Ok, time to share some fun WoW stories.
I did a lot of pvp on my druid. Pre-cata, travel form was a very useful thing because it not only gave druids a speed boost that was off the global cooldown, it was also a free, unlimited snare-breaker. Wouldn't get you out of a stun, but it would get you out of entangling roots and mage freeze. So I'd macroed it to Z so that my thumb sat on it at all times back during Burning Crusade. As expansions came and went, and other classes got more speed abilities that eliminated the ability of druids to outrun everyone, and eventually the snare breaking effect of druid shapeshiftingwas removed, leading to nobody ever using it outside of pvp, and only rarely even there. But I'd always had it macroed to Z, and saw no reason to remove it.
So, one day during cata, healing for a 5-man pug and for whatever reason, I don't even remember which dungeon it was, but the tank got out my casting range, teleported or something maybe, and I was rooted by some effect and the tank was almost dead. So everyone was pretty much thinking "oh well, we're toast." Nope! Insta-poomf to travel form, super go fast kitty towards the tank, rejuv-swiftmend-rejuve, tank is over half, and I go right back to healing everyone like nothing happened.
Cue "WTF just happened??!! Since when can druids become cheetahs?" from dps.
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Everyone remember that pass through the mountains leading to the ghostlands up near the blood elf starter zone? The one that gives a load screen, even though pretty much nowhere else on the entire continent has one? It didn't exist pre-wrath (EdIt: Quel'Danas.) The one that was eventually converted to a 5-man. That one.) Anyway, that used to be just the edge of the zone, it was all blocked off by mountains, and since this was before you could fly in wold world, there was no way to get past the mountain.
But, if you instead of going north, went east into the water, you could swim out around it. You know how if you swim out into the ocean you eventually get to places you're not supposed to go, you get fatigued and start dying? Well, druids have this cool thing we could do, where we'd shift to swim form for the speed boost, and then use hots to self heal then shift back and keep swimming. The fatigue effect wasn't a hardcoded death or anything. It just dealt damage that scaled with time, but a well geared druid could just keep healing themselves through the effect for easily 10-15 minutes, and get to places players wren't meant to go. So, I decided to explore around that ridge, and then watched as it took me very obviously off the edge of the overview map in a way that was clearly not intended. Eventually it came out to dry land, and the "zone change" text came up showing me...I don't remember the name. ( This was years ago. But it was a zone that didn't exist as of the expansion that I was playing. Couple of destroyed elvish style buildings and shattered ruins. I took screenshots, then continued my way around, jumped back in the ocean and eventually came out near the Scarlet Monastery.
Posted screenshots to the forums with directions how to get there.
Thread quickly deleted, and a week later there was a patch. That whole are was blocked off by impenetrable, invisible walls.
Few months later Quel'Danas is added to the game. Though the area itself was totally different than the version I'd seen.
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Ok. Somebody else's turn.