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Author Topic: Dwarf Fortress Talk #22: Feedback  (Read 351113 times)

smirk

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #15 on: November 14, 2014, 11:05:46 pm »

Doing that now.

Incidentally, what are we looking for in the way of HTML codes?
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
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Toady One

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #16 on: November 15, 2014, 11:26:32 pm »

Okay, I've posted the transcript everybody worked on!  The only change I made was to copy in the names from the question emails.  I've linked it in the OP.
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LHLF

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #17 on: November 16, 2014, 07:02:15 pm »

Fantastic stuff, loved it!
I have one small question though, out of curiosity. I don't remember from the other podcast and haven't found any discussion about it in the forums (probably my own fault).
What guitar piece is that? Did it play on other podcasts? I think it's safe to guess it's another of Toady One's guitar pieces. Is the full version available for downloading/listening?
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Toady One

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #18 on: November 16, 2014, 07:37:16 pm »

In all of the other podcasts, we used Ollieh's pieces, which aren't part of full tracks as far as I'm aware.  In this emergency episode, we used an emergency guitar recording that I played into my headset which was strapped over my right thigh.  It was just random stuff without larger context.
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LHLF

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #19 on: November 16, 2014, 08:33:48 pm »

In all of the other podcasts, we used Ollieh's pieces, which aren't part of full tracks as far as I'm aware.  In this emergency episode, we used an emergency guitar recording that I played into my headset which was strapped over my right thigh.  It was just random stuff without larger context.

Thanks for the reply, Toady!
Context or not, it really feels like DF soundtrack! Maybe you could expand on that idea and create one more track? =)
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Protesilaus

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #20 on: November 17, 2014, 10:48:50 am »

I tried searching for the mountain climbing leaving the atmosphere but couldn't find it, can anyone help me out?
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smirk

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #21 on: November 17, 2014, 03:55:59 pm »

I tried searching for the mountain climbing leaving the atmosphere but couldn't find it, can anyone help me out?
It's in the question about fan projects: http://www.bay12games.com/media/df_talk_22_transcript.html#22.39
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Knight Otu

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #22 on: November 17, 2014, 04:42:33 pm »

I'm pretty sure that's what made Protesilaus search in the first place.
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smirk

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #23 on: November 17, 2014, 06:43:15 pm »

Dammit, Otu, if I can't answer someone's question in a technically correct and entirely useless manner, then what's the point?



Sorry, Protesilaus.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Tonjevic

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #24 on: November 18, 2014, 09:29:00 am »

Well the notification for reaching a summit was added around early August 2008: see the entry for 08/04/2008 over here http://www.bay12games.com/dwarves/dev_2008.html

So the mountaineering itself happened before that... I'm guessing probably some time after late 2007, at which time Toady did some work on mountain peaks. Are forum threads that old still hanging around somewhere, and searchable?
« Last Edit: November 18, 2014, 09:30:54 am by Tonjevic »
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Footkerchief

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #25 on: November 18, 2014, 10:13:49 am »

Well the notification for reaching a summit was added around early August 2008: see the entry for 08/04/2008 over here http://www.bay12games.com/dwarves/dev_2008.html

So the mountaineering itself happened before that... I'm guessing probably some time after late 2007, at which time Toady did some work on mountain peaks. Are forum threads that old still hanging around somewhere, and searchable?

Probably this thread (yes, they're still searchable): http://www.bay12forums.com/smf/index.php?topic=21535.0
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Toady One

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #26 on: November 18, 2014, 02:04:30 pm »

He he he, yeah, that's the one.  The freezing and the eagle inspired us to add the message.
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King_of_Baboons

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #27 on: January 20, 2015, 02:16:29 pm »

Toady,did you accidentally created something in DF before?Something you initially didn't want to be part of the game,but later became a mechanic?
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Knight Otu

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #28 on: January 21, 2015, 11:20:34 am »

Toady,did you accidentally created something in DF before?Something you initially didn't want to be part of the game,but later became a mechanic?
The zombie skins come to mind - Toady didn't intend for them to happen, but when he saw that they could exist, he said that they make about as much sense as animated bones, and left them in.
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mangulwort

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Re: Dwarf Fortress Talk #22: Feedback
« Reply #29 on: March 23, 2015, 04:18:33 pm »

Will Kobolds dance in the next update? In the raws they seem to not understand the concept of music but Koblds must have some way to express joy when they successfully steal treasure.
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