Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Dwarf Fortress Talk #22: Feedback  (Read 351121 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress Talk #22: Feedback
« on: November 13, 2014, 04:40:09 pm »

The twenty-second one has been posted.

Any comments about the format, content, quality, etc. of the call are welcome.  We were out of practice so this one is somewhat slapdash in various respects, but we wanted to talk about the new dev page and deal with the question backlog.  Forum questions relating to the new dev stuff probably work best over in the Future of the Fortress thread.  New DF Talk questions are also needed now.

We don't currently have arrangements for a transcript, so that'll need to be worked out in some way over the course of the thread, as with the previous episode.

Transcript here!
« Last Edit: November 15, 2014, 11:25:38 pm by Toady One »
Logged
The Toad, a Natural Resource:  Preserve yours today!

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #1 on: November 13, 2014, 05:08:47 pm »

Oh, very nice.

PT_Fort

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #2 on: November 13, 2014, 05:54:37 pm »

I've started an editable Google Docs page http://goo.gl/fUYHm2. We should be able to crowdsource a transcript within a few days.
Logged

slay_mithos

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #3 on: November 13, 2014, 06:17:01 pm »

Yay, it had been so long since I could listen to those, they made my days way more fun two years ago, when on a very boring job (basically waiting for an order to come over 70% of the time).
Logged
For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #4 on: November 13, 2014, 07:20:09 pm »

Whoa!  Listening/reading now.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #5 on: November 13, 2014, 07:29:54 pm »

Wheres the person that usually did the transcripts? Then again, it's been a long time since the last one.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress Talk #22: Feedback
« Reply #6 on: November 13, 2014, 07:30:56 pm »

mallocks did most of them, but I think the last two before this were handled differently due to busy-ness and so on.
Logged
The Toad, a Natural Resource:  Preserve yours today!

mnjiman

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #7 on: November 13, 2014, 08:45:44 pm »

I love to hear that you are not going to do another super long release again... and I just want to say that I have faith in you and believe that you can stick to your plans this time around. The idea of being able to play mini games within Dwarf Fortress got me really excited :p
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: Dwarf Fortress Talk #22: Feedback
« Reply #8 on: November 13, 2014, 09:22:20 pm »

Should have had Rainseeker, but I'm glad that other guy wasn't around for this one
Logged

Tonjevic

  • Bay Watcher
    • View Profile
    • http://tonjevic.net
Re: Dwarf Fortress Talk #22: Feedback
« Reply #9 on: November 13, 2014, 09:53:07 pm »

Well, just transcribed 15 or 20 minutes' worth of the recording, and others are energetically tearing away at it.
PT_Fort's estimate of a few days seems a little slow to me.

What is this new age of cooperation and harmony we are living in? I thought the internet was supposed to be strife and misery. At any rate, nice to hear another DF Talk after so long an absence.
Logged

smirk

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #10 on: November 14, 2014, 03:20:57 am »

Brilliant! Missed these way too much. It's good to hear the Adams brothers rattling on again =D

Just put in some work on the transcription and it looks like it's almost done already, which is probably some sorta record. Whoever wrote the end of the doc, you're brilliant.
Quote from: transcription
<MUSICAL FADE OUT>

[1:18:52]

SILENCE
SILENCE
SILENCE

SADNESS

EDIT: Alright, seems to be just 14 questions left to fill in on the transcript, and then probably some editing. I'm going to find my bed before I forget what it looks like.
« Last Edit: November 14, 2014, 04:44:29 am by smirk »
Logged
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

rumpel

  • Bay Watcher
  • test
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #11 on: November 14, 2014, 05:48:54 am »

I've started an editable Google Docs page http://goo.gl/fUYHm2. We should be able to crowdsource a transcript within a few days.

Lol. TL;DR: He he he.

Thanks to all the people for the transcript! Now I have something to do while at work. :3
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #12 on: November 14, 2014, 01:24:57 pm »

Thanks to Toady and Threetoe for the talk, and many thanks to the transcribers!

Rip0k

  • Bay Watcher
  • R.I.P.
    • View Profile
Re: Dwarf Fortress Talk #22: Feedback
« Reply #13 on: November 14, 2014, 03:30:59 pm »

YEY! What a great news :D
    Thank You Toady One and Threetoe.
Logged
Rip0k cancels chillin, struck down by water pipe shot!

Tonjevic

  • Bay Watcher
    • View Profile
    • http://tonjevic.net
Re: Dwarf Fortress Talk #22: Feedback
« Reply #14 on: November 14, 2014, 10:38:42 pm »

Did some more, and the basic transcription looks to be done, but it would be worthwhile for some people to listen to the talk while reading the transcript to make sure that the transcript is exhaustive and correct.
Logged
Pages: [1] 2 3 4