life of others and magic.

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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

The Froggy Ninja

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #34 on: November 14, 2014, 12:09:24 pm »

2. Slimes work differently yo u dont need to reach level 100 to get a slime mother. You just comibine ten large slimes on any level.
I assume this also work for large slimes?
Bro. Read the OP.

Prophet

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #35 on: November 14, 2014, 01:18:56 pm »

5 hunt Goblins. 5 do nothing.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #36 on: November 14, 2014, 01:26:17 pm »

2. Slimes work differently yo u dont need to reach level 100 to get a slime mother. You just comibine ten large slimes on any level.
I assume this also work for large slimes?
Bro. Read the OP.
The point is that my species doesn't follow the rules, or at least one of them, as specified in the OP.

Anyway, flee, flee you fools.

Gelatinous slimes

- Spawn 10 slimes
- Combine 10 slimes into 1 large slime
« Last Edit: November 14, 2014, 06:22:02 pm by 10ebbor10 »
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The Froggy Ninja

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #37 on: November 14, 2014, 01:35:21 pm »

yeah but the monster descriptions explained it.

10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #38 on: November 14, 2014, 01:36:24 pm »

yeah but the monster descriptions explained it.
Nope it doesn't. It only says my monsters don't level. It doesn't say, no dungeon level restrictions.
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Nerjin

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #39 on: November 14, 2014, 01:36:40 pm »

Hey uh... Ebbor... i like not being devoured. Maybe we could work something out? I dig tunnels for you, you eat my predators?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #40 on: November 14, 2014, 01:43:02 pm »

Hey uh... Ebbor... i like not being devoured. Maybe we could work something out? I dig tunnels for you, you eat my predators?
Seems good to me. Consider yourself on the bottom of my stuff to devour list.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #41 on: November 14, 2014, 04:40:30 pm »

ebbor it doesnt work out. you can only spawn a unit if you have space for it thats the point of it. so at best you can spawn 10 slimes and order the other 10 to combine to one large slime...since each unit has only one action per turn.

EDIT: updated some of the rulings regarding slimes.
« Last Edit: November 14, 2014, 04:45:16 pm by Ghazkull »
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #42 on: November 14, 2014, 04:50:29 pm »

I knew the GM wouldn't accept such zergrushing munchkinnery. Justice has been done. All hail the ???!
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #43 on: November 14, 2014, 05:08:11 pm »

Do Restless corpses just turn into zombies sporadically?

And do Zombies eventually decay into skeletons?

Can smart creatures get an Experiment or Construct mechanic? So smart creatures could maybe learn spells/craft armor/craft weapons/items. Would probs help populate the dungeon with items and would allow some species the ability to try to make additional forms of themselves. I could see the ratmen trying to breed for size and stuff. Undead maybe experimenting for new types of undead.

Perhaps a Converse mechanic, for lets saaaay trading between species or bartering with adventurers.

Could maybe later game we get a Raid mechanic for attacking nearby surface settlements?

Perhaps a mechanic for nonviolently recruiting adventurers based off certain traits. Or tricking the into ambushes.
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #44 on: November 14, 2014, 05:34:14 pm »

Perhaps Kevak should make his own dungeon game.
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