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Author Topic: No More Goblin Death Worlds  (Read 2150 times)

StupidElves

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No More Goblin Death Worlds
« on: November 13, 2014, 11:17:36 am »

I, for one, am very happy that our goblin overlords are finally gone. I've gotten tired of the stale goblin sieges. Time for some human, dorf, and hippy sieges.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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Codyo

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Re: No More Goblin Death Worlds
« Reply #1 on: November 13, 2014, 12:46:35 pm »

I have a feeling that all these living civs may cause a FPS drop.
Not that it is necessarily a bad thing.
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Dyret

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Re: No More Goblin Death Worlds
« Reply #2 on: November 13, 2014, 03:48:28 pm »

Yeah, it's pretty great. Last game only two sites got rekt by goblins (that I heard of). As opposed to dozens upon dozens yearly before. I think this is the first time in years DF feels entirely not borked. The military works, hospitals work, birds work, the world works, and life is beautiful.
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Witty

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Re: No More Goblin Death Worlds
« Reply #3 on: November 13, 2014, 04:07:06 pm »

Very happy this issue was resolved for the most part. It'll make playing a world feel a lot more unique and meaningful.
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Authority2

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Re: No More Goblin Death Worlds
« Reply #4 on: November 14, 2014, 12:57:52 am »

I think this is the first time in years DF feels entirely not borked. The military works, hospitals work, birds work, the world works, and life is beautiful.
I think I want to sigquote this.
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"But I tell you what the Queen wants is impossible. The story of her mandate to create floodgates in our desert fortress cannot be told in less than 314160 stanzas! Art bows not to any dwarf!"

Putnam

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Re: No More Goblin Death Worlds
« Reply #5 on: November 14, 2014, 01:59:26 am »

I have a feeling that all these living civs may cause a FPS drop.
Not that it is necessarily a bad thing.

That is exceedingly unlikely. Consider how long the wait is for the two weeks of world updating before starting a game. Now consider that this is 16800 ticks, or just under 3 minutes of fortress time in default settings. The entire wait time is spread out over that. In adventure mode, it's an even more spread out 1209600 ticks.

Leatra

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Re: No More Goblin Death Worlds
« Reply #6 on: November 14, 2014, 10:44:50 am »

Yeah, I was waiting for this too. I'm gonna generate a 10 year world and play it for centuries and observe the effects my adventurers and fortresses have in the legends mode. Cool stuff.
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Sergarr

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Re: No More Goblin Death Worlds
« Reply #7 on: November 14, 2014, 12:02:27 pm »

I'm going to generate a 10 000 year long world and see how that works out.

EDIT: A Bronze Colossus raked up 4280 notable kills :(

Also, goblins have exterminated all other races in about 250 years.

EDIT: What the hell is this "force" creature?

EDIT2: Also apparently the goblins are near the brink of extinction because of vile horror and shadow monsters killing them.
« Last Edit: November 14, 2014, 12:21:41 pm by Sergarr »
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StupidElves

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Re: No More Goblin Death Worlds
« Reply #8 on: November 14, 2014, 12:19:41 pm »

A force is what elves worship. It's basically a god that only has power in a particular forest or jungle.

Also, holy crap. Dwarven death world happened. This map, dorfs everywhere!
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Dyret

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Re: No More Goblin Death Worlds
« Reply #9 on: November 16, 2014, 12:00:30 pm »

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Graknorke

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Re: No More Goblin Death Worlds
« Reply #10 on: November 16, 2014, 03:41:13 pm »

Maybe I'll start up an adventurer and go warzone touring. That could be fun.
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