tl;dr:
Haha, no. Check any best in slot raiding gear chart.
I'm very, very surprised that you had a good experience healing heroics in PvP gear. PvP gear is inferior to PvE gear because it "wastes" potential
stats on things that only apply in PvP (resilience, extra stamina), which on PvE gear would be going toward DPS/HPS/evasion.
Casual dps player detected!
Ok. First, let me qualify this. I haven't played since cata. If you've played more recently than that, it's possible things have changed. I can only speak to how things were from BC through cataclysm.
However, what you're saying is/was an entirely common statement
from dps, and...I apologize for my eltist generalizing here, but...yeah, dps throughout my WoW experience have generally tended to be pretty clueless about most everything that isn't the one thing that you do: dps.
since heroic dungeons aren't exactly the hardest content in the game (particularly for a healer, whose job is made easier by good dps, and good tanks especially - particularly since your friend was raid geared himself), so its no surprise that you could "get away" with this.
I think you misunderstand. I've been a raider through three expansions. I've been class lead and raid lead for raiding guilds with over 100 people. If you're imagining me as the tagalong in heroics bring carried by his raider friend....I think you have the wrong idea.
As for "healers have an easy job" and we can get away with slacking because you awesome dps do all the heavy lifting...hahaha, no.
Dps is the most expendable of the three roles. We all know it. Don't pretend otherwise. From the perspective of a healer, tank and healer are a team. A good tank can accommodate a below-average healer, and a good healer can accommodate a below-average tank. Speaking generally and barring specific fight mechanics, if you have a good tank and a good healer and they have good rapport, it doesn't really matter how bad the dps is. Dps only controls how
long it takes to kill a boss. Meanwhile, if the tank and healer are both bad, it doesn't matter how good your dps is: you're going to die.
Classic example: Heigan in Naxx. I've done that fight where
every single dps dies, and it's down to main tank and me are the only two who know the dance, so dps sits from their corpses and watches for 10-15 minutes while we finish off the boss.
And yes, I geared up with pvp gear during wrath, just like I did during BC and cataclysm.
If you never been in a big raiding guild, you wouldn't necessraily know this, but using pvp gear to gear up for raids is/has been a totally standard thing to do since at least Burning Crusade, especially during the early few weeks or months of an expansion. Sure, the details have varied, Blizzard likes to change how their stats work, but it's not uncommon for the occsasional piece of pvp gear to be best in slot for raiding, even better than some of the gear you get from the raid you're gearing for. It's
routinely better than anything you can get from heroics.
Again, haven't played since cata, but checking google, here's a resto druid
best in slot chart from the current expansion:
* Main hand weapon: top two picks are pvp gear.
* Hands: top two picks are pvp gear
* Staff: top two picks are pvp gear
* Waist: first, second and third best picks are pvp gear
* Off hand frill: (not first, but) second and third best picks are pvp gear
* Trinket: (not first, but) second, third fourth, fifth and sixth best picks...all pvp gear
Take a look at the list.
Every gear slot has pvp gear in the top picks, and even when they're not absolute best, they're typically second or third best. Or second
and third best.
It's always been this way early on during an expansion cycle, through every expansion I've played. Heroic gear, sure it's on the charts, but pvp gear is better.
If you're unhappy about people in your heroics using pvp gear because of "wasted stats," you're really missing the point of gearing. It doesn't matter if a item has stats that don't help you if the stats it has that you
do care about are better than the alternatives. 1000 spellpower and 40 resilience from a piece of pvp gear is better for a caster than 600 spellpower and no resileince from a pve piece. And yes, it's not always that simple, since the pve piece might give you regen instead of resilience, but stat valuation varies by class, and it's not uncommon for the 400 more spellpower and no regen to be comparable to or better than the 400 less spellpower with the extra regen. And if you have a whole bunch of pvp gear, all of which has stronger spellpower stats and a bunch of gem slots to add yet more, that makes it petty to make up for the regen problem with potions and totems and things because you're casting less often because your heals are bigger.
But hey, that's for a resto druid. Let's check
BiS for a hunter:
* Weapon: first, second and third best: pvp gear
* Cloak: first, second and third best: pvp gear
* Chest: first, second and third best: pvp gear
* Wrists: first, second and third best: pvp gear
* Hands: first, second and third best: pvp gear
Do you detect a pattern?
Again, go through the list. Pvp gear is on the BiS chart for every gear slot, and when it's not it's best, it's typically second or third.
So why is it this way? WHy is pvp ger better than everything else? Because we're early in the expansion cycle. Apparently the latest expansion was released
only three days ago. A month from now, a lot of those best in slots pvp pieces will have been bumped down to second because of newly added raid drops.
But they'll still be better than heroic gear.
Right now, your big raiding guilds are working on getting their players to the new level cap. A lot of the core members are already there. On day one that the first raid opens, those people will be ready to jump in and spend 8 hours at a time learning the new boss mechanics. And they'll be wearing mixed and matched pieces, some from heroics, some from quests, and some pvp gear. But what happens, is that that first wave of raiders will then come away with raid gear. Any time they can replace a quest or heroic item, they will. But when it comes to replacing pvp gear, sometimes the pvp gear will be better so they'll pass on it. And in some cases the raid gear will be better, so they'll upgrade. But, because upper tier pvp reward tokens have weekly caps (just like raids have cooldowns), they'll not only be replacing their heroic and quest gear with raid drops, they'll
also be replacing it with pvp gear. And a month later, you'll have a lot of raiders, the ones who didn't get lucky with the raid drops, wearing an awful lot of pvp purples. Weapons, chest, helmet, gloves, maybe.
