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Author Topic: The Deeps - A Game of Dungeon Ecology Turn 6: I can get no Satisfaction...  (Read 11117 times)

Ghazkull

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The Deeps

Welcome to the Deeps. This is a game about Dungeon Ecology. What does that mean? You won't play a Dungeon Keeper and you will not play a hero. No, you will play an entire species of Dungeon Dwelling Denizens, competing for space, sustenance and dominance of the dungeon.

So how does this work?
Each Denizen needs two things in the beginning: Sustenance and Space. each Dungeon Dweller needs one space for himself to dwell in. Space is basically the amount of territory or room a specimen needs to be able to dwell in peace without constantly rubbing shoulders with some other species. Once space is taken care of, sustenance is the next important thing. Sustenance comes in different forms: Food, Souls, Residual Magic. Your Species needs one Sustenance per turn per specimen to sustain itself or they will begin to consume each other.
Eating other dungeon denizens may yield the sustenance you need although not always and different species will have different needs and different specialities. A Skeleton for example consumes Residual Magic or through a wasteful process changes souls into residual magic to sustain itself. It however only drops either soul crystals, souls or magic on its death and thus is completely useless for carnivorous dwellers. On the other hand a Skeleton can only procreate through corpses.

Each turn each dweller has 1 action it can use to do something useful:
do nothing
it does nothing but still consumes sustenance.

hunt X
hunts beings of a specific species for sustenance. Killing it will also strengthen your denizen and allow it to level up once it moves deeper.

fight hero
if a hero is in the dungeon you might decide to fight him. A dead hero (while dropping copious amounts of sustenance and luxury) also turns the killer into a mini-boss, giving him a unique title and a small strength bonus. at a certain point your miniboss might become mightier and mightier...you get the drift.

Procreate
a high level specimen can create new beings of your species. A New being, takes up 1 space at any given time during its life.

Dig Deeper
you start on the first level of the dungeon but as your specimens level up you can dig deeper to uncover new room, space and allow your species to live. You might even carve out your own ecological niche.

Uncovering new Levels leads to other complications too, as your specimens grow stronger and more varied, they might also develop new tastes. While a Dragon Hatchling might be mostly interested in eating, a Young Dragon might want to aquire gold and an Elder Dragon artifacts and an Ancient one will also want forbidden magic items. Which in turn will draw in heroes...
Each new level will also attract species which will start from that newly uncovered level.

Important the lower the level of your specimen the more mobility it has. A Dragon Hatchling can move to the cave to the deepest levels of the dungeon, while an Ancient Dragon will be confined to the deepest levels of the dungeon. As a rule of thumb a denizen can never move to a lower level than its own.

Remember the goal of the game is not necessarily wiping out everybody (although you certainly can), in fact this game has no goals but those you set for yourself and will be open-ended.

Newly Added Info:

Drops - A Creature drops as many of a resource as it has levels ( a Slimeling thus 1 Resource and a Level 10 Large Slime thus 10 Resources)



Sign Up:
Species: (put in here what your desired species would be, a description perhaps would also add to the flavour. The more information you give me the more i can extrapolate sustenance, luxuries, evolutions, living patterns etc.)


Spoiler: Gellatinous Slime (click to show/hide)

Spoiler:  Goblins (click to show/hide)

Spoiler:  Ratmen (click to show/hide)

Spoiler:  Snakemen (click to show/hide)

Spoiler:  The Hungry Undead (click to show/hide)

Spoiler:  Tourgs (click to show/hide)

Spoiler:  Phycalitrites (click to show/hide)
« Last Edit: December 23, 2014, 03:56:32 am by Ghazkull »
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10ebbor10

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #1 on: November 13, 2014, 04:58:18 pm »

Interest.

Species : Gellatinous slime
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~Neri

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #2 on: November 13, 2014, 05:00:42 pm »

Interested. Give me a bit to write up~

Species: The Hungry Dead.

The Hungry Dead are a pseudohivemind of undead. Common basic ones being zombies and skeletons.

