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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11120 times)

Rolepgeek

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #135 on: November 27, 2014, 04:36:07 pm »

Question; when coming out of waitlist, into a dungeon full of leveled up and established species, do new species start at a similar level of power or fresh out of the oven(aka fresh meat)?
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Sincerely, Role P. Geek

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Armok

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #136 on: November 27, 2014, 05:32:15 pm »

> Voting Jamahawks Automations upwards because they are the best suggested race so far.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #137 on: November 27, 2014, 05:36:33 pm »

I'm quite sure you don't get to vote.
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #138 on: November 27, 2014, 05:37:17 pm »

I actually plan on keeping the other races alive as a bodyfarm~
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #139 on: December 03, 2014, 05:35:21 pm »

Bumpity bump~
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 4: Dead Goblin Babies
« Reply #140 on: December 09, 2014, 12:30:02 pm »

Turn 5: Hammer smashed Face

World Events

1. Zalthrog and Greeter have both been killed!
2. Heinrich the Smith is now Level 5
3. Tims Brother has turned into Jim, the Smiths Apprentice Lvl 4
4. The Two Heroes have moved to level two to hunt down Tourgs due to their aggressiveness.



Ratmen

The Rats on the First level seem to do not much else than procreate all day long...what a beautiful life...
meanwhile on deeper levels their brethren claim more land for their species.



gained 7 space
gained 6 unusually large rats
consumed 2 food out of the stocks



Undead
(OOC: update on your ruling. ebbor is right having two heroes is overpowered. Change of Rules: You can't get minibosses you get minibosses from raising heroes or boss corpses. That makes it more fair and i think you agree that otherwise undead are overpowered. ;P))

You decide that these fresh bodies are quite valuable and decide to procure more. Your little army falls upon the unprepared search party and starts to kill. When they finally mount a defense half of Heinrichs Sons are already dead. A brutal merciless melee begins and Heinrich in the midst of it. The eldest of Tims Brothers manages to lay the body of his brother to rest before dying to goblin whelps swarming over him. Heinrich entering a martial trance finally meets Zalthrog in an intense melee. Blows fall left and right and although the smith is heavily injured he manages to finally take revenge for his fallen sons. When all is over only two of the humans remain. Heinrich and one of his sons.

Immediately they burn the corpses and scavenge what they can from them before setting up camp.



Heinrich gains Iron Sword (+1)
Heinrich gains 13 exp
Jim the Apprentice gains 10 exp
Heinrich the Smith is now level 5 (4/6)
Jim the Apprentice is now level 4 (3/5)

the heroes scavenge:
60 Gold off of Tims Brothers
6 Clubs (+1)
9 Soul Crystals
8 Magic Crystals
1 Medium Magic Crystal
1 Large Soul Crystal

they also burn all the corpses making them useless.



Snakemen

The extra food and warmth has caused more eggs to hatch. 5 more freshborn crawl forth and join their brethren in the hunt for delicious rats.
However the rats have become more vicious than ever selling their hides dearly. you lose 7 freshborn before you manage to hunt down enough rats to sate your hunger. one of the Freshborn has become suprisingly...large.


8 unusually large rats killed
7 freshborn killed
1 Freshborn Lvl 1 (12/2) gained 8 exp
gained 15 Food




Goblins

Your Goblin whelp goes off hunting Zombies...but finds none. Instead he finds a particularly well kept Crypta and starts looting corpses. He drags back some food and some weird blue sparkling things.


1 Space of Undead ground claimed for goblins.
2 Restless Corpses turned into 2 Food and added to the Goblin Stocks
2 Magic Stolen from Undead Stocks



Gelatinous slimes

Crawling out of the Primordial Filfth, oddly enough several of the slimelings drag parts of it somehow...with them? In any case soon enough a tiny greenish pool now adds to the scenery of the Fungal Forest.

20 Slimelings spawned
26 Space claimed on Level 2
15 Parts of the Slimepool moved to DL2


Tourgs

Quote
Breed more tourgs

Pick of the heroes one by one.

((A lack of Numbers and a lack of orders on who should move where wont make this job easier. I will presume orders here, which can and will be to your detriment. In the future make your posts clearer))

18 of the Whelps have grown enough to now start actively hunting. 1 of them chases off into the upper levels to get killed by the two remaining heroes.

