Introduction: Denis Duval is your average middle class American. Ok maybe not so average, he is plagued by severe multiple personality disorder. He is constantly changing moods with each personality fighting for it's dominance. Well today is no ordinary day, today is the day that his medication has stopped working and his doctor will not prescribe him a refill. His personalities are now fighting for power of his mind more than ever. What will he do?
How this game will work:
This is an SG that will run like a 'choose your own story'. Each turn there will be at least 5 options for what Denis does. These options are based on which personality of his is taking control for that turn.
His 5 main personalities are; Rage, Calm, Happy, Sad, Logic. These five personalities will be voted on for taking control each turn. Some turns there will be wildcard personalities that will try to take control for a bit as well, ex: greed, pitty, hope, etc.
So each turn all the players will vote on what option they want. In event of a tie I will roll a D100 for who takes control.
Each personality can not maintain control for more than two turns in a row (this will open up a wildcard slot)
Please ask questions in thread.
I will update once everyday except for weekends or days that I am over worked
You are garanteed three updates a week accept during holiday weeks where I may not have time.
Updates may happen multiple times a day if 3 or more people vote with no ties.
The game begins:
Denis awakens in his king sized bed. Alone. Again. His sheets are very soft and offer a warm coccoon from the cold room. The alarm clock is chirping. The tv is turned off. The closet door is opened revealing several empty hangers and several hangars with jeans, pants, button up shirts, t-shirts, and jackets. The tv is directly infront of you hanging on the far wall over the dresser. The top dresser door is open with a leather belt hanging out of it. There is a large round impression in the wall near the tv with a broken vase below it with shards of broken clay all over the floor. There is a door opposite side of the room from the closet that is open and leads to a carpeted stairway.
This turns actions:
R-Throw the alarm clock.
C-Turn off the alarm clock and stay in sheets.
H-Turn off alarm clock and get dressed.
S-Try to fall back asleep, ignore the alarm clock, and cry about your lonely life.
L-Turn the alarm clock off, get dressed, go down stairs