Hello.
After 40.16 arrived and the main issue with attacker-always-wins-postworldgen fixed. I start playing the game again rushing to squeeze the fun and conquer the world with my adventurer.
I noticed goblins are OP because their populations do not die of old age resulting in massive never dying veteran army of goblins vs all other mortal races bound by their age limits.
I had the idea to fix this, by carefully inspecting the raws I found what exactly modifies age death timer for Dwarfs ( or whatever is it called)
It is apparently [MAXAGE:XX:XX] (Its in creature_standard file)
And imagined that I could theoretically "fix" it by basically copy-pasting it and changing the numbers, in an attempt to not break anything I noticed the patterns ToadyOne organizes stuff in raws and I see MAXAGE line begins after body categories and before attack details which I do not understand. I put the MAXAGE limit for goblins and elves.
I generate a new world with 120 years of history, and inspect the first random goblins to see if at least one of them died of old age. Someone did. It works! But here come the big questions.
1: I did not play yet, is there chance game will somehow crash once a goblin gets into my fortress/adv. mode screen ?
eg. I suspect something might break just because Toady did not intend for goblins to work/exist that way.
2: And here comes the question I am curious about the most.:
Why was goblin/elf age limit removed in first place? I guess there MUST be something wrong and thats why was it removed, I apologize if it was written/said somewhere and I just missed it but I need to know it.
Also sorry for my grammar, I am still learning english.