(Posting here out of hilarity: 1+1 vs. 18+5+1)



1 Tourg Whelp killed
18 Tourg Whelps gained
Heinrich the Smith gains 1 exp
he scavenges 2 food from the Tourg Whelp and 1 Valuable (a Tourg Pelt)


The Dungeon

Level 1 Cave
Total Space: 100
Sustenance: 40 Food, 10 Magic

Slimes
Claimed Space: 20
Food: 10/10 - Food that Replenishes each turn
Slimepool (35/55) (spawns slimelings on command) -Each Slimeling needs 1 Space and costs 1 Food to spawn


Ratmen
Claimed Space: 20
Food: 4/10
Stocks: 11 Food
4 unusually Large Rats Lvl 1 (0/2)


Snakemen
Claimed Space: 20
Food: 9/10
Stocks: 35 Food
75 Snakemen Eggs (turn into Freshborn)

1 Freshborn Lvl 1 (12/2) - ready to grow

The Undead
Claimed Space: 39
Residual Magic: 0/10
Food: 10/10
Stocks: 2 Food ,73 Magic, 1 Gold
74 Restless Corpses (turn into Skeletons or Zombies)

Goblins
Claimed Space: 1

Level 2 Fungal Forest
Total Space: 79/220
Sustenance: 79/200 Food, 0/20 Magic
Heinrich, The Smith - Lvl 5 (5/6), Iron Sword (+1) (known loot: 60 Gold, 1 Valuable, 9 Soul Crystals)
Jim, Smiths Apprentice - Lvl 4 (3/5) (known loot: 6 Clubs (+1), 8 Magic Crystals, 1 Medium Magic Crystal, 1 Large Soul Crystal)

Ratmen
Claimed Space: 14
Food: 7/14
6 unusually Large Rats Lvl 1 (1/2)
1 Ratman Lvl 2 (0/3)

Goblins
Claimed Space: 9
Food: 0/9
Stocks: 2 Food, 2 Magic
4 Goblins Lvl 2 (0/5)
5 Goblin Whelps Lvl 1 (0/2)

Tourgs
Claimed Space: 20
Food: 0/20
Stocks: 5 Food
18 Young Tourgs Lvl 1 (0/2)
2 Tourgs Lvl 2 (0/3)
89 Tourg Whelps

Slimes
Claimed Space: 47
Food: 6/47
15/15 Slimepool
1 Large Slime Level 10 (0/100)
40 Slimelings Lvl 1



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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #141 on: December 09, 2014, 12:36:30 pm »

((What do you mean by ready to grow? Is there a grow action or does it just happen?))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #142 on: December 09, 2014, 12:49:24 pm »

((Shouldn't mathmatically speaking, unless the Heros got perfect rolls, they should have been killed?))
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #143 on: December 09, 2014, 01:01:09 pm »

Depends on how the hero mechanics work, I guess.

Spawn 15 slimes
15 slimes from DL 1 move towards DL2, claiming terrain
40 slimes present on DL 2 claim terrain
The Giant slime moves off to glomp on one the heroes
« Last Edit: December 09, 2014, 02:46:36 pm by 10ebbor10 »
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Nerjin

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #144 on: December 09, 2014, 01:12:54 pm »

Goblins

2 Goblins will go fight zombies I guess. I need an orc or something y'know?
4 Goblin Whelps will go steal food from the zombies.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #145 on: December 09, 2014, 01:15:44 pm »

((What do you mean by ready to grow? Is there a grow action or does it just happen?))
A units level can't be higher than the dungeon level it is in. Well, mine can, but I'm an exception. Move it lower and it will level up.
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #146 on: December 09, 2014, 01:20:31 pm »

((Oh yeah forgot about that. Thanks!))

Move one ready to grow freshborn down to level two? Hatch ten freshborn. Move five freshborn down to level two.

« Last Edit: December 09, 2014, 01:25:02 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #147 on: December 09, 2014, 02:36:39 pm »

Kevak quite simply that were 7 heroes with 2d10+2 and 1 hero with 3d10+3 versus whatever you had. Initially you rolled quite well and took out three or four of the level 2 guys but after that you started to fail terribly. Heroes always get d10 instead of d6s...i think i mentioned that...did i? Please tell me i did.
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #148 on: December 09, 2014, 02:38:48 pm »

This is the first time the d10 is mentioned in the thread.
« Last Edit: December 09, 2014, 02:45:45 pm by 10ebbor10 »
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology Turn 5: Hammer smashed Face
« Reply #149 on: December 09, 2014, 02:39:59 pm »

Really? Crap. Okay i thought i have said that but heroes always roll a d10 as in comparison to your normal denizens. That is to balance out the huge loot you gain from them...and allow some heroes to actually go beyond the first level.
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