Meanwhile, there are the more casual players, the people not in core groups and not in raiding guilds. Those people will still not be at level cap for another month. And by the time they get there, the raiders will have already moved on. They'll have a couple bosses on farm. Their secondary raiding groups will be collecting drops.
By the time the casual players catch up, the raiders have mostly best in slot gear in most of their slots. And while pvp gear isn't always best, but it's
among the best, it's better than heroic gear. They probably maintain mutliple gear sets. Personally I routinely had three: a pure pvp set made exluciselvly of pvp pieces, a raiding set that until relatively late in an expansion was typically a mix of raid and arena gear, and a feral set. But since I'd only raid 2-3 nights a week, I spent most of my gameplay time wearing my pvp set. Because, if I'm goign to pvp, I want it. And if I'm not pvping, and I'm just doing casual heroics...I don't really need the raiding set, and the pvp set is
still better than somebody fully geared from heroics and crafting and rep rewards.
But, the casuals don't know this. They don't pvp. They're either not raiding yet, or only occassionally getting a lucky spot when a lower end raiding is short on people. They're still grinding rep and crafting skills and heroics to replace their quest blues.
Meanwhile, us raiders are bored because we have the first raid on farm and the second one hasn't been opened yet, so we go back and pug heroics for fun...in our pvp gear. Sure, we were probably doing heroics all along. There's always those one or two items that are low priority for spending the limited pool of upper tier pvp tokens, we just haven't been lucky enough to get the raid drop we want, and there's some particular heroic that has a really good item that we want. And unlike lower tier pvp gear, we can't endlessly farm for it because heroics have daily limits. But we did that grinding with raid buddies, not pugs. Raid buddies who already know everything I'm saying here, and are probably wearing their pvp gear too.
Cue fully pvp geared tank and healer ready to faceroll a heroic, when undergeared clueless dps show up to complain. Or,
post-cataclysm, raid geared tank and pvp geared healer, because of this:
things that only apply in PvP (resilience
This is actually a very good example of a case where the rules and value of stats have changed. At one time,
resilience gave pve crit reduction. A tank could stack resilience
instead of defense, wear nothing but pvp gear and do perfectly fine. That changed in cata. But even still, not every tank has always needed defense. For example, bear tanks didn't depend on defense. They geared for high health and dodge, and pvp gear has notoriously always had a lot of health on it. So even after the resilience change there were still bear tanks wearing pvp gear
Plus, even for pallys and warriors, there eventually comes a point where you reach defense cap. At that point, no further crit reduction from defense is possible, because you can't go lower than zero. At that point, defense is worthless so you want high health next. Again, if you don't get lucky on raid drops, pvp gear is routinely your next best option.
So, that's tanks. Resilience and extra stamina. Now, true, yes...as a healer, I admit, I've certainly healed for tanks wearing pvp gear and it's often been a very different experience than healing for tanks in raidng gear. Pvp geared tanks during cataclysm in particular tended to take especially spiky damage because of the resilience change. But...resto druid. Spiky damage is exactly the thing that resto druids are good at dealing with, because most of of our healing tends to be from HoTs. The moment a damage spike hits, the tank is already being healed before I can react. And we have panic abilities like swiftmend that are off the global cooldown. When the tank takes a crit, I push swiftmend, poof he's back up. If he gets hit by a second crit while swiftmend is cooling down, I can let his lifebloom stack expire. And at that point, if I'm proactive I can start big-heal spamming
just in case he takes a third crit while I'm waiting for my cooldowns to come back.
But that's talking about tanks. And, sure...if you're dps, resilience and stamina are not putting you higher on the dps charts. But, and this has always been a problem with dps, getting the number one position on recount is not always the best way to contribute to a dungeon or a raid. Sure, doing lots of damage is great. We all love those facerolling hunters who always top the charts. But ask
any raid leader in the world who they'd rather have: fantastic dps who dies in fire, or a completely mediocre dps who knows to not stand in fire.
Every one of them will say they'll take the mediocre dps with enough of a clue to survive through the entire fight.
And as a raid healer doing heroics for fun, when I see dps show up to my pug wearing arena purples, I
know that he has a clue. And he has a bunch of health, which makes him easier to keep alive. And while it doesn't always happen it's not uncommon that he out-dpses the people wearing heroic and crafting purples, despite the fact that a few of his gems and enchants are probably wrong for doing dungeons.
If we're talking about raids, yes I expect dps to show up with correct gems and enchants. But heroics? Sometimes the same people complaining about people running heroics in their pvp gear don't even have gems or enchants themselves.
Now, it's not a surprise that you didn't necessarily struggle with heroic dungeons
since player skill can make up for a lot in terms sheer throughput, but
Well, it helps, yes but gear definitely is important too. Gear check fights are not uncommon. But you'd be surprised how often pvp gear has been good enough for early raid gear checks. Again, check those BiS charts. It's usually better than heroic gear.
the fact that you were never insulted for it doing so is a surprise.
No, I was routinely insulted for it. Generally by dps without a clue. The people who six months into an expansion are still gearing up in heroics hoping to someday be let into a raid.Sometimes by hunters who rolled a tank alt because they were tired of waiting in the queue. Meanwhile, anyone with a clue would take one look at my gear (or my achievements) and say "uhh, no I think we're good."
Linking a couple end-raid hardmode achievements goes a long way to shut up dps complaining that the healer has more health than the tank.