The Hungry dead subsist on Mana, Flesh and Souls are alternate sustenance for more fleshy or boney undead respectively, Undead require Souls or Magic to Procreate. All undead require souls to Advance in power. Second tier evolution needs 50-100 souls (subject to balancing~), occasionally less or more. Second tier splits the undead down either the Intellect or Brawn paths. With additional tiers specializing them further. Tier 3 is when the Intellect path begins to bear fruit. Allowing both self awareness and an affinity to Death Magic, rarely a Tier 3 will gain access to a secondary element. Further tiers may have odd effects. Such as a zombie becoming a Twisted Horror (an undead blob of flesh and bone. That directly assimilates flesh and bone rather then reproduction.) Later smart tiers may gain access to spells that create alternate undead types.

Procreation of undead require corpses and souls.. Skeletons can make zombies and zombies can make skeletons, they do animate the same way more or less. Although skeletons tend to be quicker and a tidbit more clever then zombies. Compared to zombies, whom are both more durable and are definitely stronger physically. You don't want to know how they make more undead. Don't think too hard about it.

Undead tend to follow their Parent Undead around. Occasionally resulting in swarms and small hordes.

Smarter Undead love learning, books fascinate them and spellbooks make them almost giddy with excitement. Stupid undead tend to collect shiny objects, gold, armors, and weapons have a tendency to be shiny. The clever undead will use armor and weapons and the stupid ones will occasionally use weapons that they were carrying in life. Although if ordered by the smart ones, they will wear and use weapons.

Edited. May have missed something from last version. Probs not though.
« Last Edit: November 13, 2014, 06:01:37 pm by Kevak »
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Nerjin

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #3 on: November 13, 2014, 05:08:21 pm »

Goblins: Weak and small but quite numerous they are the bane of all low level adventurers. It seems that no matter what they refuse to be eliminated forever, despite dying quite quickly. Some of the larger varieties are called Hobgoblins, Orcs, or Bugbears.
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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #4 on: November 13, 2014, 05:34:29 pm »

Aaand species done~ It's more of a textwall then I remember~
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #5 on: November 13, 2014, 05:37:26 pm »

Nice ideas Kevak but a) you dont need to make it that complex and b) please just one species. So either Skeletons, Vampires, Ghosts or Zombies not all of them at once.

As for the specifics of how much souls or whatever you need leave that out too, i will change that according to balancing... but otherwise very nice idea.
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Mopsy

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #6 on: November 13, 2014, 05:39:17 pm »

Species: Ratmen
Humanoid rats of varying size and coloration. These fierce but cowardly beings enjoy all kinds of prying and tinkering. They are physical in nature but at the same time seem almost instinctively drawn to the awesome energies of magic. The Great Prophesies of the ratmen revolve around the unique resilience and adaptability of their race, and the destiny of conquest that these virtues promise them.

Ratman society is made up of hierarchical clans, with each clan usually specializing in one or more types of economic activity. There is much intra-clan and inter-clan conflict, but all clans share the expansionist vision outlined in the Great Prophesies.
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Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #7 on: November 13, 2014, 05:42:30 pm »

Mopsy, Ebbor and Nerjin, you are in.
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Prophet

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Re: The Deeps - A Game of Dungeon Ecology (0/5)
« Reply #8 on: November 13, 2014, 05:44:01 pm »

Species: Snakemen.

A creature that is a human from the waist up and snake from the waist down. Snakemen are poisonous. They are also hermaphrodites. The Snakemen also tend to live in tribes.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #9 on: November 13, 2014, 05:45:04 pm »

and that makes five since i believe that kevak will deliver an edited version soon.
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tntey

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #10 on: November 13, 2014, 05:49:02 pm »

Species: Tourgs
These creatures kill each other for sustenance, and have low life lifespans. However, they can procreate very quickly,and eat corpses for sustenance. They resemble large rats, and are skilled diggers. Their fur also is super tough.
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tntey

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #11 on: November 13, 2014, 05:51:25 pm »

PLEASE LET ME IN
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Ghazkull

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Re: The Deeps - A Game of Dungeon Ecology (3/5) - later more spaces
« Reply #12 on: November 13, 2014, 05:54:21 pm »

you have to wait till new dungeon levels are uncovered.
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tntey

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Re: The Deeps - A Game of Dungeon Ecology (5/5) - later more spaces
« Reply #13 on: November 13, 2014, 05:55:29 pm »

Please, start digging!
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

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Re: The Deeps - A Game of Dungeon Ecology (5/5) - later more spaces
« Reply #14 on: November 13, 2014, 06:03:06 pm »

Edited~

Skeletons and zombies are technically the same thing in my mind since zeds turn into skele's eventually~
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